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Hero Draft - Ochre, the Pudding

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Posted (edited)

Alright, another Hero Draft for the fun of it. This time I bring you Ochre, the Pudding. A Strength Carry who can easily spiral out of control if not handled delicately in fights with burst damage. Ochre has a naturally low Strength growth for a Strength hero and negligible armor and movespeed, but once it begins to spiral out of control it may be too late to capitalize on his weaknesses. 

Ochre is dangerous if it gains the ability to run his game and get supported by healing heroes. It has the ability to create huge zones of nope with its Q paired with its R to split. Through using its passive ability, Decadent Digestion, it can output strong burst damage and lock enemies in a quagmire of battle with little hope to reposition due to its powerful purge effect on W. Despite all of this, Ochre has extremely low armor and poor stat growths which means that players cannot just stack Strength effectively on the hero and need to juggle some items to help its poor Intelligence and spammy nature of its spells, armor to ensure it doesn't melt to enemies, and still enough health to get multiple splits off. Multiple builds are available such as stacking Illusion proccing items as well as just tanking up and creating as many illusions as possible through R. Unlike most Strength heroes Ochre is vulnerable to burst damage due to the cooldown on R, which can cut its time short and ensure that there are few threats on the battlefield.

Ochre is a force to be reckoned with if it is fed and there isn't enough area control to hold it down.

I hope you enjoy reading it as much as I enjoyed creating it.


Ochre, the Pudding (v1.0)

Story, Flavour


From the earth brewed a mass of ooze that ate and ate and ate until there was nothing left in the cave that spawned it. The creature was spoken of in the dwarven halls as a bane that threatened to consume Newerth from within. A mighty wizard decided they could deal with the ooze but it was only a matter of time until he was also consumed, though this time it's insatiable hunger for magic brought it intelligence of a sort.

Now the pudding threatens to spread and grow and consume more than just the lairs underneath the mountains. Neither friend nor foe, it only seeks to add to its resplendence. 



Melee Strength Hero

Strength 20 (+2.4) Agility 15 (+1.7) Intelligence 16 (+1.2)

Movespeed 280 / Armor 0 /  Magic Armor 5


Q - Acid Expansion


Radius: 150 + Channel time around self

Mana Cost: 100

Cooldown: 15 / 14 / 13 / 12 seconds

Ochre begins a process that allows it to quickly expand and consume those nearby. Ochre can channel this ability up to 4 seconds or until it is activated again. Unlike a normal channel Ochre can move but at 50 / 60 / 70 / 80% speed during this channel. Upon releasing the ability and not getting stunned or silenced, Ochre splashes acid in a 150 radius around itself, adding an extra 125 extra range for each second channeled. This acid splash deals 80 / 140 / 200 / 260 magic damage to enemies hit.

Ochre's illusions created by his Split and Subsume (R) also explode outward if Ochre does, dealing 50% damage.

"A case of acid reflux."


W - Eater of Magic


Target Enemy Hero

Range: 300 / 350 / 400 / 450

Mana Cost: 80 / 90 / 100 / 110

Cooldown: 25 / 20 / 15 / 10 seconds

Ochre's magical nature allows it to devour magic of foes, gaining power back. Ochre dispels all buffs on the target enemy, Silences them for 1 second and deals 50 / 100 / 150 / 200 Magic Damage to them. For each buff dispelled this way, Ochre gains 1 / 2 / 3 / 4 Magic Armor for 6 seconds, to a maximum of 10 / 20 / 30 / 40 Magic Armor.

Ochre's illusions created by his Split and Subsume (R) also cast Eater of Magic on the nearest enemy Hero to them, dealing 50% damage.

"The green ones taste the best."


E – Decadent Digestion



Ochre's ooze tears away at it's foes' nerves with a paralyzing acid. Each attack and non-DoT Spell damage from Ochre and his Illusions applies a Stack of Paralysis to the target slowing the target by 5 / 10 / 15 / 20 units per charge and reducing their attack speed by 2 / 4 / 6 / 8 per charge. When a foe has 10 or more charges of Paralysis all stacks are removed and they are Immobilized and Disarmed for  0.5 / 1 / 1.5 / 2 seconds and take 5 / 10 / 15 / 20% of their current health in magic damage. Paralysis charges last for 5 seconds and are removed all at once if not refreshed.

"Stay still..."


R – Split and Subsume


Cooldown: 4 seconds

Range: 300 / 400 / 500

Mana Cost: 75

Whenever Ochre takes 300 points of damage, an Illusion of Ochre is spawned next to Ochre and the ability is put on cooldown. The illusions take  250 / 200 / 150% damage and deal 50% of Ochre's damage. 

Ochre can activate this ability targeting an Illusion created this way, pulling Ochre to the illusion, destroying it, dealing his attack damage as magic damage in a 250 area, and healing Ochre by 175 points. 

Illusions created this way last for a total of 40 seconds and are obvious illusions (They do not have Ochre's noticeable core to differentiate them). They are AI controlled and won't stray further than 600 units from Ochre. If Ochre dies, so do these illusions.

"Divide and conquer."




v1.0 -> Created


Edited by Hubaris
  • Like 1

I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it?

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