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GAWAIN needs a serious buff.

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Gawain, an Ultimate, tho giving 3 passive abilities, is like Quantity over Quality for Emerald. Its attack buff is not much impactful as a carry. And his staff upgrade is just for a wider vision.


• Gawain's attack rate needs to be increased like reducing its attack cooldown when Emerald attacks.

• Its attack buff is better be replaced from aoe slow to self-movement speed when Gawain is not busy (just like striders) because he already has his Wolfs and Roots to do the job.

• Its heal shall also trigger continuously until Emerald fully heals. When boosted, if Emerald is already full, his nearest injured ally will receive it instead.

• Can be able to put 2 Gawains to self at the same time for 150% effectiveness with vision, attack rate, movement speed, and healing rate.


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Let me provide the patch notes so everyone could see how much he has changed.




Summon Gawain - Staff of the Master additions (to pre-existing):

  • *Diving Strike: Now also applies a 0.3 second Stun.
  • *Forest's Touch: Now also heals Allies 400 radius around the target for 200 Health over 5 seconds.
  • *Emerald Storm: Now also Reveals affected targets. Lingers for 8 seconds after target leaves the storm.


  • Cast Range increased from 600 to 650.


Hunter's Command

  • Cooldown increased from 15 seconds to 18 seconds.
  • Mana Cost increased from 80/90/100/110 to 80/95/110/125.


  • Magic Damage per second reduced from 90 to 60/70/80/90.


Hunter's Command

  • Number of Wolves spawned increased from 1 to 2.
  • Movement Speed Slow increased from 10% to 20%.
  • Movement Speed Slow, Sighted and Reveal duration reduced from 5 seconds to 4 seconds.
  • Cooldown increased from 12 seconds to 15 seconds.
  • Mana Cost increased from 80 to 80/90/100/110.
  • Movement Speed for Wolves increased from 550 to 600.


  • The delay to activate the self-destruct ability (default hotkey "D") on the overgrowth after it spawns has been reduced from 1.5 seconds to 0.4 seconds.
  • Cast Range reduced from 900 to 600.
  • Magic Damage per second reduced from 125 to 90. *Now deals 1.5x Magic Damage per second to non-hero units.
  • Cooldown increased from 5 seconds to 9 seconds. 
  • No longer blocks neutral camps from spawning.


  • Emerald Warden now has his old 2 wolves on Hunter's Command back, as well as having the manual Overgrowth proc mechanic return to a realistically usable on-demand immobilize ability. There is still a small delay when activating Overgrowth manually to allow for a small amount of counterplay.
  • Note: Emerald Warden is still in a net buff state when compared to Patch 4.4.0 (where the wolf count on Hunter's Command was reduced from 2 to 1) and Patch 4.4.3 (before the overgrowth kill subability had a large delay before it can be activated after spawning an overgrowth).

The rest of the patch



Comment: The first suggestion alone makes a huge buff to Emerald Warden. The rest of the suggestions just don't make sense.

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6 hours ago, NubbyMcNub said:

@datfizh Curious if there's a quick way to produce such a list of changes for any hero?

Sadly, there is no quick way to produce a list of changes yet to my knowledge. I've done it manual so far.

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