Sliferjam 52 Posted May 27, 2020 Share Posted May 27, 2020 (edited) Hey guys! Just letting you know our HoNiversary Highlights Patch is live up on facebook! Big shoutout to HoNOMG for making this possible. Hero Rework: #Nitro (00:30) | Staff Upgrades: #Kane (02:40), #Balphagore (04:40) | #Aluna (CN) Avatar (03:30) | New rune: Merrick's Rune (04:20) Patch notes and claim page released Friday .. get keen! Cheers! <3Slif Edited May 27, 2020 by Sliferjam 5 2 Link to post Share on other sites
EpicPhilely 8 Posted May 27, 2020 Share Posted May 27, 2020 Auto ban/pick nitro 1 Link to post Share on other sites
Hubaris 104 Posted May 27, 2020 Share Posted May 27, 2020 (edited) Liking the Nitro Rework on paper, seeing the R in action looked great and the new Ballistic gives her some really interesting zoning. Loving Balphagore's SotM, adds unique function to the hero which is a win in my books. Kane's SotM on the other hand... you're paying 4.2K for the chance to gain attack damage permanently instead of just buying the damage outright. Not only that, you're paying for the privilege of potentially giving opponents attack damage which is an unpleasant design problem only seen in Doombringer. I don't think the math checks out compared to something like Daemonic or even Shieldbreaker. It is a massive miss to me in its current form. Edit: Master's Legacy does exist I suppose. Is it worth 2.3K? Possibly. Maybe I'm being too critical. Edited May 27, 2020 by Hubaris I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it? Link to post Share on other sites
Falk1 23 Posted May 27, 2020 Share Posted May 27, 2020 57 minutes ago, EpicPhilely said: Auto ban/pick nitro I don't think so. She can chase with her Q, has a little stun with her W, can run if nobody else is around with E and gains a lot of Attack Speed but with penalty to damage with R for 5 seconds with a 60 seconds cooldown. Q and W deal magic damage. Pop shrunken and you are safe. It looks like she will scale way worse into late than before. I am really curious how she will perform. 1 Link to post Share on other sites
ScrubFactory 5 Posted May 27, 2020 Share Posted May 27, 2020 What if Kane has Mock or Runed Cleaver and gets kills with those while Face Off is active, would those extra kills also add damage? Link to post Share on other sites
ElementUser 838 Posted May 27, 2020 Share Posted May 27, 2020 7 minutes ago, ScrubFactory said: What if Kane has Mock or Runed Cleaver and gets kills with those while Face Off is active, would those extra kills also add damage? It's just the target being affected by the skill that has to die Link to post Share on other sites
Hubaris 104 Posted May 27, 2020 Share Posted May 27, 2020 6 minutes ago, ElementUser said: It's just the target being affected by the skill that has to die Does the skill track charges for Kane or enemies before you get Staff or level ultimate? I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it? Link to post Share on other sites
ElementUser 838 Posted May 27, 2020 Share Posted May 27, 2020 (edited) 5 minutes ago, Hubaris said: Does the skill track charges for Kane or enemies before you get Staff or level ultimate? It is not retroactive (that would be broken with those numbers). The numbers were chosen on the basis that you obtain SotM at some point in the game, rather than on the basis where you *may* get a SotM and then manage to get it. If it were done on a retroactive basis, then the numbers you would see would be much lower/recalibrated once you get kills with SotM. The way it is planned is the most fair, as pinning a feature on "maybe" getting a SotM isn't good game design. Edited May 27, 2020 by ElementUser Link to post Share on other sites
Hubaris 104 Posted May 27, 2020 Share Posted May 27, 2020 I appreciate this answer thanks. Adds a lot of risk/reward on rushing it and bullying weaker heroes early... Which seems to fit Kane's prideful personality. I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it? Link to post Share on other sites
Max`Power 11 Posted May 27, 2020 Share Posted May 27, 2020 That is so nice! Thanks for your amazing work, even 10 years after the release. 10th anniversary! i still can't believe it. long live hon, long live the king (kongor) 2 Link to post Share on other sites
doctornik 48 Posted May 27, 2020 Share Posted May 27, 2020 i dont care if any of the changes are good or bad, for the moment just wanna say thank you for providing a video. Damn its been long BibleThump *Btw who is commentating in the vid? 1 Link to post Share on other sites
Hannity 0 Posted May 27, 2020 Share Posted May 27, 2020 Love Merrick's Rune. Camping runes was important before, now it's critical. Will create a lot of action all game! Link to post Share on other sites
Zerkul 12 Posted May 27, 2020 Share Posted May 27, 2020 1 hour ago, ElementUser said: The way it is planned is the most fair, as pinning a feature on "maybe" getting a SotM isn't good game design. Isn't this basicly Bramble? Link to post Share on other sites
ElementUser 838 Posted May 27, 2020 Share Posted May 27, 2020 (edited) 3 minutes ago, Zerkul said: Isn't this basicly Bramble? Bramble gets a bonus based on a natural attribute by the time she gets SotM. Kane, if you let it occur retroactively, will result in a variable amount of bonus damage based on the performance tied to a specific skill's active usage that literally dictates how good the SotM will be. Yes, both are indirectly tied to your performance throughout the game on how strong the SotM effect will be. The difference is that you actually need to get kills on Kane's R for this to happen (a direct correlation to the performance of Kane's R duel results), whereas Bramble will always have an HP pool no matter how well or poorly she performed. Also, it makes no sense for enemies to suddenly & magically gain Attack Damage if Kane loses a duel early on & then you get SotM. Edited May 27, 2020 by ElementUser 1 Link to post Share on other sites
Nbidjr 7 Posted May 27, 2020 Share Posted May 27, 2020 Kane sotm. Have max get damage? 99? If kane lvl 16 with sotm. Steal damage /12. So if kane use ss and target die in 9 times it will get 108 attack damage? Link to post Share on other sites
ElementUser 838 Posted May 27, 2020 Share Posted May 27, 2020 (edited) There is no cap set on it at the moment. I could always add one though to be safe Edited May 27, 2020 by ElementUser Link to post Share on other sites
eMarky 0 Posted May 27, 2020 Share Posted May 27, 2020 (edited) So Balphagores ultimate with sotm has increased radius, damage and silences? Am I not seeing this wrong? D:< Edited May 27, 2020 by emarky Link to post Share on other sites
ElementUser 838 Posted May 27, 2020 Share Posted May 27, 2020 (edited) 10 minutes ago, emarky said: So Balphagores ultimate with sotm has increased radius, damage and silences? Am I not seeing this wrong? D:< It allows his ultimate to scale just a tad bit later into the game and gives it utility, rather than just mostly being a nuke. It's also only a 2-second silence, so it's not even gamebreaking. Balphagore's ultimate scales pretty poorly later into the game if you don't end up snowballing. Edited May 27, 2020 by ElementUser 1 Link to post Share on other sites
Tchado 3 Posted May 27, 2020 Share Posted May 27, 2020 This looks like fun :D I am a balph and Kane fan 1 Link to post Share on other sites
MacroHard 151 Posted May 28, 2020 Share Posted May 28, 2020 12 hours ago, ElementUser said: It is not retroactive (that would be broken with those numbers). The numbers were chosen on the basis that you obtain SotM at some point in the game, rather than on the basis where you *may* get a SotM and then manage to get it. If it were done on a retroactive basis, then the numbers you would see would be much lower/recalibrated once you get kills with SotM. The way it is planned is the most fair, as pinning a feature on "maybe" getting a SotM isn't good game design. I think you need a math expert on your development team. Toxicity breeds toxicity. Break the cycle. Link to post Share on other sites
Donbran 1 Posted May 28, 2020 Share Posted May 28, 2020 54 minutes ago, MacroHard said: I think you need a math expert on your development team. Nothing makes me harder than Macrohard's math Link to post Share on other sites
Bersk 10 Posted May 28, 2020 Share Posted May 28, 2020 Legion Commander has higher numbers on the damage steal ult, but does have a really shorter range for the spell. I think a middle ground could be reached Link to post Share on other sites
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