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Staff of the Master - Suggestions Thread


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Finally have some time to go through some SotM suggestions from this thread & I'm sure some of them will show up in the next patch & in the future!    The contributions here will eve

^ That staff effect being broken balance wise aside, that gameplay is just unfun for everyone involved imo. Being incentivized to drop everything on the ground then comeback to pick them up later, urr

1) halfed cooldown (or more), doubled max range (almost), exponentially increasing attackspeed, inheriting movement mechanics.... if this were a "choose one" thing, fine, but this is ridiculously brok

The Dark Lady
Cover of Darkness

Spawns an illusion of random ally Hero next to enemy heroes in Cover of Darkness radius for 3 seconds.
1 random illusion get Dark Blades Effects
Illusions are uncontrollable and only attack the enemy hero they spawn next to.
Illusions deal 30% damage and take 100% damage.
Illusions have minimum of 400 base Movement Speed and have Unitwalking.

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On 9/26/2021 at 8:24 AM, w3wstarboy said:

Nomad: 

Sand Storm: Increase the duration, the AOE of sandstorm. Sandstorm now cause enemy's attack miss 50% and take damage every seconds when they inside.

I was thinking something similar. Maybe make sandstorm toggleable 

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On 9/3/2021 at 3:25 AM, SJW_LGBT said:

The Dark Lady
Cover of Darkness

Spawns an illusion of random ally Hero next to enemy heroes in Cover of Darkness radius for 3 seconds.
1 random illusion get Dark Blades Effects
Illusions are uncontrollable and only attack the enemy hero they spawn next to.
Illusions deal 30% damage and take 100% damage.
Illusions have minimum of 400 base Movement Speed and have Unitwalking.

I think you could just give Dark Lady Unit walking+movement speed inside her ulti. with one of fear/perplex/silence/slow on enemies

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It will be much cheaper and more profitable then to take other items, SOTM will make her ulti dangerous.

On 10/26/2021 at 12:36 AM, BLAKADON said:

I think you could just give Dark Lady Unit walking+movement speed inside her ulti. with one of fear/perplex/silence/slow on enemies

 

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The Dark Lady

R - Cover of Darkness

Adds a new spell "Sudden Darkness" (Hotkey: D). 50 Manacost, 30 second cooldown.

Applies 1,5 second fear as well as your current level of Cover of Darkness to an enemy Hero.

Range: global

Can't be used if Cover of Darkness is on cooldown. On use sets "R" on 30 sec. cooldown.

 

Gravekeeper

R - Zombie Apocalypse

Now also creates a tombstone for 8 seconds that summons 10 / 16 / 24 Zombies up to 2 times every 4 seconds. Enemies can attack the tombstone to kill it in 5 hits.

 

 

 

 

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On 5/17/2020 at 10:57 PM, Psionic said:

No, I know precisely what I've just suggested.

Dropping all of your items, besides SOTM, in a game where "All your items, besides SOTM" is significant, then getting a 2-second ult off against a single target is non-trivial.

If you do, you are rewarded heavily, as I think it'd be fair to do so. If you fail, you are dead. Likely, even if you succeed, you are probably dead. Comes with the terrain when you drop all your items and then reveal yourself for 2s in a game with stuns and nukes.

I don't necessarily see how this would be so atrocious in FoC, all things considered. Maybe I'm not considering the contemporary "ultra-butthurt" one player into my calculus, but reality speaking, a 5v5 with a Circe turning into your own team's best hero is in many cases worse for your team than having your best hero turned into a Circe with all her skills ready to go. I don't need to tell you what Circe does, I don't think, but she's got a nuke+ cc tool, a scaling dps tool in Doppleganger, and a disengage tool that are all useful, especially in a pitched fight. In the worst case scenario, a 4-1 lineup with a clear hard carry, this spell variant is an *objective* improvement over the old version, and if it's a 4-1 strat you've got four heroes with one job, that is preventing that from happening. I simply disagree with you. Which is unfortunate, since you get to place the numbers and write the things and do the stuff.

Haha, imagine you're playing circe and turn the enemy into you, and they ult one of your fat allies and destroy you

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Warchief SoTM Suggestion for W + E

 

Current

Spirit Walk (W) - Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

Boosted

Spirit Projection (W) - Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain including cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

Current

Power of the Elders (E) - Passively adds bonus damage equal to 1/1.5/2/2.5x your Intelligence to your next attack against enemy units when off cooldown.  

Boosted

Blood of the Ancestors (E) - Passively adds bonus damage equal to 1/1.5/2/2.5x your Intelligence to your next attack or ability against enemy units when off cooldown. Maximum of 2 charges stored. Charges refresh every 8 seconds. 

 

My thoughts : Warchief's ultimate while very strong is also very boring, and I felt it would be more appropriate to play with his other abilities instead of enhancing that. This staff effect adds some flavor to Warchief's W by giving him everything-walking with his spirit, allowing for some different playstyles. It also adds a unique interaction to his E allowing it to be triggered off abilities as well as attacks and allows him to store 2 charges.

This should stand as a solid pickup on it's own, as buying it 1st slot would provide a good midgame power spike from the damage increase of E and added mobility from W. Should a Warchief choose to forgo it for other items, it would still be a good investment of 2500 gold from a teammate even in the mid to late game. 

Edited by _apotheosis_
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