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Staff of the Master - Suggestions Thread


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Finally have some time to go through some SotM suggestions from this thread & I'm sure some of them will show up in the next patch & in the future!    The contributions here will eve

^ That staff effect being broken balance wise aside, that gameplay is just unfun for everyone involved imo. Being incentivized to drop everything on the ground then comeback to pick them up later, urr

1) halfed cooldown (or more), doubled max range (almost), exponentially increasing attackspeed, inheriting movement mechanics.... if this were a "choose one" thing, fine, but this is ridiculously brok

The Dark Lady
Cover of Darkness

Spawns an illusion of random ally Hero next to enemy heroes in Cover of Darkness radius for 3 seconds.
1 random illusion get Dark Blades Effects
Illusions are uncontrollable and only attack the enemy hero they spawn next to.
Illusions deal 30% damage and take 100% damage.
Illusions have minimum of 400 base Movement Speed and have Unitwalking.

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On 9/26/2021 at 8:24 AM, w3wstarboy said:

Nomad: 

Sand Storm: Increase the duration, the AOE of sandstorm. Sandstorm now cause enemy's attack miss 50% and take damage every seconds when they inside.

I was thinking something similar. Maybe make sandstorm toggleable 

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On 9/3/2021 at 3:25 AM, SJW_LGBT said:

The Dark Lady
Cover of Darkness

Spawns an illusion of random ally Hero next to enemy heroes in Cover of Darkness radius for 3 seconds.
1 random illusion get Dark Blades Effects
Illusions are uncontrollable and only attack the enemy hero they spawn next to.
Illusions deal 30% damage and take 100% damage.
Illusions have minimum of 400 base Movement Speed and have Unitwalking.

I think you could just give Dark Lady Unit walking+movement speed inside her ulti. with one of fear/perplex/silence/slow on enemies

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