Ninehills42 0 Posted January 25 Share Posted January 25 Ra is designed in a way that his abilities dont rely on mana. Hence his starting 10int, low int gain and low manapool. Yet his ult is completely reliant on his mana. 3 hits of nullfire blade completely nullifies his ult, which honestly is just the worst feeling in the world. Why cant ra's ult be independant of his mana situations? I actually dont think it would boost his winrate by too much, but at least 1 really annoying element would be removed. Link to post Share on other sites
ElementUser 842 Posted January 25 Share Posted January 25 (edited) "Counterplay option" But it doesn't matter much most of the time - this only really matters when playing against Magebane or if a hero picks up Nullfire Blade. Ra has been doing very well since the previous patch & I don't think any change is necessary (whether another patch happens or not). Edited January 25 by ElementUser Link to post Share on other sites
Ninehills42 0 Posted January 25 Author Share Posted January 25 Yes. but nullfire blade is one of those items that is getting picked up literally every single game, usually by multiple people. Link to post Share on other sites
ElementUser 842 Posted January 25 Share Posted January 25 Considering his win rate, it's a good thing he has some kind of counterplay then Link to post Share on other sites
w3_StarBoy 12 Posted January 27 Share Posted January 27 i think Ra is finally worth to play Back before, he just like a Mock of brillance walker. Doesn't really feel good to play, now he's really shine in his pod HoN SEA Player Link to post Share on other sites
JellyBringer 3 Posted January 27 Share Posted January 27 Playing against Ra definitely feels good, as his ultimate can be countered for free on carries that are forced to buy Nullfire blade anyways. I wonder when will Nullfire blade become a melee item aswell, because 2 patches ago I would not have predicted Wing*BOW* offering more bonuses to melee heroes. Link to post Share on other sites
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