Ondis 39 Posted January 23 Share Posted January 23 22 minutes ago, JellyBringer said: Ahh man I miss those days when Salomon was actually fun to play with or against... Do you remember his first iteration with Djinn blast and the other spells? It would be cool if he could do more than AFK farming in the jungle for 20 minutes, and not lose because people without high enough MMR does not know how to abuse farming in the jungle. Well, at least Prophet was freed from his curse of raven form era so I have nothing to complain about I guess I sometimes play him Long-lane semi carry instead, cause he can just jump over to the jungle creep there and take them. Though it works best vs a solo-short or two guys without much stuns. Cause yeah, he really cant contribute ANYTHING until level 6 and even then barely. Link to post Share on other sites
Venniie 0 Posted January 23 Share Posted January 23 hah u had to nerf Circe once more before this games gone Link to post Share on other sites
Manu311 176 Posted January 23 Share Posted January 23 3 hours ago, Ondis said: Wish the game had a macro that you could turn on which just auto banned salomon each game. I hate having him on my team or playing against him https://trello.com/c/pgS8ynj2/99-auto-pick-and-voteban Not a macro but I mod which can do just that 2 Link to post Share on other sites
Ondis 39 Posted January 24 Share Posted January 24 Nice man thanks! Link to post Share on other sites
JellyBringer 3 Posted January 24 Share Posted January 24 19 hours ago, Manu311 said: https://trello.com/c/pgS8ynj2/99-auto-pick-and-voteban Not a macro but I mod which can do just that I installed the mod today, works like a charm! Thanks for sharing! Link to post Share on other sites
Ladonien 15 Posted January 27 Share Posted January 27 On 1/23/2022 at 7:29 PM, ElementUser said: Have you seen Amun-Ra's win rate & read the patch notes? Amun-Ra's performance has increased ever since the patch. Playing him as a jungler from level 1 was nowhere near optimal - he is much better in lane & always has been, but the jungling capability from level 1 clouded that possibility from the majority of players who just want to farm the jungle all day. It was a good way to jungle Amun by basically kiting around the creeps like a Draconis, and was a decent ganker aswell which encourages to gank with the hero compared to other junglers Link to post Share on other sites
hegelsohn 88 Posted January 27 Share Posted January 27 It wasn't really a "good way" to jungle with him. He was noticeably slower than other junglers which makes him kinda not having any momentum. Let's say legio obtaining his PK 7-10min into the game, he will actually have a chance of killing the enemy carry rather easy. RA did not have the ability means free farming carry will keep his advantage up and you will lose late game at some point. RA relies on having a hotbl when jungling and even if he manages to get a PK it will be kinda too late already as his kill potential is also far lower than a legio/para/tempest for example. I'm not saying you were not able to win games as RA jungle but it's simply not effective in an even game. I'm glad that he became a laner. Link to post Share on other sites
ElementUser 839 Posted January 27 Share Posted January 27 (edited) On 1/23/2022 at 3:05 PM, Ondis said: I really dont like the notion of "nudging" players into what developers consider "intended" behaviour in game instead of having them explore the game on their own, creating their own meta. Yeah, his winrate will now be above 50% instead of around 50% but his actual ability to do different things will be diminished But its fine, I dont care too much xD and as you know we have so different views on this so just ignore me lol. I know its industry standard nowdays. Some results are too cheese to linger in the game (even if they are incredibly niche), largely because of the consequences & potential to counterplay them. See the incident where in a tournament, players picked heroes with summons to block off a lane to starve a lane out of XP and then mass push a T1 tower (and most of T2) when heroes were only level 3/4 at most & are unable to counterpush properly. Or, Devourer's hook displacement of neutral creeps early in the game to manipulate creep waves in a way where other heroes with summons cannot (i.e. hooking ancients to creeps and pulling creep wave to ancients) - again, can't be counterplayed. In this case though, it's removing an option that is just bad (see: Soul Reaper's E, Predator's E for jungle restrictions). The same thing was applied to Ra for the same reasons. Regardless of whether you agree or not, these changes, when done for the correct reasons, are better for the game than if they are ignored & let players do what you say they should be able to do. We allow many out-of-the-box strategies and in-game mechanics in terms of behaviours and interactions, but some factors dictate whether some should be restricted and mitigated to a large extent. Edited January 27 by ElementUser Link to post Share on other sites
PeterCapaldi 0 Posted April 15 Share Posted April 15 I just upgraded to this patch and my game stop find new matchs Link to post Share on other sites
Froschbein 32 Posted April 17 Share Posted April 17 On 4/16/2022 at 1:57 AM, Poseidon said: New patch when? maybe next life my friend Link to post Share on other sites
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