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Because he has this rolling mechanic, why not use this to enhance his potential in defying the laws of terrain?


W: Rolling Thunder -
Wherever Fireflies (Q) are laid, Shellshock can use the ability inside the area and travel there like no target is required. Of course cast range is still the same.

E Rework:
Because this ability is currently useless, I have come up with this idea that the temporarily-dropped Shellshock's shell will allow the bearer who picks up this to experience a quick, mini-Rolling Thunder in the direction he is facing after a short delay.
The shell drops when Shellshock dies or when he casts it himself.

R: Shellshocking Crash - Rework -
Activate to release electricity to hurt enemies. When building up electricity, he gains movement speed too. When electricity becomes too much, he will have a burst of movement speed for a moment, bumping and stunning on the first enemy hero hit. The crash also stuns and applies dps to the area.

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I'd like to say the current E ability is too simple rather than useless, same goes to other abilities but Rolling Thunder. Still, I think your idea will be too much buff to Shellshock.

If anyone wonders about my intelligence regarding this game, then consider yourself visiting this thread:

Alternatively, visit this blog below to see the compiled version of the threads/posts I made on this Official HoN Forum:
newerthbrainstorm.blogspot.com

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