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Myrmidon is a pretty balanced hero atm, but there are a few cases where he becomes questionable. This is mostly for carry Myrmidon and some cases where are doombringer gets dropped and you pick it up. When you are in his Forced Evolution form, it doesn't matter how high your damage is, you will always hit for 240 magic damage. My suggestion is that if you have physical damage higher than 240, hits as extra physical damage (this of course does not work on the splash effect when you have Staff) and you start hitting with mixed damage. It's kinda funny cause if they have magic immunity on, you start hitting with your full physical damage (same goes for towers). This is not a huge buff at all, but it will make that little bit of difference in certain games.

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