MerryHONmas 68 Posted August 13, 2021 Share Posted August 13, 2021 I have a few Kinesis related questions that I would like some input to, ideally even from EU if he bothers: a) why can Kinesis not activate his W and then travel a large distance for example via PK, without losing it, to set up better for a gank or even react to a gank, when Bomb can do it with an aoe Stun? It just makes no sense to me that on Kinesis, the lifted objects have a leash range.(edited) b) Why can Kinesis not remove Nullstone using his W? it passes through Null, which is neat but also VERY frustrating because it forces you to expand your Q to remove it which is even worse when you just respawned. It makes no sense really. would make sense if you returned his W mechanic to small aoe again (which would also help him with pushing/farming).(edited) c) Why does Kinesis w still not dominate previously issued move commands? If you click in the opposite direction of an opponent to remain out of range and W comes off cooldown and you cast it and immediately target said opponent behind you, you will continue running toward the previously issued target destination potentially (and in a lot of cases very likely) leaving your cast range before you have the chance to react to the fact that the game just trolled you. Link to post Share on other sites
ElementUser 838 Posted August 24, 2021 Share Posted August 24, 2021 I noted these for a future balance patch, but I will need to test the changes myself before I go through with any of them to make sure they are suitable for the game. Link to post Share on other sites
MerryHONmas 68 Posted August 27, 2021 Author Share Posted August 27, 2021 I also just realised that they sounded somewhat passive aggressive. But I was really just in the middle of a match and wanted to be quick about posting them, so please don't judge my underlying tone too harshly, it really wasn't meant to sound like that. Link to post Share on other sites
w3_StarBoy 12 Posted October 13, 2021 Share Posted October 13, 2021 (edited) Suggestion for his Q and his sub-active skill (E) - E (reworked) + No longer removed the current copy spell + Now target the enemy, copy their Q spell and remove the current copy spell (orginal Q), also silence the target in 3 seconds + Have 5s cooldown if the current copy spell was used recently + Can target yourself to remove current copy spell + Shield Passive remain unchange a QoL for kinesis Edited October 14, 2021 by w3_StarBoy HoN SEA Player Link to post Share on other sites
Branxgeneral 0 Posted October 19, 2021 Share Posted October 19, 2021 On 8/24/2021 at 5:15 PM, ElementUser said: I noted these for a future balance patch, but I will need to test the changes myself before I go through with any of them to make sure they are suitable for the game. Please don't change c), drive-by Kinesis just feels so good. It maybe inconsistent, but it makes for a very unique playstyle and was probably a very deliberate implemented design decision by the original designers. Link to post Share on other sites
ElementUser 838 Posted November 17, 2021 Share Posted November 17, 2021 Only 1 of these changes will be done for 4.9.6 Link to post Share on other sites
Recommended Posts