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ACCURSED SotM rework


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Current SotM effect (activate while silenced or stunned) reduces counterplay and doesn't add any depth of play to the hero itself. The bonus duration part can be kept.

Suggestion : Whenever an enemy hero is under the Sear debuff for a prolonged time, they're forced into a frenzied state, attacking the closest enemy hero (not a taunt, but rather Puppet Master W effect on enemies only). Adds a disable to the hero which he could use in long games (when he tends to be ignored as a support hero) and has great synergy with both Fire Shield & Flame Consumption.

 

No numbers (subject to tests). Focus on the concept.

 

 


Edited by Haerdal
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  • Haerdal changed the title to ACCURSED SotM rework
  • 2 weeks later...
On 7/12/2021 at 3:46 PM, Haerdal said:
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  • Current SotM effect (activate while silenced or stunned) reduces counterplay and doesn't add any depth of play to the hero itself. The bonus duration part can be kept.

Suggestion : Whenever an enemy hero is under the Sear debuff for a prolonged time, they're forced into a frenzied state, attacking the closest enemy hero (not a taunt, but rather Puppet Master W effect on enemies only). Adds a disable to the hero which he could use in long games (when he tends to be ignored as a support hero) and has great synergy with both Fire Shield & Flame Consumption.

I believe the statement I underlined is probably a mistake. 

If I may put an idea, I would like to make Cauterize having its cooldown reset upon activating Flame Consumption and its cooldown reduced to 1 second during Flame Consumption. I guess I'll post the idea in the thread below: 

 

If anyone wonders about my intelligence regarding this game, then consider yourself visiting this thread:

Alternatively, visit this blog below to see the compiled version of the threads/posts I made on this Official HoN Forum:
newerthbrainstorm.blogspot.com

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I mean that the debuffed enemy cannot attack his allies (unlike with PM W spell). The taunt will either proc on Accursed himself or Accursed allies which you can buff with Shield, hence the synergy..

As for your suggestion, I think it's pretty good. It also helps the hero in a late game fight and Cauterize natural synergy with Consumption only gets stronger.

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