DougBadass 1 Posted June 23, 2021 Share Posted June 23, 2021 Hi guys, now that AMD released their new technology and its open source and anybody who desires can implement it into their game, it's there a possibility HoN is going to implement it?? FYI Dota 2 is implementing this technology soon so why not HoN?? Link to post Share on other sites
Manu311 176 Posted June 23, 2021 Share Posted June 23, 2021 It's not open source yet, it's announced to be open sourced somewhen in July. Also it's kinda made for DX11/12 and Vulkan. Idk about DX11/12 (within the 64 bit client), but I don't think HoN has any of those technologies yet. I guess with the 64 bit client, HoN is also pretty good in terms of performance now (and probably still bottlenecked by CPU, not GPU), so why put effort into FSR at the moment? Link to post Share on other sites
Evanator` 1 Posted July 5, 2021 Share Posted July 5, 2021 Hon is still on DirectX 9 I beleive FSR is only for DirectX 12 Link to post Share on other sites
Ladonien 15 Posted July 5, 2021 Share Posted July 5, 2021 The dream would be to have HoN running on DX12. It sure was a huge performance boost in different games that has applied DX12 to its title increasing the framerates by almost 1.5-2.0x from DX11. Or if it could just be running on OpenGL or Vulkan. Question is if there could be added multicore support soon in the game which is getting rid of some of the bottleneck HoN is currently having. Link to post Share on other sites
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