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Hi,
  MOBA games is not easy, if u want to start have fun in MOBA game like HoN u have to learn about most off heroes spells and items, new players start with 1500 MMR and join with silver and gold ranks that played HoN for years !!! so what ? his team will teach him the game ? ofcourse not, his team will SHOUT on him and **** *(u know what he will get ^^"), so he will miss the game for his team and will quit HoN after 1 o 2 games,
I liked the idea of LOL tutorial story type it take u in cinematic story and force u to open a spell one by one for a hero and by item one by one its just a great idea and working will for new players  

New players have to complete the first one to unlock the second, and complete the second one to unlock the third. Finishing each step grants the player access to new heroes
1- The Tutorial is a type of game in which the player is guided to learn the basis and more complex concepts of the heroes and items in HoN.
2- The player is set with bots as allies and enemies instead of other players.
3- After the new player got a good knowledge for a hero in a tutorial he can play with only this hero in MMR, and if he want o unlock other Heroes he must play a tutorial for this hero and so on.
5- They have to complete the first one to unlock the second, and complete the second one to unlock the third. Finishing each step grants the player access to new heroes in picking phase in Ranked games.
4- Just make the tutorial short and focused (spells and core items).

* If this will take a lot of work for HoN team u can make a video that cant be skipped for every hero that new players must watch before unlock any hero to play with and the same idea for items

Sincerely,
Moahmed

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20 hours ago, Mohamed said:

Hi,
  MOBA games is not easy, if u want to start have fun in MOBA game like HoN u have to learn about most off heroes spells and items, new players start with 1500 MMR and join with silver and gold ranks that played HoN for years !!! so what ? his team will teach him the game ? ofcourse not, his team will SHOUT on him and **** *(u know what he will get ^^"), so he will miss the game for his team and will quit HoN after 1 o 2 games,
I liked the idea of LOL tutorial story type it take u in cinematic story and force u to open a spell one by one for a hero and by item one by one its just a great idea and working will for new players  

New players have to complete the first one to unlock the second, and complete the second one to unlock the third. Finishing each step grants the player access to new heroes
1- The Tutorial is a type of game in which the player is guided to learn the basis and more complex concepts of the heroes and items in HoN.
2- The player is set with bots as allies and enemies instead of other players.
3- After the new player got a good knowledge for a hero in a tutorial he can play with only this hero in MMR, and if he want o unlock other Heroes he must play a tutorial for this hero and so on.
5- They have to complete the first one to unlock the second, and complete the second one to unlock the third. Finishing each step grants the player access to new heroes in picking phase in Ranked games.
4- Just make the tutorial short and focused (spells and core items).

* If this will take a lot of work for HoN team u can make a video that cant be skipped for every hero that new players must watch before unlock any hero to play with and the same idea for items

Sincerely,
Moahmed

Not a bad idea, but besides logistical difficulties of implementation, probably the biggest barrier would be to developing the video content tutorials for each hero. It might be somewhat more feasible to develop tutorials for a select few heroes of a range of roles thare are also the most easily played e.g. Hammerstorm/Madman for carry, Pyro/Witch Slayer for support, Pebbles/Gauntlet for ganking, Solstice for jungling. Even with just 5x videos, each for a hero for each game role guiding the player through spell usage, laning, role responsibilities etc. would be especially insightful.

That said, I'm skeptical what the cost-benefit of such an investment would be - even if it were made to be mandatory. Should probably be paired alongside a broad marketing-based effort to draw new players in e.g. in conjunction with FB marketing. Also, I'd dare say that a sizable (if not majority) chunk of new players drawn to HoN would likely already have prior MOBA experience, which lessens the need for such intensive tutorials.

 

Edited by permias
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