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Berzerker's Chain Spike

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The immobilize on Berzerker's Chain Spike is considered a magical effect. Is this intended? It can be countered by shrunken head, which seems unlogical. I would like to see it changed into a physical restrain, it would fit the concept of the hero better, and opens for more counterplay of mobile heroes building shrunken head, e.g. Monkey King. I think it can be reasonably justified that Berzerker deservers a few small buffs, the hero is not regarded is strong in most higher games.

Thanks for reading

Chain Spike
[ Q ]
Berzerker Chain Spike.jpg
Cast Time: 0.15 / 0.5 seconds
Target Unit Enemy Units
Type - Physical
The Berzerker throws a spike-tipped chain from his left hand at target hero that impales and attaches to them.
Range: 600
Mana Cost: 80/90/100/110
Cooldown: 14 seconds
Attaches a chain to the target for 5 (10) seconds, dealing an initial 40/80/120/160 Physical Damage and applying a tapering 40% (50%) Movement Speed Slow and a Restrain.

After 5 (10) seconds or on second activation, deals an additional 40/80/120/160 Physical Damage and Immobilizes the target for 1/1.5/2/2.5 seconds. If this pushes the target below 20% of health, it is executed

The chain breaks with no negative effects if target moves more than 850 units away or becomes Physical Immune.

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