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Blacksmith's Flaming Hammer Proposed Change


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Besides the current Flaming Hammer, there are proposed changes as below:

  • Flaming Hammer radius is increased to 250.
  • Flaming Hammer magic damage per second is changed to 20 and the movement speed slow is changed to be a tapering 20%.
  • Flaming Hammer magic armor reduction is replaced with attack speed slow by 10/15/20/25.
  • The primary target of Flaming Hammer grants 1 charge of Flaming Hammer, taking 0/40/80/120 Magic Damage upon receiving Blacksmith's non-DoT damage thus consuming a charge in process (DoT still remains upon consumption).
  • Chaotic Flames no longer adds Flaming Hammer radius passively each level of it.
  • Flaming Hammer is affected by Chaotic Flames' multicast by throwing additional 1/2/3 Flaming Hammer(s) per 2/3/4x multicasts from Chaotic Flames to different visible enemy units around Blacksmith's cast range or to the primary target if there is less available target around to receive the Hammer.
  • Flaming Hammer's effects stack and Flaming Hammer's charge only get consumed by one per instance of damage if there are multiple charges on target, they don't get triggered upon themselves.
  • Multicast from Fireball can consume the stacking charges of Flaming Hammer.
  • Chaotic Flames also reduces Flaming Hammer cooldown by 1/2/3 seconds.
  • There are the calculations of multicast of proposed Flaming Hammer as below.
    • A 2x Multicasts deal 40 DoT (200/240/280/320 DoT in total) & 0/80/160/240 Magic Damage from 2 charges and apply 40% tapering movement slow & 20/30/40/50 attack speed slow.
    • A 3x Multicasts deal 60 DoT (300/360/420/480 DoT in total) & 0/120/240/360 Magic Damage from 3 charges and apply 60% tapering movement slow & 30/45/60/75 attack speed slow.
    • A 4x Multicasts deal 80 DoT (400/480/560/640 DoT in total) & 0/160/320/480 Magic Damage from 4 charges and apply 80% tapering movement slow & 40/60/80/100 attack speed slow.
  • Staff of the Master's active change:
    • Renamed from Risky Cast to Blacksmith's Roll with 700 cast range, 65 mana cost, and 20 seconds cooldown.
    • Target a direction to make Blacksmith rolling at fixed 700 units to the direction with 1400 speed, granting him 15% damage reduction for 4.5 seconds upon reaching destination.
    • The roll is affected by multicast, increasing damage reduction. Though, boosted auto-attack doesn't trigger this ability.
    • The roll is affected by crowd-control effect to cancel the roll early.
    • The roll can pass through any obstacles, destroying trees in 75 radius upon his path.

Thought Process:

  • This suggestion is proposed because Flaming Hammer currently doesn't get affected by Chaotic Flames on both multicast and cooldown reduction unlike Blacksmith's other abilities.
  • Every Multicast effect on abilities have different feature currently, so it is only nature to have different Multicast mechanic proposed on Flaming Hammer.
  • Flaming Hammer is adjusted accordingly to fit the proposed multicast suggestion on it.
  • Staff of the Master is proposed to be changed because of Flaming Hammer's proposed change is enough to replace the current Staff of the Master's active.
  • The proposed Staff of the Master's active encourages Blacksmith's player to face enemies head-on to trigger Blacksmith's boosted auto-attack.

Edit: Master's Legacy Suggestions

  • Fireball: Also deals damage to enemy units in 300 radius without the stun effect.
  • Flaming Hammer: The charges also give a stacking magic armor reduction by 1.5. 
  • Frenzy: Bonus effect to self also applies to affected allies as well.

 

Edited by datfizh
updating master's legacy.

If anyone wonders about my intelligence regarding this game, then consider yourself visiting this thread:

Alternatively, visit this blog below to see the compiled version of the threads/posts I made on this Official HoN Forum:
newerthbrainstorm.blogspot.com

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