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Cthulhuphant QoL Buff: Obliterate should not interrupt movement


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Nothing too complicated here, but Cthulhu's W should not force him to stop moving when he casts it. It should work like Torturer's Ult and Dark Lady's Q. I can't think of a benefit of having the skill halt you in place for a moment when you use it.


Given that positioning is pretty important for Cthu, having him stop moving for half a second when he casts W can mess you up in certain circumstances. This would overall make him smoother to play, especially for running people down. And making it noninterrupting will also kill another bird: he will no longer have an idle animation mid-trample if obliterate is cast(which I am tempted to call a cosmetic bug and make a thread about btw).

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