Sitting_Duck 2 Posted January 5 Share Posted January 5 (edited) First thanks for the 64 bits game. It is Excellent ! Can you please stop REWORKING existing heroes ? If you have an ideea about a skill then GREAT ! MAKE A NEW HERO ! There are persons coming back here after few months / years of pause. They will need to learn a lot, making this game even more difficult. Reworking heroes skills (ex Adrenaline ultimate, DR ultimate, etc, ) just bring frustration and persons who don` t want to play that hero anymore. You mess up the Hero guide, the Hero items, the Hero skills with this . Every player has his own build and items for the hero, but when you change/ rework everything is mixed and confused. Check Hero Usage. Adrenaline is worse, it is the very last there. Because of changes.. Again ...if you have an ideea about a new skill , make a new hero instead of ruining the ones that are already in game Or, if you see the Hero usage drop that much, at least admit that you made a mistake and correct it, giving the hero his skills back. Thank you ! Edited January 5 by Sitting_Duck edit. 1 Link to post Share on other sites
Nbidjr 3 Posted January 5 Share Posted January 5 I agree with this. Some hero got reworks and make them so less being used by player. For me reworks adrenaline is a very useless and bad with the anyreason Link to post Share on other sites
ElementUser 548 Posted January 5 Share Posted January 5 Fair sentiment, but new Adrenaline's numbers are just underpowered. Conceptually, he is much healthier for the game and brings something unique in (allowing enemies to use mobility skills as they please, but they are confined to the arena). His previous "niche" (True Damage % based on Max HP) barely had counterplay, and wasn't healthy for the game. Most heroes that end up being reworked only get reworked to solve a multitude of problems that aren't feasibly fixable with numbers. Link to post Share on other sites
arnedain 0 Posted January 6 Share Posted January 6 Adrenaline was fun, but a lot of it came from abuse of sorts. He was a niche pick with not easy to master mechanics. For that reason most opponents that randomly queued in ranked didn't have the preparedness to dodge his shards, and the punishment was immense. A troll pick that you never knew how it'd be utilized. And that's just the casual side of him compared to high TMM problems related to his item-dependence, or lack thereof. Try to enjoy the other stuff this game has. There's plenty. I for one was tired of Adrenaline weak push early on if no one bothered to contest the hero's presence, so his current skillset is a breath of fresh air. Just need to wait for a few tweaks so he's viable again. Link to post Share on other sites
TemplarZ 4 Posted January 6 Share Posted January 6 OK so if his "True Damage" was the problem then I have a suggestion. Adrenalin's was so fun to play before, very unique in how his mana mechanic worked, same as how Ra uses health for skills. So my suggest is, why not change him back to his old self, just change the true damage to superior magic. If they have a shrunken active, the enemy receives only 50% of the damage lets say (something to what parallax has on his ult with staff effect) you guys can tweak the numbers. Please bring back the old Adrenalin cause he was insanely fun to play. The whole "trapped" concept on his ult now literally does more harm than good. Only people suffering from it are his team mates... can't begin to count how many times we've lost a team fight cause of Adrenalin. Also, since you reverted Rampage back to his old ult, why give Adrenalin a skill that does the same? I'm guessing you guys can't make new heroes atm, but please please please save those "skills" for the future. 1 Link to post Share on other sites
ElementUser 548 Posted January 6 Share Posted January 6 The infinite mana /energy mechanic was also a big part of the problem. It gave him infinite harass in lane. Problem is if it was toned down too much, it wouldn't have the same value or feel, so there was no real saving the hero. 1 Link to post Share on other sites
w3_StarBoy 6 Posted January 7 Share Posted January 7 If the hero is too weak, just buff him until he become good If the hero skill design is the problem, there's no way to fix it HoN SEA Player Link to post Share on other sites
Sitting_Duck 2 Posted January 7 Author Share Posted January 7 On 1/6/2021 at 7:49 PM, ElementUser said: The infinite mana /energy mechanic was also a big part of the problem. It gave him infinite harass in lane. Problem is if it was toned down too much, it wouldn't have the same value or feel, so there was no real saving the hero. Was this mana / energy mechanic abused somehow ? I mean was adrenaline used soo much that he climb in top of hero usage list ? Please note that not all the persons are playing at very high MMR . A lot of players are playing for fun. Take the fun from the hero (ANY HERO ) and the hero sink in hero usage list at the very bottom. When you rework a hero please take in consideration the average HoN player also. And one more suggestion please : Make some polls. Make them very visible (on HoN game also, where are the announces) . I feel that need to be more communication between the Team (persons) in charge to rework / buff / nerf heroes and the HoN players. And not the Elite HoN players,,,the average skilled player . Thank you for your effort to make this game great again, i really really appreciate what are you doing there ! Link to post Share on other sites
w3_StarBoy 6 Posted January 8 Share Posted January 8 (edited) Back then, there's simillar topic with Nitro who want old Nitro back. Now all of them crying, ask for nitro nerf and no one ask for old nitro come back? The old Andrenaline is fun? Excuse me, who actually have fun when playing with him? his teamates, his enemy or the player who play andrenaline himself? The new one is weak, sure, let's buff him next patch Edited January 9 by w3_StarBoy HoN SEA Player Link to post Share on other sites
Sitting_Duck 2 Posted January 8 Author Share Posted January 8 4 hours ago, w3_StarBoy said: Back then, there's simillar topic with Nitro who want old Nitro back. Now all of them crying, ask for nitro nerf and no one ask for nitro come back? The old Andrenaline is fun? I'm sorry, who actually have fun when playing with him? his teamates, his enemy or the player who play andrenaline himself? The new one is weak, sure, let's buff him next patch My post is not about changing / reworking a particular Hero, but about the ideea in general. It will be nice to consult some more opinions. It is ok to buff / nerf (do some fine tuning ) . But to change the spells / mechanics on a HERO ? Why not making a new hero with a new name ? Instead of changing soo much in a existent one. Link to post Share on other sites
Sitting_Duck 2 Posted January 8 Author Share Posted January 8 (edited) @ElementUser Just asking. Can you please explain how and Who is taking the decision to modify a certain hero / spells etc ? I mean what is the procedure for this one ? There are some rules (guide lanes) involved ? Whos opinions are asked ? Thank you ! Edited January 8 by Sitting_Duck Link to post Share on other sites
Sitting_Duck 2 Posted January 8 Author Share Posted January 8 In my opinion, maybe is better to put more time when creating a new hero (and more tests), then release it and after a while realize that something is wrong and the skills need to be totally reworked. (not fine tuning but totally change the hero) Link to post Share on other sites
w3wstarboy 2 Posted January 8 Share Posted January 8 If you creat something but end up with no one play it or it cause too much problem to be keep up its design. Instead left it alone, why not remake to make it fresh and new?? See old Nitro for example Link to post Share on other sites
SupaPowaXXL 33 Posted January 12 Share Posted January 12 Creating a new hero costs a lot of money, recording voice etc. Donate to the goals and we might get one after. Right now I think the priority is to update the game, servers and just keep the game working and fun. 1 Link to post Share on other sites
TOWREVENGE 1 Posted January 20 Share Posted January 20 BRING OLD ADRE BACK !!!!!!!!!!!!! 1 Link to post Share on other sites
Ladonien 5 Posted January 20 Share Posted January 20 The cool thing with the old Adrenaline was that you had % mana you regained back as it was the only hero in the game that uses an "Energy" mechanic like Rogues do in World of Warcraft. It would be awesome if there was a hero that had a rage mechanic like the Warrior have in Wow. 1 Link to post Share on other sites
datfizh 20 Posted January 20 Share Posted January 20 I'd like to see "Energy" concept as bonus trait rather than the main trait on the hero, such as giving the hero a summoned unit utilizing energy or the hero shapeshifts into energy utilizer. If anyone wonders about my intelligence regarding this game, then consider yourself visiting this thread: Link to post Share on other sites
Wankerjoe 0 Posted January 21 Share Posted January 21 *points at Behe* RIP Link to post Share on other sites
BadEnufDude 1 Posted January 24 Share Posted January 24 With no new heroes coming down the pipe all we have to look forward to is them changing the hero skills and item usage. Stop complaining about it or we'll have 0 new stuff to try out. Link to post Share on other sites
dreadnogh 0 Posted January 24 Share Posted January 24 I like it when they freshen up some of the old heroes, you have to consider that many of the heroes were made during a time, where the hero pool was very limited, and ported from the old Dota. To keep up with the current meta, some of their spells would need a rework. A good example would be the old Hellbringer, he just became too outdated, and everything he could do, some other hero could do better (Rift for example). His ultimate was the only semi-viable spell left in his kit. Link to post Share on other sites
Wankerjoe 0 Posted January 25 Share Posted January 25 13 hours ago, dreadnogh said: I like it when they freshen up some of the old heroes, you have to consider that many of the heroes were made during a time, where the hero pool was very limited, and ported from the old Dota. To keep up with the current meta, some of their spells would need a rework. A good example would be the old Hellbringer, he just became too outdated, and everything he could do, some other hero could do better (Rift for example). His ultimate was the only semi-viable spell left in his kit. That's the dumbest thing I've read today. The two aren't even remotely the same, and HB was always considered pretty OP. Link to post Share on other sites
dreadnogh 0 Posted January 25 Share Posted January 25 1 hour ago, Wankerjoe said: That's the dumbest thing I've read today. The two aren't even remotely the same, and HB was always considered pretty OP. How constructive... HB was never considered OP, not sure what brackets you play, but there were far better picks, and this is not only true for HB, there have been several heroes that needed tweaking to fit the current meta. To debunk your theory of HB being op, he is basically doing double the damage right now, compared to his past kit, and on top of that he actually have area of effect crowd control, besides his ultimate. In the past HB could only slow ONE target, and his 3rd spell was basically just a magic armor reduction, with spell steal. You might need to check the definition of "remotely" as that would imply that that hero is not in the slightest the same, but he still has the same ultimate, he still has tick damage (Which deals the same amount of damage I might add), and his spell steal theme is still very much alive. Link to post Share on other sites
_TERRO_ 0 Posted January 25 Share Posted January 25 Reworking is fine, but avoid reworks like Nitro or Geo that had models and animations made for the hero or changing a range to a melee for exemple....RIP Adre They will bring back old Adrenaline, just like they did with Engineer, just wait and see. Link to post Share on other sites
datfizh 20 Posted January 25 Share Posted January 25 1 hour ago, _TERRO_ said: Reworking is fine, but avoid reworks like Nitro or Geo that had models and animations made for the hero or changing a range to a melee for exemple....RIP Adre Agree on this statement to few perspective like, if someone buy alt avatar for the ability animation, they must be disappointed when the ability is gone because of the rework. Hello there, ninja words. If anyone wonders about my intelligence regarding this game, then consider yourself visiting this thread: Link to post Share on other sites
w3wstarboy 2 Posted January 25 Share Posted January 25 I like the EA geo attack animation but the new geo model, or most likely his new skill, i hate it Link to post Share on other sites
Recommended Posts