datfizh 38 Posted November 28, 2020 Share Posted November 28, 2020 (edited) Current: Components: Axe of Malphai (3200g) + Bolstering Armband (450g) + Recipe (1350g) = 5000 gold Stats: 35 Strength Passive: When damaged, gains 1 charge for every 10 health lost, up to a max of 150 charges. Each charge grants 1 bonus Damage to your attacks against non-structure enemies. Loses 15 charges per second after 4 seconds of not taking any damage. Effects of this item do not stack and propagate to illusions for 33% of power. Proposed: Components: Axe of Malphai (3200g) + Blood Chalice (625g) + Fleetfeet (450g) + Recipe (725g) = 5000 gold Stats: 32 Strength + 7 Agility + 7 Intelligence + 75% Mana Regeneration Active: Cooldown: 25 seconds (share cooldown with Blood Chalice and multiple Bloodborne Mauls). On use, removes 10% of Max Health or a minimum 175 Health to be sacrificed and converts 60% of it into mana (rounded-up). 20% of Health sacrificed (rounded-up) is also converted into True Damage on auto-attack for 15 seconds. If an enemy hero within 700 radius is killed before 15 seconds after usage, the user is healed back equals to Health sacrificed. Minimum restores 105 Mana and Minimum grants 35 Bonus True Damage even if sacrificed health doesn't suffice (175 health or below is left). Requires more than 1750 current health to pass the minimum benefits given. Other mechanics are fairly similar to Blood Chalice (i.e. gain a charge on dying enemy hero, health left on usage if the adequate health doesn't suffice) Thought Process: Inspired by this post Purposely distinguishes each Axe of Malphai's line of items specialty more: Symbol of Rage to auto-attacker, Behemoth's Heart to tank, and proposed Bloodborne Maul to spellcaster. Potentially adds favorability in purchasing Bloodborne Maul. Edited October 25, 2021 by datfizh some number changes If anyone wonders about my intelligence regarding this game, then consider yourself visiting this thread: Alternatively, visit this blog below to see the compiled version of the threads/posts I made on this Official HoN Forum:newerthbrainstorm.blogspot.com Link to post Share on other sites
nutsy 2 Posted November 29, 2020 Share Posted November 29, 2020 I do feel like Bloodbourne maul is underperforming and not working as well as intended. I never buy it personally. Link to post Share on other sites
nutsy 2 Posted November 29, 2020 Share Posted November 29, 2020 I just dont dig the way you want to change it but i like that you are bringing this up Link to post Share on other sites
datfizh 38 Posted November 30, 2020 Author Share Posted November 30, 2020 (edited) On 11/30/2020 at 6:00 AM, nutsy said: I just don't dig the way you want to change it but I like that you are bringing this up Well, admittedly I'm not the first one bringing up Bloodborne Maul topic. I just follow suit the discussion on the link I attached on main post by creating a suggestion here. If you pay attention to current items required Axe of Malphai as their components, those items benefit either auto-attacker or tank while sub-optimal to caster. So, I propose Bloodborne Maul to give benefit to caster while still retain its function to benefit auto-attacker and tank. Edited January 3, 2021 by datfizh brief reason If anyone wonders about my intelligence regarding this game, then consider yourself visiting this thread: Alternatively, visit this blog below to see the compiled version of the threads/posts I made on this Official HoN Forum:newerthbrainstorm.blogspot.com Link to post Share on other sites
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