CarryByKilln 0 Posted November 26, 2020 Share Posted November 26, 2020 Towers need to be fixed to NOT switch target to another hero that's attacking you if they're already attacking a hero, have had so many times where multiple heroes tower dive me and they all barely survive because the AI sucks. Link to post Share on other sites
Hubaris 104 Posted November 26, 2020 Share Posted November 26, 2020 If you walk into an enemy Tower with no creeps around, the Tower should target you. If a second hero comes into the range and directly targets the enemy you were chasing, the Tower is supposed to switch to the person directly targeting. Is it acting like that? Otherwise I don't think I've seen this behaviour. I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it? Link to post Share on other sites
hegelsohn 89 Posted November 26, 2020 Share Posted November 26, 2020 Imho that's kind of intended and if the people diving you are smart enough to attack the tower to gain aggro and their teammate survives - thats perfectly fine. Link to post Share on other sites
nutsy 2 Posted December 4, 2020 Share Posted December 4, 2020 On 11/26/2020 at 1:12 AM, CarryByKilln said: Towers need to be fixed to NOT switch target to another hero that's attacking you if they're already attacking a hero, have had so many times where multiple heroes tower dive me and they all barely survive because the AI sucks. Link to post Share on other sites
w3wstarboy 7 Posted December 4, 2020 Share Posted December 4, 2020 Image the tower forever attack the tank like salomon/armadon while the rest of his team kick your a**. Hey, Where my popcorn? Link to post Share on other sites
Poseidon 17 Posted December 7, 2020 Share Posted December 7, 2020 They could make it so the tower automatically attacks the enemy hero in range with the lowest current hp %, regardless of aggro. If I was manning the tower I'd attack the weakest hero first to try and kill it. 1 Link to post Share on other sites
hegelsohn 89 Posted December 11, 2020 Share Posted December 11, 2020 It would take away possibilities of diving. Teamplay aspect gets also lowered. I agree towers are underwhelming but the mechanic to attack the hero who aggros it the last is fine and should not be touched. Besides some better damage scaling into later game stages I would suggest buffing fortification. Make towers attack every target in range. That would add a lot of variety to the game instead of taking it away. It could be used when people dive as an additional defensive mechanism. Link to post Share on other sites
NubbyMcNub 10 Posted December 12, 2020 Share Posted December 12, 2020 I've posted a suggestion a couple of times where the tower runs out of ammo and goes on cooldown. The cooldown on T1 would be longer because it's further away from the barracks. Link to post Share on other sites
ElementUser 839 Posted December 12, 2020 Share Posted December 12, 2020 Ammo's not a good mechanic, Heroes of the Storm removed it for a good reason. Tower AI is generally considered fine. Link to post Share on other sites
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