Bronsolini 4 Posted October 8, 2020 Share Posted October 8, 2020 Greetings! Last couple of weeks I've been grinding Fayde non stop and I think the heroes skill set in it's current form is absolutely amazing and a lot of fun to play. The only item you really need is a portal key which opens up a lot of room for picking up an item such as SOTM (if we had an effect). Now I believe adding a staff effect on Faydes ulti is a very risky move since the ability is allready borderline overpowered. Therefore we are left with the option if boosting q,w or e (or a combination). One fun staff effect could be the activation of E upon using the other abilities, another one would be creating reflections of Fayde in an aoe upon activation of E. Or giving Fayde both physical and magical immunity upon activation could of E. Does anyone have any other suggestions regarding a concept of a Fayde staff effect? The few I've read mostly tend to suggest some sort of permanent passive ulti which at level 16 kind of already is there. Boosting the ulti with more MS and cliffwalking could be interesting though. What do you guys think? Link to post Share on other sites
datfizh 38 Posted October 8, 2020 Share Posted October 8, 2020 As you said yourself on the thread I link above, I also like that Staff of the Master effect. If anyone wonders about my intelligence regarding this game, then consider yourself visiting this thread: Alternatively, visit this blog below to see the compiled version of the threads/posts I made on this Official HoN Forum:newerthbrainstorm.blogspot.com Link to post Share on other sites
Bronsolini 4 Posted October 8, 2020 Author Share Posted October 8, 2020 I agree. This would also give another incentive to pick up Fayde in special situations vs Ra/Arma/Pred etc and further differentiate him as an initiator vs Bubbles/Magmus. Need silence and restrain? Bubbles Need anti regen/healing? Fayde Need magic damage and splitpush potential? Magmus Need anti push vs summons? Behemoth Link to post Share on other sites
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