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Bad Packet From Server


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LOCAL SOLUTION: DO A FULL REINSTALL OF THE GAME

 

====

I'm tired of a total server error: https://prnt.sc/u7gmv1

Moreover, I have already tried reinstalling the game, disabling the brandmauer - zero effect.
I am attaching the screenshots of the console before disconnecting:

1. https://prnt.sc/u7gnqo
2. https://prnt.sc/u7gnww
3. https://prnt.sc/u7go2p
4. https://prnt.sc/u7go95
5. https://prnt.sc/u7gogd (error)
6. https://prnt.sc/u7gop5
7. https://prnt.sc/u7govq

Edited by ElementUser
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  • ElementUser changed the title to Bad Packet From Server

Same thing happened twice this month. It was ok for ~20 minutes, then I crashed. Restarting the game and reconnecting gives you like a munite or two, of play time, then game crashes again, and this sutiation repeats itself until you get kicked from game coz max dc time has passed. Last game it happened is (159756400).

Kinda disappointing to lose double mmr and have increased leave percentage for this reason.

Edited by DaNNteSparda
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Until we get a replication procedure for what causes it, can't do much about it. You haven't mentioned if you think it was anything in particular that makes you crash either.


If you have a crash dump to share, that would be nice too.

Edited by ElementUser
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I dont think the crash log was even created anywhere. And the console log got overwritten when I restarted the game. I can post the console log next time (if) the game crashes.

And I haven't done anything specific. It was either right click attack or right click move. Different heroes (grinex and deadwood).  No active items were used atm. The only hero both games had in common was Solstice, and I don't think they have used something specific too. Probably some cached status problem? Because I was playing fine for a pretty long time, but after the first crash and reconnect I have about 1-2 mins until next crash.

Edited by DaNNteSparda
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28.08.2020 в 15: 20 ElementUser сказал::

Нужны шаги репликации, иначе мы не сможем попытаться исправить это.

Напишите четкий алгоритм действий, которые мне нужно выполнить.

Например:

1. 
2.
3. 

Я не программист, а обычный пользователь, и мне нужны инструкции.

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On 8/28/2020 at 3:20 PM, ElementUser said:

Needs replication steps, otherwise we can't attempt to fix this.

Write a clear algorithm of actions that I need to perform. 

For example: 

1. 
2.
3. 

I am not a programmer, but a regular user and I need instructions.

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On 8/30/2020 at 3:17 PM, _KuzYa_ said:

Write a clear algorithm of actions that I need to perform. 

For example: 

1. 
2.
3. 

I am not a programmer, but a regular user and I need instructions.

Thats exactly what they ask you to write here - steps to reproduce the issue. I'll duplicate that in Russian for you.

Тебя как раз и просят описать, что именно привело к ошибке, потому что они не могут её воспроизвести. Может, ты какую-то абилку прожал перед тем, как всё рухнуло, или что-то ещё.
Ещё им нужен репорт об краше игры, но у меня он в файлах вроде не создавался.

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Thats the console log right after the crash happened (the second crash actually, when i already reconnected to the game and crashed again) .

https://drive.google.com/file/d/1WHakoBqytOwuqNxgy2LvCBBvKONV_o6P

Basically this:

Error: [23:37:39] CHostClient::ReadServerPackets() - Invalid command received: 0x00
Error: [23:37:39] Unhandled exception - CHost::Execute() - CHost::Frame() - Bad packet from server
Error: [23:37:39] ****** Fatal Error:CHost::Execute() - CHost::Frame() - Bad packet from server****** 
Vid: [23:37:39] Direct3D shutting down...

I'm pretty sure I was just moving on the map when crash happened; no heroes corresponding to the last 2 cases of crash. Thats the screenshot of game's setup (heroes+items) after the first crash.

spacer.png

 

@ElementUser

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  • 2 weeks later...

I got 1 report on the forums for it happening today & EU203 has not been up for the last few days. I highly doubt it's that.

 

We really need some kind of consistent in-game action that occurs somewhere on the map to actually diagnose this further - it's practically impossible to debug this because the bug is so cryptic in nature.

Edited by ElementUser
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It happened to me last night around 10 PM EST; USE only. Twice in a single FoC game (playing as Accursed), once in a MW game (playing as Qi), once in a MW game as soon as picking started. I don't think it has to do with the heroes selected based on it happening right after banning ended.

Couldn't find the crash log before the timer to Reconnect would expire. I have been unable to replicate it.

I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it?

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Bumping this with some further information.

After a Bad Packet Crash, the first reconnect into a game  seems to (usually) give a "No Response From Server" and the game sends you back to the main screen.

Then I get the following after:

bad-packet-restart.png

Going to try to reinstall and see if it helps.

I had a console log but realized it was the wrong part of the log. I'll edit it in right away after the next crash.

Reinstall seemed to have fixed it.

Edited by Hubaris

I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it?

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  • 2 weeks later...

Deleted off-topic posts.

 

This is next-to-impossible to debug by the way, which is why we need a definitive set of replication steps. Like say X hero is on a team & they do Y action while you have sight of them, etc.

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8 hours ago, ElementUser said:

Deleted off-topic posts.

 

This is next-to-impossible to debug by the way, which is why we need a definitive set of replication steps. Like say X hero is on a team & they do Y action while you have sight of them, etc.

I don't think you can replicate it as it can happen in picking as well. I don't think it totally has to do with things happening ingame.

I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it?

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