MacroHard 151 Posted July 23, 2020 Share Posted July 23, 2020 (edited) There is a game going on Reddit where people guess a number and Sliferjam and ElementUser are revealing the corresponding line from the upcoming patch. note: "PENDING" means it has been asked but not responded to. (updated as of 4:30 AM EDT, July 23) 1 Version 4.8.5 2 ---------- 3 28 July 2020 4 (blank) 5 (blank) 6 7 == New Content == 8 (blank) 9 10 11 12 (blank) 13 (blank) 14 15 (blank) 16 17 Cost: 70 Gold 18 19 20 PENDING 21 *Cooldown: 5 seconds 22 23 24 25 ---------- 26 (blank) 27 28 29 30 31 32 33 PENDING 34 35 This item provides an extra burst of mana when needed during the laning phase, while providing a tiny amount of Health Regeneration utility if not consumed. 36 37 ---------- 38 39 40 41 42 (blank) 43 44 (blank) 45 Legion bottom lane and Hellbourne top lane trees were rearranged significantly. 46 47 (blank) 48 49 50 (blank) 51 (blank) 52 53 54 55 56 57 58 59 (blank) 60 61 62 63 64 (blank) 65 Legion left-most Medium & Hard neutral camps 66 PENDING 67 68 69 Distance between both camps are now more similar to the Hellbourne equivalent (top-right-most) camps. 70 *These changes prevent the camps from being pulled towards the Legion middle lane, while simultaneously solving the difficulties of being difficult to double-stack these camps (due to a prior temporary fix). 71 72 73 74 75 76 77 Now spawns a Hard neutral camp instead of an Ancients neutral camp. 78 79 80 81 82 83 84 This prevents the camps from being pulled towards the Hellbourne top lane. 85 86 87 (whiff) 88 Most of these jungle changes were done to balance the jungles between the Legion side and Hellbourne side, as well as make the top and bottom lanes slightly more equal in terms of the safe and unsafe lanes. 89 (blank) 90 91 92 ---------- 93 94 95 96 = Neutral Creep Changes = 97 98 Dragon 99 Gold Bounty: 28-36 -> 35-45 100 Physical Armor: 2-> 3 101 102 103 104 105 106 107 108 Gold Bounty: 44-52 -> 55-65 109 110 Base Attack Time: 1.4 -> 1.3 111 112 113 114 115 116 117 Predasaur 118 119 120 121 122 Predasaur Crusher 123 124 125 126 127 (blank) 128 Some stat adjustments were also made to make the camps more comparable to one another in terms of power, while still retaining their unique strengths and weaknesses. 129 130 131 132 (blank) 133 134 = Mid Wars Changes = 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 (blank) 160 161 162 163 164 165 166 167 168 169 This change provides minimal disruption to the current map, while making the Gold & Experience value of the neutral camp more suitable for the mid & late game (rather than something that can be tackled in the early game by 1-2 heroes) and simultaneously discourages raw jungling early on (to keep the spirit of the map's name - Mid Wars). 170 171 172 173 (blank) 174 175 176 177 New equation: Respawn Time (s) = (0.5 * Hero_Level) + 3.75 * (2 - Ally_Nonbase_Towers_Remaining) 178 179 180 181 182 PENDING 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 (blank) 201 Balphagore 202 (blank) 203 204 205 206 207 PENDING 208 209 210 211 Strength in Numbers 212 Staff of the Master effect change (to pre-existing): 213 214 215 216 217 Monkey King 218 (blank) 219 220 221 222 (blank) 223 224 225 226 227 228 Staff of the Master effect addition (new): 229 *Cooldown reduced from 13 seconds to 4 seconds. 230 (blank) 231 (blank) 232 233 234 PENDING 235 236 237 238 239 240 241 242 243 244 245 246 247 248 Agility growth reduced from 1.8 to 1.5. 249 250 251 252 253 254 255 256 ---------- 257 258 Arachna 259 260 261 262 263 PENDING 264 (blank) 265 266 267 268 269 270 271 272 273 274 (blank) 275 276 277 Doctor Repulsor 278 279 280 281 282 283 PENDING 284 285 286 287 288 289 PENDING 290 291 292 293 294 295 296 297 298 299 300 301 Max Magic Damage dealt per instance reduced from 300/400/500 to 200/300/400. 302 303 (blank) 304 305 306 (blank) 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 Ellonia 322 (blank) 323 Flash Freeze 324 325 326 327 328 329 330 331 332 333 Hunter's Command 334 335 336 337 338 339 340 341 342 343 344 345 (blank) 346 347 348 349 350 351 352 353 354 355 356 357 ---------- 358 359 360 361 362 363 364 365 366 367 368 369 Collision Magic Damage increased from 40/70/100/130 to 60/90/120/150. 370 371 372 Rift Stalk 373 Now applies -1/1.25/1.5/1.75 Armor to an enemy target for 5 seconds upon attacking out of Rift Stalk. 374 *This effect also applies to Shadow Step's impact effect on the main target. 375 376 377 378 379 380 381 382 383 384 385 386 ---------- 387 388 389 390 391 392 393 394 395 396 Nature's Guidance 397 398 399 Root state now deals 40 Magic Damage per second to the affected enemy target while active. 400 401 402 403 404 (blank) 405 406 407 408 409 410 411 412 413 414 415 Cooldown increased from 6 seconds to 7 seconds. 416 (blank) 417 418 419 420 ---------- 421 (blank) 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 (blank) 437 438 439 440 441 442 443 444 Blast Off 445 446 447 448 449 450 Overdrive 451 452 453 454 455 456 (blank) 457 458 459 Kindled Fury 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 PENDING 480 481 482 483 484 485 486 487 488 (blank) 489 490 491 492 493 494 495 496 497 498 499 500 No longer amplifies incoming damage to Shadowblade. 501 (blank) 502 503 504 505 506 507 508 509 510 511 512 Cooldown reduced from 35 seconds to 30 seconds. 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 Duration increased from 3 seconds to 3.5 seconds. 529 530 531 532 533 534 535 536 537 538 539 ---------- 540 541 542 (blank) 543 544 545 546 547 548 549 550 551 552 *Total Cost increased from 1550 Gold to 1750 Gold. 553 554 Grave Locket 555 No longer requires a Ring of Protection in its recipe components list. 556 No longer grants +2 Armor. 557 558 559 560 561 562 563 564 565 566 567 *Total Mana restored over the state duration increased from 100 to 125. 568 (blank) 569 570 571 572 573 574 575 576 (blank) 577 578 579 580 581 582 (blank) 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 (blank) 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 (blank) 650 651 652 653 654 655 656 657 658 659 660 Can no longer be dropped or shared to other units (to prevent it from taking up space in an ally hero's inventory without them being able to get rid of it). 661 *You can still remove it from your inventory without using the item by selling it for 0 Gold, if you wish to do so. Edited July 23, 2020 by MacroHard 2 Toxicity breeds toxicity. Break the cycle. Link to post Share on other sites
w3_StarBoy 12 Posted July 23, 2020 Share Posted July 23, 2020 Can i see the full change of Nitro. I played him a whole weak so i likely want to know what is changged HoN SEA Player Link to post Share on other sites
MerryHONmas 68 Posted July 23, 2020 Share Posted July 23, 2020 659 OR 658 depending on their layout will be "Spyglass" which i know for a fact since i reported it a while ago Link to post Share on other sites
VaYha 15 Posted July 23, 2020 Share Posted July 23, 2020 I'm waiting for this patch so much. I would like to see mw changes (I hope mod will not be broken) , shadoblade changes (now is too nerfed) and some good changes to dawnbriner..... omg.... look guys they changed description of dawnbringer before patch? Cool changes https://www.heroesofnewerth.com/items/view/143 Link to post Share on other sites
ScrubFactory 5 Posted July 23, 2020 Share Posted July 23, 2020 Damn, its gonna be quite big patch Link to post Share on other sites
steffz0r 4 Posted July 23, 2020 Share Posted July 23, 2020 So many whiffs though. Unbeleivable Link to post Share on other sites
Haradon 3 Posted July 23, 2020 Share Posted July 23, 2020 500 No longer amplifies incoming damage to Shadowblade. yeah i mean what a surprise, after shitting on SB they realized. Link to post Share on other sites
Hubaris 104 Posted July 23, 2020 Share Posted July 23, 2020 51 minutes ago, haradon said: 500 No longer amplifies incoming damage to Shadowblade. yeah i mean what a surprise, after shitting on SB they realized. It was always meant to be a hotfix until a better solution came up. Besides, I think he's far more interesting if each form had an advantage / disadvantage to make switching more deep. I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it? Link to post Share on other sites
VaYha 15 Posted July 23, 2020 Share Posted July 23, 2020 But amplifying dmg is minor nerf. Most painful is auto debuff by Q - slow. 1 Link to post Share on other sites
Haradon 3 Posted July 24, 2020 Share Posted July 24, 2020 11 hours ago, Hubaris said: It was always meant to be a hotfix until a better solution came up. Besides, I think he's far more interesting if each form had an advantage / disadvantage to make switching more deep. sure it was interesting, even more interesting when everyone stopped picking it. as @VaYha said the Q slow was also brutal and I played with SB and he was genuinely less impactful at laning. ( maybe just for me i guess ). Link to post Share on other sites
VaYha 15 Posted July 24, 2020 Share Posted July 24, 2020 Creating skills that debuff themselves doesn't have any sense for me. Link to post Share on other sites
Hubaris 104 Posted July 24, 2020 Share Posted July 24, 2020 2 hours ago, VaYha said: Creating skills that debuff themselves doesn't have any sense for me. Decay on Devo? Switchblade Blade Frenzy slowing his attacks? A chunk of Amun-Ra? Almost all Channels? I think it's more than just a debuff, they can make for interesting abilities. I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it? Link to post Share on other sites
DragnSlyer 9 Posted July 24, 2020 Share Posted July 24, 2020 But it is that the disadvantage that they gave to SB is too much, it is not comparable with those disadvantages, at least with devo it can be counteracted, but if you are following someone with SB, it is logical that he will escape is too slow Link to post Share on other sites
Hubaris 104 Posted July 24, 2020 Share Posted July 24, 2020 (edited) Then switch to a faster ability? Blink strike to someone? I'm just saying it allows for a more interesting design space for the hero instead of just being a pile of hit points and mostly forgoing his entire gimmick. Edited July 24, 2020 by Hubaris I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it? Link to post Share on other sites
ElementUser 839 Posted July 24, 2020 Share Posted July 24, 2020 (edited) What Hubaris said is true from purely a design standpoint. The thing is that some disadvantage states makes the player feel bad (the same thing happened with Pandamonium's Cannonball when it slowed him if he didn't hit anyone). The issue is finding a disadvantage state that has a tangible impact while not actually making the player feel the disadvantage state's results. You'll see what Shadowblade's adjustments are - his Strength form is still ultimately the design issue with the hero, but the new changes should make him feel better while attaining the original goal of the nerfs to Shadowblade in the first place. Edited July 24, 2020 by ElementUser 1 Link to post Share on other sites
doctornik 48 Posted July 24, 2020 Share Posted July 24, 2020 Can we get already the patch notes ? 1 Link to post Share on other sites
ElementUser 839 Posted July 24, 2020 Share Posted July 24, 2020 18 minutes ago, doctornik said: Can we get already the patch notes ? Soon Link to post Share on other sites
DragnSlyer 9 Posted July 24, 2020 Share Posted July 24, 2020 I like the idea of the guessing game about the patch, it gives as a certain mystery about what we will see: D Link to post Share on other sites
Garhunt 10 Posted July 24, 2020 Share Posted July 24, 2020 Everything was fine till I saw Mid wars, patch notes pleaseeeeeeee I wonder what you are going to change in mid wars. Can I have a little spoiler? Link to post Share on other sites
ElementUser 839 Posted July 24, 2020 Share Posted July 24, 2020 I'll archive this thread now that the official patch notes have been released. You can discuss the patch notes here before the patch is actually released: Link to post Share on other sites
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