Jump to content

Welcome to the Heroes of Newerth forums

The forums have received a complete makeover. Click the button below to read more about it.
Read more
MacroHard

4.8.5 Patch Notes game - lines revealed so far

Recommended Posts

Posted (edited)

There is a game going on Reddit where people guess a number and Sliferjam and ElementUser are revealing the corresponding line from the upcoming patch.

note: "PENDING" means it has been asked but not responded to.

(updated as of 4:30 AM EDT, July 23)

 

1    Version 4.8.5
2    ----------
3    28 July 2020
4    (blank)
5    (blank)
6    
7    == New Content ==
8    (blank)
9    
10    
11    
12    (blank)
13    (blank)
14    
15    (blank)
16    
17    Cost: 70 Gold
18    
19    
20    PENDING
21    *Cooldown: 5 seconds
22    
23    
24    
25    ----------
26    (blank)
27    
28    
29    
30    
31    
32    
33    PENDING
34    
35    This item provides an extra burst of mana when needed during the laning phase, while providing a tiny amount of Health Regeneration utility if not consumed.
36    
37    ----------
38    
39    
40    
41    
42    (blank)
43    
44    (blank)
45    Legion bottom lane and Hellbourne top lane trees were rearranged significantly.
46    
47    (blank)
48    
49    
50    (blank)
51    (blank)
52    
53    
54    
55    
56    
57    
58    
59    (blank)
60    
61    
62    
63    
64    (blank)
65    Legion left-most Medium & Hard neutral camps
66    PENDING
67    
68    
69    Distance between both camps are now more similar to the Hellbourne equivalent (top-right-most) camps.
70    *These changes prevent the camps from being pulled towards the Legion middle lane, while simultaneously solving the difficulties of being difficult to double-stack these camps (due to a prior temporary fix).
71    
72    
73    
74    
75    
76    
77    Now spawns a Hard neutral camp instead of an Ancients neutral camp.
78    
79    
80    
81    
82    
83    
84    This prevents the camps from being pulled towards the Hellbourne top lane.
85    
86    
87    (whiff)
88    Most of these jungle changes were done to balance the jungles between the Legion side and Hellbourne side, as well as make the top and bottom lanes slightly more equal in terms of the safe and unsafe lanes.
89    (blank)
90    
91    
92    ----------
93    
94    
95    
96    = Neutral Creep Changes =
97    
98    Dragon
99    Gold Bounty: 28-36 -> 35-45
100    Physical Armor: 2-> 3
101    
102    
103    
104    
105    
106    
107    
108    Gold Bounty: 44-52 -> 55-65
109    
110    Base Attack Time: 1.4 -> 1.3
111    
112    
113    
114    
115    
116    
117    Predasaur
118    
119    
120    
121    
122    Predasaur Crusher
123    
124    
125    
126    
127    (blank)
128    Some stat adjustments were also made to make the camps more comparable to one another in terms of power, while still retaining their unique strengths and weaknesses.
129    
130    
131    
132    (blank)
133    
134    = Mid Wars Changes =
135    
136    
137    
138    
139    
140    
141    
142    
143    
144    
145    
146    
147    
148    
149    
150    
151    
152    
153    
154    
155    
156    
157    
158    
159    (blank)
160    
161    
162    
163    
164    
165    
166    
167    
168    
169    This change provides minimal disruption to the current map, while making the Gold & Experience value of the neutral camp more suitable for the mid & late game (rather than something that can be tackled in the early game by 1-2 heroes) and simultaneously discourages raw jungling early on (to keep the spirit of the map's name - Mid Wars).
170    
171    
172    
173    (blank)
174    
175    
176    
177    New equation: Respawn Time (s) = (0.5 * Hero_Level) + 3.75 * (2 - Ally_Nonbase_Towers_Remaining)
178    
179    
180    
181    
182    PENDING
183    
184    
185    
186    
187    
188    
189    
190    
191    
192    
193    
194    
195    
196    
197    
198    
199    
200    (blank)
201    Balphagore
202    (blank)
203    
204    
205    
206    
207    PENDING
208    
209    
210    
211    Strength in Numbers
212    Staff of the Master effect change (to pre-existing):
213    
214    
215    
216    
217    Monkey King
218    (blank)
219    
220    
221    
222    (blank)
223    
224    
225    
226    
227    
228    Staff of the Master effect addition (new):
229    *Cooldown reduced from 13 seconds to 4 seconds.
230    (blank)
231    (blank)
232    
233    
234    PENDING
235    
236    
237    
238    
239    
240    
241    
242    
243    
244    
245    
246    
247    
248    Agility growth reduced from 1.8 to 1.5.
249    
250    
251    
252    
253    
254    
255    
256    ----------
257    
258    Arachna
259    
260    
261    
262    
263    PENDING
264    (blank)
265    
266    
267    
268    
269    
270    
271    
272    
273    
274    (blank)
275    
276    
277    Doctor Repulsor
278    
279    
280    
281    
282    
283    PENDING
284    
285    
286    
287    
288    
289    PENDING
290    
291    
292    
293    
294    
295    
296    
297    
298    
299    
300    
301    Max Magic Damage dealt per instance reduced from 300/400/500 to 200/300/400.
302    
303    (blank)
304    
305    
306    (blank)
307    
308    
309    
310    
311    
312    
313    
314    
315    
316    
317    
318    
319    
320    
321    Ellonia
322    (blank)
323    Flash Freeze
324    
325    
326    
327    
328    
329    
330    
331    
332    
333    Hunter's Command
334    
335    
336    
337    
338    
339    
340    
341    
342    
343    
344    
345    (blank)
346    
347    
348    
349    
350    
351    
352    
353    
354    
355    
356    
357    ----------
358    
359    
360    
361    
362    
363    
364    
365    
366    
367    
368    
369    Collision Magic Damage increased from 40/70/100/130 to 60/90/120/150.
370    
371    
372    Rift Stalk
373    Now applies -1/1.25/1.5/1.75 Armor to an enemy target for 5 seconds upon attacking out of Rift Stalk.
374    *This effect also applies to Shadow Step's impact effect on the main target.
375    
376    
377    
378    
379    
380    
381    
382    
383    
384    
385    
386    ----------
387    
388    
389    
390    
391    
392    
393    
394    
395    
396    Nature's Guidance
397    
398    
399    Root state now deals 40 Magic Damage per second to the affected enemy target while active.
400    
401    
402    
403    
404    (blank)
405    
406    
407    
408    
409    
410    
411    
412    
413    
414    
415    Cooldown increased from 6 seconds to 7 seconds.
416    (blank)
417    
418    
419    
420    ----------
421    (blank)
422    
423    
424    
425    
426    
427    
428    
429    
430    
431    
432    
433    
434    
435    
436    (blank)
437    
438    
439    
440    
441    
442    
443    
444    Blast Off
445    
446    
447    
448    
449    
450    Overdrive
451    
452    
453    
454    
455    
456    (blank)
457    
458    
459    Kindled Fury
460    
461    
462    
463    
464    
465    
466    
467    
468    
469    
470    
471    
472    
473    
474    
475    
476    
477    
478    
479    PENDING
480    
481    
482    
483    
484    
485    
486    
487    
488    (blank)
489    
490    
491    
492    
493    
494    
495    
496    
497    
498    
499    
500    No longer amplifies incoming damage to Shadowblade.
501    (blank)
502    
503    
504    
505    
506    
507    
508    
509    
510    
511    
512    Cooldown reduced from 35 seconds to 30 seconds.
513    
514    
515    
516    
517    
518    
519    
520    
521    
522    
523    
524    
525    
526    
527    
528    Duration increased from 3 seconds to 3.5 seconds.
529    
530    
531    
532    
533    
534    
535    
536    
537    
538    
539    ----------
540    
541    
542    (blank)
543    
544    
545    
546    
547    
548    
549    
550    
551    
552    *Total Cost increased from 1550 Gold to 1750 Gold.
553    
554    Grave Locket
555    No longer requires a Ring of Protection in its recipe components list.
556    No longer grants +2 Armor.
557    
558    
559    
560    
561    
562    
563    
564    
565    
566    
567    *Total Mana restored over the state duration increased from 100 to 125.
568    (blank)
569    
570    
571    
572    
573    
574    
575    
576    (blank)
577    
578    
579    
580    
581    
582    (blank)
583    
584    
585    
586    
587    
588    
589    
590    
591    
592    
593    
594    
595    
596    
597    
598    
599    
600    (blank)
601    
602    
603    
604    
605    
606    
607    
608    
609    
610    
611    
612    
613    
614    
615    
616    
617    
618    
619    
620    
621    
622    
623    
624    
625    
626    
627    
628    
629    
630    
631    
632    
633    
634    
635    
636    
637    
638    
639    
640    
641    
642    
643    
644    
645    
646    
647    
648    
649    (blank)
650    
651    
652    
653    
654    
655    
656    
657    
658    
659    
660    Can no longer be dropped or shared to other units (to prevent it from taking up space in an ally hero's inventory without them being able to get rid of it).
661    *You can still remove it from your inventory without using the item by selling it for 0 Gold, if you wish to do so.

 

Edited by MacroHard
  • Thanks 2

Toxicity breeds toxicity.  Break the cycle.

Share this post


Link to post
Share on other sites

Can i see the full change of Nitro. I played him a whole weak so i likely want to know what is changged

Share this post


Link to post
Share on other sites

659 OR 658 depending on their layout will be
"Spyglass"

which i know for a fact since i reported it a while ago 😛

Share this post


Link to post
Share on other sites

I'm waiting for this patch so much. I would like to see mw changes (I hope mod will not be broken) , shadoblade changes (now is too nerfed) and some good changes to dawnbriner.....   omg.... look guys they changed description of dawnbringer before patch? Cool changes 🙂🙂https://www.heroesofnewerth.com/items/view/143

Share this post


Link to post
Share on other sites

500    No longer amplifies incoming damage to Shadowblade.

yeah i mean what a surprise, after shitting on SB they realized.

Share this post


Link to post
Share on other sites
51 minutes ago, haradon said:

500    No longer amplifies incoming damage to Shadowblade.

yeah i mean what a surprise, after shitting on SB they realized.

It was always meant to be a hotfix until a better solution came up. Besides, I think he's far more interesting if each form had an advantage / disadvantage to make switching more deep.


I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it?

Share this post


Link to post
Share on other sites

But amplifying dmg is minor nerf. Most painful is auto debuff by Q - slow.  

  • Thanks 1

Share this post


Link to post
Share on other sites
11 hours ago, Hubaris said:

It was always meant to be a hotfix until a better solution came up. Besides, I think he's far more interesting if each form had an advantage / disadvantage to make switching more deep.

sure it was interesting, even more interesting when everyone stopped picking it. as @VaYha said the Q slow was also brutal and I played with SB and he was genuinely less impactful at laning. ( maybe just for me i guess ).

Share this post


Link to post
Share on other sites

Creating skills that debuff themselves doesn't have any sense for me.

Share this post


Link to post
Share on other sites
2 hours ago, VaYha said:

Creating skills that debuff themselves doesn't have any sense for me.

Decay on Devo? Switchblade Blade Frenzy slowing his attacks? A chunk of Amun-Ra? Almost all Channels?

I think it's more than just a debuff, they can make for interesting abilities.


I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it?

Share this post


Link to post
Share on other sites

But it is that the disadvantage that they gave to SB is too much, it is not comparable with those disadvantages, at least with devo it can be counteracted, but if you are following someone with SB, it is logical that he will escape is too slow

Share this post


Link to post
Share on other sites
Posted (edited)

Then switch to a faster ability? Blink strike to someone?

I'm just saying it allows for a more interesting design space for the hero instead of just being a pile of hit points and mostly forgoing his entire gimmick.

Edited by Hubaris

I need to know something, Newerth. The way we used to be together... I... I don't mean lately, but before... It was real, wasn't it?

Share this post


Link to post
Share on other sites
Posted (edited)

What Hubaris said is true from purely a design standpoint.

 

The thing is that some disadvantage states makes the player feel bad (the same thing happened with Pandamonium's Cannonball when it slowed him if he didn't hit anyone). The issue is finding a disadvantage state that has a tangible impact while not actually making the player feel the disadvantage state's results.

 

You'll see what Shadowblade's adjustments are - his Strength form is still ultimately the design issue with the hero, but the new changes should make him feel better while attaining the original goal of the nerfs to Shadowblade in the first place.

Edited by ElementUser
  • Like 1

Share this post


Link to post
Share on other sites

I like the idea of the guessing game about the patch, it gives as a certain mystery about what we will see: D

Share this post


Link to post
Share on other sites

Everything was fine till I saw Mid wars, patch notes pleaseeeeeeee 

I wonder what you are going to change in mid wars.

Can I have a little spoiler? 😞

Share this post


Link to post
Share on other sites

I'll archive this thread now that the official patch notes have been released.

 

You can discuss the patch notes here before the patch is actually released: 

 

Share this post


Link to post
Share on other sites

×
×
  • Create New...