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1 more Toxin Claws bug I forgot...


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When a melee hero with Toxin Claws attacks and then a ranged hero with the item attacks the same target the melee effect gets cancelled and replaced with the lesser ranged effect, if not making them stack disable the ranged effect until the melee effect is over, thanks ?

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We currently don't have a solution for that (same with Icebrand) - I tried fixing it in the past & now, and I still can't get it to work.

 

I can confirm the bug, but chances are it won't be fixed as it's minor for the case of Toxin Claws (it is not great on Ranged Heroes). Even though the same thing has been happening for Icebrand, nobody has reported the bug & it's deemed to be minor.

Edited by ElementUser
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