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Showing results for tags 'Ember Shards'.
------- 1.) Staff boost on SHARD BLAST (Q) proposal Version 1 - Removes cooldown. Catching Shard Blast (Q) grants full mana recovery while reducing its mana cost to 33% max mana which means 3 shard blasts can be casted simultaneously. Version 2. Same cooldown. Shard Blast now creates 2 Ember Shards to be catched upon hitting an enemy. Two Ember Shards means a very much faster mana regeneration. Version 3. Same cooldown. Upon creating or catching an Ember Shard, Adrenaline gains a 1s cooldown reduction on his ultimate. If ultimate is off cooldown, each ember shard created