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Showing results for tags 'reward killing'.
Please disregard errors as I used google translation! English: In my opinion, the distribution of gold for deaths used in all moba games only causes problems with the relationship between the team and the choice of heroes (carry, tank, support). Making most players focus on selecting repeated carrys on the team to get more kills. So getting rid of the other categories because of the reward for each death. For this reason, almost nobody wants to select a support hero or a tank hero. And it still has some of the worst things in the game, it is when the player is always behind, k