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Found 4 results

  1. Heyo! General I always felt that Grave was lacking some form of better lategame performance or utility since with time he gets quite restricted in gamestyle. I tried to figure out a boost which does not benefit him too much in a sense of making him overpowered but still add a new form of playstile for GK. So the SotM can be an option in certain situation or if you have a spare Legacy, but he doesn't have to be boosted necessarily. So my suggestion is to add a new way of using his ultimate in form a SotM-Ability in a more supportive way. How does this look? Curre
  2. Empath SOTM: Instead of Empath falling out of whichever hero she is in, it would be awesome if it changed so you are permanently Inside, but at the cost of a increasing mana drain for every couple of seconds over the 30 second limit. something like tapering up to 2.5% of max mana. if you run out of mana then you drop out. Tarot SOTM: Bound by fate attaches to 3 instead of two, increasing chance to lockdown heroes in team fight. Nomad SOTM: Sandstorm radius increased to 600, double its size. Gladiator SOTM: Call to Arms has a Showdown effect allowing to pull back whoever hit by i
  3. The primary point of SOTM for Empath is to have a never-ending ult. Suggestion: Upon gaining SOTM, add a right click toggle to auto-cast As One onto her current target as soon as it expires.
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