Jump to content

Search the Community

Showing results for tags 'Grave Keeper'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Heroes of Newerth - NAEU (International)
    • General Discussion
    • Community Events
    • Balance/Design Discussion
    • Bug Reports
    • Suggestions
    • Community Contributions
    • Report-A-Player Feedback
    • Mechanics
    • Off Topic Discussion
  • Links
    • Customer support
    • Tech support
    • Report-A-Player Site

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 2 results

  1. Heyo! General I always felt that Grave was lacking some form of better lategame performance or utility since with time he gets quite restricted in gamestyle. I tried to figure out a boost which does not benefit him too much in a sense of making him overpowered but still add a new form of playstile for GK. So the SotM can be an option in certain situation or if you have a spare Legacy, but he doesn't have to be boosted necessarily. So my suggestion is to add a new way of using his ultimate in form a SotM-Ability in a more supportive way. How does this look? Curre
  2. There were a few ideas I had but I decided to settle with a "rework" that keeps both, his position aswell as his playing style as close to the initial/original iteration as possible. So people would have to only settle with some new effects instead of an entirely new hero. Let me start with his [E] Defiling Touch as that will be the core ability I based him around: Next up his [Q] Corpse Toss: Now onto the problem-child [W] Corpse Explosion which I thought could do with a small r
  • Create New...