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MacroHard

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Everything posted by MacroHard

  1. YES he's boring as hell with 2 passives his design theme does not match his gameplay simple number tweaking can never work to address these issues, because any carry with a reliable and instantaneous escape will always be on a knife edge of balance fairnes If you remake him, his signature feel should remain. Mana Combustion and Flash must never go away, even if they get number adjustments or bundled with other side effects. Master of the Mantra and Mana Rift are expendable.
  2. I believe FB has already officially stated that new modes would not be considered to prevent further fragmenting a limited playerbase.
  3. Step 1: Have a monthly forum competition for simple balance changes. Week 1: Submissions All submissions must be achievable with basic scripting; code and animation implementations not allowed Basically number tweaks or simple mechanics Week 2: First round voting (all valid entries) Week 3: FB staff analyze results FB staff has the right to filter finalists (to remove complicated implementations or troll/bad suggestions that were somehow upvoted) Week 4: Finalist voting (top 5) Poll can be hosted on a third party polling site, such as Google sheets or Strawpoll The main interface when logging in can advertise the competition and link to the poll, to expand voting to all players rather than just forum users Step 2: Winning submission is automatically added into next patch. Official patch notes gives credit to submitting user User gets X gold coins, forum swag, or whatever is appropriate Non-winning finalists are automatically re-entered for first round voting for the next month, so good ideas are not lost Step 3: Hype HON. Of the People. For the People.
  4. Mana Burn should be proportional to max mana, rather than fixed. That way he hits casters harder but cannot instantly destroy all the mana of other str/agi heroes. I've always felt MB counters low mana pool heroes better than casters. edit: Looks like it already does that. That's what happens when I haven't played nor seen MB in 6 years.
  5. The change makes it so Qi will now do more damage against carries and less damage against underfarmed supports...
  6. The Qi rework is brilliant. Very creative, thoughtful, insightful, and impactful without changing the overall feel and mechanics. ^^
  7. My intention was indeed items. Primarily Tablet of Command, but also Stormspirit, Sand Scepter, or even Nullstone.
  8. When Empath is using her ultimate, double-tapping an ability item to self cast should instead apply it to her host, if applicable. Quality of life improvement.
  9. MacroHard

    NITRO overOP

    His Overpowered in night!! No one can touch him at night!! Balanar grants : 75% IAS 35% IMS 4 sec slow spell 8 sec silence spell 40% to miss an attack spell What more do you need than above thing?? Just dont stay close to him on night!!
  10. I'm confused. Does the report system work or does it not?
  11. Torturer is S tier. I'm glad nobody else has realized it yet.
  12. Oh man! How did I miss this post? This is really amazing that you did this, nonetheless! True patron!
  13. Match number? I'm really curious about this one. I play a ton of MW and cannot imagine a situation where you go 2-1/2 minutes without damaging anything. Edit: Nevermind I found it. Match 159600925. You were generally refusing to participate and asking your team to concede by the 2:30 mark when the score was 1-0. No sympathy.
  14. Warchief: Q no longer replaces itself when recast.
  15. You may be on to something. I also switch between headset and microphone frequently.
  16. Open Learn. Go to Heroes -> Nitro. Select Tesla. The image is the base Nitro avatar. The other avatars render correctly.
  17. Game seconds per attack should be clarified for frame time. Attack cooldown = ceiling[BAT/(1+.01*IAS)*20,0]/20
  18. I would love to assist with balance analysis. My consultation fee is 20 silver per minute. You know my discord.
  19. I just added one to the main general forum.
  20. There is a game going on Reddit where people guess a number and Sliferjam and ElementUser are revealing the corresponding line from the upcoming patch. note: "PENDING" means it has been asked but not responded to. (updated as of 4:30 AM EDT, July 23) 1 Version 4.8.5 2 ---------- 3 28 July 2020 4 (blank) 5 (blank) 6 7 == New Content == 8 (blank) 9 10 11 12 (blank) 13 (blank) 14 15 (blank) 16 17 Cost: 70 Gold 18 19 20 PENDING 21 *Cooldown: 5 seconds 22 23 24 25 ---------- 26 (blank) 27 28 29 30 31 32 33 PENDING 34 35 This item provides an extra burst of mana when needed during the laning phase, while providing a tiny amount of Health Regeneration utility if not consumed. 36 37 ---------- 38 39 40 41 42 (blank) 43 44 (blank) 45 Legion bottom lane and Hellbourne top lane trees were rearranged significantly. 46 47 (blank) 48 49 50 (blank) 51 (blank) 52 53 54 55 56 57 58 59 (blank) 60 61 62 63 64 (blank) 65 Legion left-most Medium & Hard neutral camps 66 PENDING 67 68 69 Distance between both camps are now more similar to the Hellbourne equivalent (top-right-most) camps. 70 *These changes prevent the camps from being pulled towards the Legion middle lane, while simultaneously solving the difficulties of being difficult to double-stack these camps (due to a prior temporary fix). 71 72 73 74 75 76 77 Now spawns a Hard neutral camp instead of an Ancients neutral camp. 78 79 80 81 82 83 84 This prevents the camps from being pulled towards the Hellbourne top lane. 85 86 87 (whiff) 88 Most of these jungle changes were done to balance the jungles between the Legion side and Hellbourne side, as well as make the top and bottom lanes slightly more equal in terms of the safe and unsafe lanes. 89 (blank) 90 91 92 ---------- 93 94 95 96 = Neutral Creep Changes = 97 98 Dragon 99 Gold Bounty: 28-36 -> 35-45 100 Physical Armor: 2-> 3 101 102 103 104 105 106 107 108 Gold Bounty: 44-52 -> 55-65 109 110 Base Attack Time: 1.4 -> 1.3 111 112 113 114 115 116 117 Predasaur 118 119 120 121 122 Predasaur Crusher 123 124 125 126 127 (blank) 128 Some stat adjustments were also made to make the camps more comparable to one another in terms of power, while still retaining their unique strengths and weaknesses. 129 130 131 132 (blank) 133 134 = Mid Wars Changes = 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 (blank) 160 161 162 163 164 165 166 167 168 169 This change provides minimal disruption to the current map, while making the Gold & Experience value of the neutral camp more suitable for the mid & late game (rather than something that can be tackled in the early game by 1-2 heroes) and simultaneously discourages raw jungling early on (to keep the spirit of the map's name - Mid Wars). 170 171 172 173 (blank) 174 175 176 177 New equation: Respawn Time (s) = (0.5 * Hero_Level) + 3.75 * (2 - Ally_Nonbase_Towers_Remaining) 178 179 180 181 182 PENDING 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 (blank) 201 Balphagore 202 (blank) 203 204 205 206 207 PENDING 208 209 210 211 Strength in Numbers 212 Staff of the Master effect change (to pre-existing): 213 214 215 216 217 Monkey King 218 (blank) 219 220 221 222 (blank) 223 224 225 226 227 228 Staff of the Master effect addition (new): 229 *Cooldown reduced from 13 seconds to 4 seconds. 230 (blank) 231 (blank) 232 233 234 PENDING 235 236 237 238 239 240 241 242 243 244 245 246 247 248 Agility growth reduced from 1.8 to 1.5. 249 250 251 252 253 254 255 256 ---------- 257 258 Arachna 259 260 261 262 263 PENDING 264 (blank) 265 266 267 268 269 270 271 272 273 274 (blank) 275 276 277 Doctor Repulsor 278 279 280 281 282 283 PENDING 284 285 286 287 288 289 PENDING 290 291 292 293 294 295 296 297 298 299 300 301 Max Magic Damage dealt per instance reduced from 300/400/500 to 200/300/400. 302 303 (blank) 304 305 306 (blank) 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 Ellonia 322 (blank) 323 Flash Freeze 324 325 326 327 328 329 330 331 332 333 Hunter's Command 334 335 336 337 338 339 340 341 342 343 344 345 (blank) 346 347 348 349 350 351 352 353 354 355 356 357 ---------- 358 359 360 361 362 363 364 365 366 367 368 369 Collision Magic Damage increased from 40/70/100/130 to 60/90/120/150. 370 371 372 Rift Stalk 373 Now applies -1/1.25/1.5/1.75 Armor to an enemy target for 5 seconds upon attacking out of Rift Stalk. 374 *This effect also applies to Shadow Step's impact effect on the main target. 375 376 377 378 379 380 381 382 383 384 385 386 ---------- 387 388 389 390 391 392 393 394 395 396 Nature's Guidance 397 398 399 Root state now deals 40 Magic Damage per second to the affected enemy target while active. 400 401 402 403 404 (blank) 405 406 407 408 409 410 411 412 413 414 415 Cooldown increased from 6 seconds to 7 seconds. 416 (blank) 417 418 419 420 ---------- 421 (blank) 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 (blank) 437 438 439 440 441 442 443 444 Blast Off 445 446 447 448 449 450 Overdrive 451 452 453 454 455 456 (blank) 457 458 459 Kindled Fury 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 PENDING 480 481 482 483 484 485 486 487 488 (blank) 489 490 491 492 493 494 495 496 497 498 499 500 No longer amplifies incoming damage to Shadowblade. 501 (blank) 502 503 504 505 506 507 508 509 510 511 512 Cooldown reduced from 35 seconds to 30 seconds. 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 Duration increased from 3 seconds to 3.5 seconds. 529 530 531 532 533 534 535 536 537 538 539 ---------- 540 541 542 (blank) 543 544 545 546 547 548 549 550 551 552 *Total Cost increased from 1550 Gold to 1750 Gold. 553 554 Grave Locket 555 No longer requires a Ring of Protection in its recipe components list. 556 No longer grants +2 Armor. 557 558 559 560 561 562 563 564 565 566 567 *Total Mana restored over the state duration increased from 100 to 125. 568 (blank) 569 570 571 572 573 574 575 576 (blank) 577 578 579 580 581 582 (blank) 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 (blank) 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 (blank) 650 651 652 653 654 655 656 657 658 659 660 Can no longer be dropped or shared to other units (to prevent it from taking up space in an ally hero's inventory without them being able to get rid of it). 661 *You can still remove it from your inventory without using the item by selling it for 0 Gold, if you wish to do so.
  21. I've had this several times. The mic stays open permanently, even if you go into sound options and remove the binds. Also stays on between games. The only way to turn it off is to restart hon entirely.
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