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da_sexy`nerd

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  1. download blender 2.78b and extract the the zip file into the addon folder.
  2. Thanks alot for your reply, sorry for asking here, i thought this thread is suitable for my question since it is recent and talking about using HoN models in 3dsmax.
  3. Hey, can i get a link to the exporter importer addon? and does it work for the newest version of blender?
  4. hey everyone, i was wondering if there is a way to convert HoN 3d models format into something popular like fbx/obj so i can play with em and use them in my renders with reference to the game of (if thats ok) Thanks in advance
  5. Hey, I was wondering where can i find the new loading screen images such as the new world tree image to be exact. I'm planning to replicate it on blender so I need it as a reference. any help would be appreciated.
  6. removing the HP regen is fine, but it is a bit strong , dividing it to 3 stacks will work fine, maintaining the item potential also giving the opponent the chance to consider HP regen items. or reduce the effect if the magic damage is DoT. 75% is just too much considering the length of the DoT on some heroes
  7. i think Spellsunder needs to be debufffed, it is very overwhelming against HP regen-depended heroes f.e: ra. spending 10k gold to get heart, shaman and HOBL just to be useless against a slither with a sunder, it makes me absolutely impact-less. I suggest making it stacks, each spell usages stacks a debuff on the enemy and each stack reduces HP regen by 10% or something until it reaches its normal value. this way the enemy should focus me with multiple spells to assure the full effect which is my job to do as a tank, to tank ? also maintaining the potential of HP regen items.
  8. Yo welcome back, add me, i use the same forum account to play
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