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  1. I got the following error after configuring another slackware x86_64 and downloading the Mac & Linux Clients - Unofficial Downloads: bash-5.1$ ./hon-x86_64 warning: The VAD has been replaced by a hack pending a complete rewrite libGL error: failed to create drawable libGL error: failed to create drawable X Error of failed request: GLXBadContext Major opcode of failed request: 152 (GLX) Minor opcode of failed request: 26 (X_GLXMakeContextCurrent) Serial number of failed request: 104 Current serial number in output stream: 104 After searching possible causes for t
  2. Thanks for your input sandia, but after checking my error output it is indeed diferent from yours, like Manu said is about a change on glib API from g_memdup() to g_memdup2(), I don't know but maybe only affects some distros like mine, been reading previous post on this thread and seems to work well on gentoo, manjaro, debian systems. But don't worry I've made the game work with the Unofficial Downloads and some manual fixes.
  3. Thanks again Manu, is good to know it won't be a real problem, the warning only shows after playing a match when the gamelog is created, so just restarting the client will remove it I recently got a laptop where I tested the 64-bit and the multilib 32-bit HoN (and become aware the HoN client still had It) I thought the only MOBA available for 32-bit linux was awesonauts, that's why I'm checking it out. I'm using this 32-bit box since it's the one I used to try and test a pure linux without dual boot win after I got a critical malware/virus under windows 7, and I'll intend to use i
  4. Hi, I'm currently testing on my slackware 32-bit machine but encountered the following warning: something about having mods enabled and won't able to play on some game modes, (not really an issue at the moment since I'm just bot gaming in order to re-learn how to play) but may be an issue If I want to play a real match in the near future. Is this just some bug or is there a way to disable the logger? The client have created two files from the previously bot matches: /home/lariesadx/.Heroes of Newerth/game/logs/ game_00000.log game_00001.log I didn't noticed if that ha
  5. Since the linux client isn't officially supported anymore, I don't think It could be fixed. I've been testing with both binaries x86, x86_64 when the replay folder doesn't exist at least the interface shows: But the segmentation fault happens when you click where the replay names should be. This is the output from the console.log when the replay exists: Resource: [21:05:02] Loading ^bSample^* '/shared/sounds/ui/button_click_01.wav' Cl: [21:05:02] Writing Database '~/luadata/ui/fe2/HoNDB_v1.ldb' Cl: [21:05:02] Call - Widget 'com_hider2' not found And this is when the repl
  6. I'll double post since I found the issue and the fix on my distro, hope it works on the one you use. I was checking $HOME/.Heroes of Newerth/game/console.log and found the following error: Error: [15:46:21] CSystem::LoadLibrary() - /storage/Games/HoN/libs-x86_64/../libs-x86_64/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by /usr/lib64/libGLU.so.1) The fix is removing (made a backup of the original) the one on $HONPATH (the folder where you have the game installed): $HONPATH/libs-x86_64/libstdc++.so.6 and then symbolic link the one on your system: on the libs-x86
  7. Thanks for your reply Manu it seems copying or linking the file on the game's lib folder won't do the trick, apparently the AppRun LIBS_PATH="$SELF_DIR/usr/lib64" seems to override that, I'll wait until the appImage is updated, no worries here take your time. In the meantime I'll try to figure why it won't run from the bash script or binaries either since AppImages are still very alien and new to me. Regards.
  8. Been trying to run with the AppImage, and will check If it'll run but just in case it won't this is the output from the ldd: I guess the only one missing is the first line: linux-vdso.so.1 (0x00007fff02d7f000) and the following message appears: warning: The VAD has been replaced by a hack pending a complete rewrite Maybe related to this: stackOverflowVDSO /////**** Also currently testing if the honx86 version could run since the distro is installed with multilib, after installing the missing compat32 libraries: GConf-compat32-3.2.6-x86_64-7compat32.txz & nghttp2-co
  9. Hi, I did everything appointed before ridvk started to post in spanish. But I'm getting the following error when I try to run the game: ./Heroes_Of_Newerth-x86_64.AppImage ~/.Heroes of Newerth/.bin/hon-x86_64: symbol lookup error: /usr/lib64/libpango-1.0.so.0: undefined symbol: g_memdup2 I understand library pango is trying to look for dependencies but not sure which one. To ridkv: This file is on the HoN folder if you downloaded and installed the deprecated HoNClient.sh from http://heroesofnewerth.com/download/ Linux Client ~4.9GB bash-5.1$ pwd
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