Jump to content


Verified members
  • Content Count

  • Joined

  • Last visited

Posts posted by CDLX

  1. I update the post, after I created the topic I proposed to test my point by reading several reply, I will start:

    1. Play 25 games in jungle (with friends and in only queue) with someone who knows how to play suicidal and with someone who knows how to play the short line alone (without a support) and I can say that we lost 60% of the games.

    2. Our range of all the party because in some we became 5 players not 3 was only between gold 2 to diamond 2

    3. Both the suicidal player and the lone carry said that the hero who goes jungle generates an imbalance if or if in either of the two lines, causing that line to be lost and in some cases both

    4. Could you say well and what was the draft? We use the heroes that go jungle, suicidal, carry solitary with more percentage of use / victory in the game that by a great chance several are our favorite heroes

    5. Some of those enemy heroes who benefited from their early line stage, usually won the game (both short and long lines)

    6. Although I (the jungle hero) in the 25 games nobody in any game generated any complications (delay of the farm or blocking of fields) and had a good gpm and my essential items in each hero did not achieve (at the end of the early stage) I could not face by myself that enemy hero benefited.

    With these 6 points named (I have more points scored in a word that I believe) I hope it is enough to reconsider my request to nerfear the jungle so that the cases of 1-1-2 or 2-1-1 and a hero in jungle that I reiterate affects all the lines and does not always translate to a victory.


  2. I write this pleading for a nerf to the jungle in the early stage, since there are few players who make a good performance in the jungle in the early phase, usually the players who go jungle from minute 0 force the other 4 of the team to settle and generally risk losing a line and that enemy hero grabs advantage over even in some cases the same mid, I suggest that the jungle creeps give less gold and experience at the beginning of the game and that at minute 10 onwards (usually here ends the stage of lines) and give the amount of gold they give at the moment they can "but in this way we would be ruining the players who enjoy and know how to play a jungle hero" the case with which I defend my order is Plague Rider that his ulti collects 60% gold and xp from the jungle mobs and even so those who know how to use the hero are not affected at all by this nerf that had the hero a few patches back, please take it into account, Every day someone ruins the game for me and the other 3 people on the team, again I beg them #NoMoreEJunglers
    • Like 1
  3. The event page announces that when playing 10 games a reward will be given in the same way when playing 20 games (this reward is achieved by having played with friends) with my party we have participated in the event actively and we have already completed both the FoC games and we They gave the corresponding reward but those of MidWars has not arrived, we do not see that it has been granted (I reiterate although we already meet the conditions of this) is there a problem with the event? Has it been decided not to award a bonus for playing MidWars?

  • Create New...