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About TehNubZar

  • Birthday May 18

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  1. TehNubZar

    Warchief W

    Perhaps it was this from the July patch (one before last)? Bit surprised no one reported this, I know wc aint really popular but still.
  2. I like this idea, except I wouldn't limit it to a particular time of the day so both NA and EU are happy, Saturday and/or Sunday. Team deathmatch and CTF are my favourite 'minigames'.
  3. TehNubZar

    Warchief W

    Sorry if this was already reported, but I couldn't see it anywhere, Basically Warchief W is bugged as of last patch, the horn blowing animation on W cast is gone, so now instead he's just standing there glowing. Worse yet, sometimes warchief continues to walk forward when he's channelling W, this bug is a bit tricky to replicate but I have a replay where it happened. (please excuse the crude account name ?) Match ID: 160065810 Ingame timer : 16:49, Replay timer : 19:04 Near rune, legion side as I'm coming down the hill and use W the hero continues to walk a
  4. I would suggest just a minor rework to E, as it is currently very one-dimensional and uninteresting. Either an aura that deals damage to enemies depending on spell mana cost (like before) or an aura that heals magebane for the mana use of enemies. The magic armour could either be reattached to W after use or a passive component of E (but less than it is currently, to compensate). Side note; having a powerful aura might actually make magebane less than complete trash in midwars, but I know its FoC we care about most.
  5. I feel like if you're really good at a "mediocre" hero, that elevates it up a tier or 2. And likewise if you're bad at a hero or have bad experiences with them you're gonna rate it lower. In addition to this, some heroes are obviously better in particular match ups and in combination with other heroes, where as individually in a vacuum they could be considered weak. E.g. Torturer is a god tier hero in my eyes, but if you're against a bunch of silence he's gonna feel worse and also if you cant/dont play him well enough (itemization/skill wise). Tort is like DR in the sense he can
  6. Crtl + F8 to open console then enter, Bind NUM3 allchat "Text here" This is the command I know, try altering allchat to teamchat or just chat and the bind key is from your keyboard number pad (make sure num lock is on). Side note, there is also a bunch of colour text effects you can use, for example; ^%p^r^: first part with make the text purple with red outline and the last "^:" will make it glow. Side Side note, you can just alt click on a hero portrait on the side and then use the ping wheel to indicate a missing hero (just in case you were not aware). Hope
  7. That queue would probably take ages to pop anyway, as your rank disparity is great and the region server selected has low popularity (I'm guessing you're queuing off peak time?). Could just be the fact normal mode isn't as popular as casual in SEA. Either way, good luck finding a game <3.
  8. But what if the creep is hitting your shrine with low hp and the only way to stop it in time is to use ulti? Nah but seriously, if we do this, also make Succ/pyro/panda ulti unable to hit creep.
  9. @MacroHard hmm yes yes, but what does it mean.
  10. Well the NA/EU client reverted its midwar map, if that's what you're asking. And right now there's an event happening, snotter boss instead of transmute/zorgath with "bounty runes" floating down the river constantly (all in the most recent patch notes). Not a heck of a lot balance changes, patches are getting far and few between. One change I'd note in particular is Jade spire becoming a 2k gold spell range increaser item instead of a magic damage symbol of rage. Also Arclight crown is more or less charged hammer again with minor differences.
  11. There's a big difference with adjusting stat growth to adjusting starting gold, EU has already reverted the stat growth changes (which I feel is understandable) as it confused players that play both modes too much. I don't think adjusting the starting gold would really "confuse" anyone. So I've been playing midwars since 2011 (calculated upwards of 7.5k games) when they were being hosted on the FoC map, and when the actual midwar map first came out (with the dogkaiser/pandaroohoo showmatch), I always thought it was a bit strange how the teleport inside each base only teleported you a shor
  12. The Midwars map should really have at least 1 ancient creep camp, as they are heroes in the game that have staff effects specifically for them (Ophelia/Parasite). I know these heroes aren't popular, but they should at least be able to use their staff effects. If you want a suggestion for the location of the ancients, I would say the area north of the boss pit is pretty bare, and this would place the camp opposite from the hard camp for some sense of balance.
  13. The Soccer mode from a few years back got its own ladder on the hon client my friend, are you going to argue that that mode was competitive? If you're getting text/verbally abused ingame you should mute the players and report them if they cross any lines. I don't see why a few bad eggs should ruin it for everyone. Also mmr is just a number, we're all human and we all make mistakes. It's ultimately a team game, and solo carrying games is far harder to do than 5+ years ago. I believe this to be because of the introduction of many new armour items such as ultors/madmage/ffp, and also player
  14. I agree, it feels too late to start snowballing when you've eventually farmed a staff. Also the effect is comparatively weak to other effects, allies are unlikely to boost you as there's no immediate benefit (e.g. cast range increase, cooldown decrease or duration increase).
  15. I wonder if giving generally considered weaker heroes like salomon, more starting gold would help their winrate? Could be interesting, I don't know how easy that would be to add in/balance. It doesn't have to be starting gold, it could be a free starting item e.g. power supply, so the they can get boots/stat items faster. I don't like the idea of adding more bans this doesn't solve anything, as the power level of heroes are varied so that banning the top tier ones every game will just make the 2nd tier the new top tier, etc, etc. Also the AFK mark timer should be reduced for midwars,
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