Alchemist Bones in Balance/Design Discussion Posted 13 hours ago · Edited 13 hours ago by Lunarios 8 hours ago, Ladonien said: You usually if you have good farm with lets say a Wildsoul you can get it sub 6-minutes, but usually early in the 6-minute mark. But I still think you guys are just thinking about the item as a gold item but should rather think about it as an EXP item, since there are no other item besides Tome of Elements that increases exp by its effect. I am not sure about if the 1750 gold at 4 mins would be possible for a Wildsoul for example as you get around 1200 gold around the 4 min mark getting the buildup item for it. Another buff could be to revert it to its old form where it required 2x Gloves of the swift. But I guess that it was nerfed to being the 1200 gold over those gloves for a reason. Usually when I'm short farm against a solo offlaner I get it around the 4:50-5:20 mark as a first item to maximize the benefit from the gold timer. I'm looking at it as a gold item because as it currently stands, even in its current form, it provides me enough gold benefit to go out all the way to purchase it for 1950 gold, along with the pause-on-death timer. The EXP is rather redundant for me, as most of the time as a Support I would not have enough gold to buy it anyway, and if I do have the gold I'd rather have a PK / Stormspirit. The EXP is not very important for me personally, as an extra level or two as a short-farm carry would make little difference to me, but a steady income of Gold (even if it is low) is vital, especially if it means I can skip Hypercrown or Cleaver. I just can't see it as an efficient EXP item, as at the best case scenario you would transmute a Vagabond Leader which grants 130 EXP. 130 x 1.75 = 227.5. 227.5 - 130 = 97.5. 97.5 Extra experience points equals to 1.5 lane creeps. The distance that you would have to travel to get that Vagabond Leader would equal to or more 1.5 lane creeps' worth of EXP. Whilst an efficient use of Tome of Elements could grant you 1000 Experience points, 1000 experience points for 200 gold, or 975 experience over 20 minutes (if you do not die) that costs 1950 gold? (That is also considering you could find 10 available Vagabonds, as any other neutral would provide even less EXP benefit) Just for clarification the maximum average amount of gold attainable in the short lane at the 4-minute mark is 1645 gold. If you manage to kill 2-3 extra neutrals without missing last-hits, or get an enemy hero kill, it would be attainable at that point. I don't know about Wildsoul in the Jungle and the dynamics there, as I never play Wildsoul, so I'm strictly speaking from a short-lane carry against a solo offlaner.