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Lunarios

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Everything posted by Lunarios

  1. Yes, I agree with you; I don't want to ruin a game for 9 other players. But I also don't want to wait 7 hours to play one game. Do you think that, something like having a maximum difference of 2 ranks can be good? (As in, Diamond can get minimum silver, Legendary minimum gold, Immortal minimum diamond?) In regular circumstances it's limited to 1 rank below/above. But sometimes there just aren't enough players to get one game going, for hours and hours and hours on end.
  2. There is an existing issue with matchmaking times in 1850 MMR and above. This issue renders players with that MMR without an ability to find a game, sometimes up to 6-9 hours. (I am not exaggerating, there have been cases where I personally waited 7 hours in queue from 3AM (my local time) up to 10 AM, when I had 1920 MMR. The max queue time is 30 minutes, and I refreshed it 13 times. This issue created a situation that I felt forced to create a secondary account, which I did. And the problem repeated itself once I reached Legendary 1 with that account as well. Sometimes I work odd ho
  3. Also - I forgot to add - do not be afraid if other people threaten you, grief you, say they will report you - it is your right as a player, especially as a new player, to enjoy the game the way you believe - and if someone else is giving you a hard time for you either being yourself or trying to learn something new - you have the ability to ignore them and cease further communication with them. Believe me - I have learned this on my skin many times - don't enter unproductive arguments with people, it will waste your time and may harm you in the process.
  4. There's what_you_got educational videos on YouTube regarding some heroes. You can watch them to get a basic understanding of some let's say Jungle heroes as Wildsoul or Solstice - rotation orders, items, what to expect of the hero and what to look for with him. Basic advices - don't try to win if you're alone vs 2 players in a lane, take what you can and don't die. Some heroes are better than others at certain tasks - don't get stressed if you lose a lane, you can come back later (and there are many come-back mechanics). There are many ways to play one hero, and many builds for
  5. Well I know for a fact about a few people that want this to remain But I think it's just that there are only a few people that play her that way regularly, so usually when those people are in the game Artesia gets banned in the picking phase - and if she does get picked, usually the game becomes a race to prevent Artesia from obtaining a SotM (ganking Artesia, early pushes, going as a 5-man train with dust+5 hatchets and being on guard and ready to catch Artesia ultimate before it starts firing, etc.) So I think players just sort of found a way to play around that - and to be fra
  6. Actually this is a problem in EU servers as well in gold/diamond/legend/immortal games. Usually Artesia farms woods or mid, gets staff then sits in well and farms across map heroes/waves with ulti. Once she gets Grimoire/shards it becomes like a 6th enemy hero to deal with, and with Spell Sunder she can nuke a hero in Well behind the well. It's a pain to deal with because it can be placed between trees and on cliffs. It's still quite popular to this day, just people got kind of accustomed to it (as with insta-banning tb every game). There was actually a popular game by top ran
  7. I really like Adeve's Cloak, I'm picking it up on certain heroes quite often in its current state. (Ichor, Lodestone, Cthuluphant) - It's extremely good with Lodestone's ultimate, giving him reduction while having 0 armor/magic armor. It's also extremely good with Barbed Armor, as Adeve's Cloak damage reduction doesn't affect Barbed Armor. Imo 40% damage reduction is a bit too low for an item that can only be picked on specific heroes for 3400 gold total, but that's my opinion - other than that I think its a very good and balanced item. I don't know what will happen to Faux Bow, bu
  8. I didn't even know that it's possible to dispel Warchief ultimate with those methods, that seems kind of broken to be honest, at least until he acquires a shrunken head.
  9. I know from past history that Supports are already in a very good position at the moment, and Iron Shield with 100% chance to block 20 hero damage has proven to be too substantial of a stat to have. But at the moment - it feels to me personally that 70% chance to block 20 hero damage is too little, and the upgrade from Orb of Zamos into Grave Locket is not worth the 500 gold invested. Many games I find myself just staying with the Iron Buckler when facing a duo-lane, and some games as a support I don't even upgrade Orb of Zamos into Grave Locket. My suggestion: change values on Iron
  10. You will find many players in here that have been playing for a very long time, winning will not be so easy, sometimes plain impossible. If you're 1800 MMR and below, you will probably have no trouble finding a game throughout all the hours of the day. If you're 1850+ MMR, you'll have no problem finding games in regular day hours, but in the deep night / early morning times it can be difficult to find a game. If you're playing with teammates that don't have a proper grasp of the game, you will have to select a core role in order to compensate their drawbacks (mid/carry/jungle at leas
  11. Nevermind, re-tested the numbers and it's all in place, sorry. It just took me some time to realize Fayde ultimate has 4 portions to her DoT (where one is applied through her autoattack, then 3 apart from her autoattack in intervals, where each does less damage than its previous). This made it seem like her first autoattack out of invisibility does increased damage, where an enemy had 4 physical armor and Fayde's first attack has mixed magic/physical damage.
  12. I've recently gotten Skrap Bone Collector avatar in a diamond chest in plinko, and I realized I only played this hero once or twice out of nearly 10k games. Skrap is in a strange spot currently. I don't think he's a good support, I think many other supports do the job much better than he does. From what I've seen - from the players that do play Skrap - they play him well in the mid-lane, using Vorax as a secondary farming tool to clear out empty lanes, or early pushing T1 towers. The whole "Use Vorax as a pushing mechanic" thing doesn't seem to work too well in games in genera
  13. Your analysis is interesting, however far from reality. It is commendable, however, your audacity to believe you understand other's motives and things in general. - You can place blame on a company or on the general public not educating itself. Two sides of a coin. - Disrupting a daily routine and working overtime is unhealthy, I agree. For a cause you love? Anything is worth the price. Desperate? I'd call you an ignorant for such statement. It is not for you to decide what others will follow, and what they will not. - The "Me-Plus" behaviour you are referring to, I must say - i
  14. I'm glad you brought it up - because if you look in the general picture, and not just me - you will see that it is many, many, many players that do the same. I may be one of the most toxic players in top games these days, but at least half of HoN population is toxic and griefing - and if you think I'm wrong, correct me. I am trying every day to do the process of becoming a better in-game player with good attitude, but guess what - every time I try to come into a game with a nice attitude, I have a barrage of flames thrown at me which puts me in a negative mood. How about instead of blaming me
  15. The marketing donations page has been sitting stale on 16$ ever since it was added. I'm tired of this mentality that has been seeping into HoN ever since 2014 that HoN is dying. Things die in life if you let them, if you support them and nurture them they rise and thrive. I see so many players passionate about HoN, that want it to live. Why not show it? Marketing is an intangible goal that is difficult to connect to, it's not like server stability or MacOS port that are understandable and relatable. However, Marketing is crucial to any business success - a good business, a bad business, a thri
  16. I think it would be of great benefit then if you picked less micro intensive heroes and more macro oriented heroes, since if you work a lot and don't have time to play much it can lower your micro reflex potential, but you can make it up with game knowledge intelligence and strong heroes. If you were there once there's no reason for you to not be there again, I think it's just about accommodating your playstyle to your life routine.
  17. Thanks, and just to cheer you up - I literally had a 35-game lose streak not long ago.
  18. Thanks, I'm back now to 1820ish after being for a while at 1900+ I can guarantee it's not only you having bad luck, everyone have bad luck, at all ranks and at all games, not just in HoN
  19. The world isn't a kind place, try to be the exception. I know it's hard, but don't stop trying
  20. Try to play around all the issues that you see arising. Try to make the game easier for you, if your goal is to win. Wait before picking if you can, to select an appropriate counter hero to the enemy composition. If you see an angry person, try not to interact with them, however - be careful with ignoring them, as they provide, even if once, information essential for your victory. If you have a feeling it's going to be a good game, try to play more in a team oriented way - picking a hero that complements your allies or compensates their drawbacks. If you have a feeling it's goin
  21. Well 1. It's really funny when you deadwood punch someone and he flies a kilometer away from you, 2. It can be used as a late-game player separation tool (PK behind enemy hero and punch him so he flies away from his team and into your team. Can be devastating if it's an enemy carry, and if he flies over a cliff so his team can't help him. Sort of like a reverse hook, just more reliable and with a stun included. (But I mostly care about the fun factor.)
  22. It has come to my understanding that in the old days - Deadwood Punch would push back the enemies 900 units away from the punch. Is it possible to add this function to his Staff of the Master ability? I don't know how positive or on the contrary - negative, it will be to his Ultimate in terms of game impact, but I really want to see enemies fly away from his punch. (Also considering the fact that Deadwood's current SotM effect is rather lackluster, to say the least)
  23. I also thought about posting a skillshot variant to Faux Bow, which is also a very good variant. I love the philosophy behind Faux Bow, however the item in its current form is not very usable.
  24. I almost exclusively solo-queue, with a very few exceptions; and I do think that the MMR system requires some change. I personally like the fact that there are no seasons and whatever rank you have is the rank that you keep, but I have seen many unpleasant events - to name a few; 3-man-queue legendary/immortal smurfs plowing through Gold-Diamond (As a solo queue player I have very little control of what will happen in that game, and mostly all there is left for me is to embrace the defeat and try to enjoy whatever there is to enjoy that game); 2-3 queue Immortal teams vs mostly solo/duo pairs
  25. I think it's a good suggestion. The same thing happened with Ichor W, where it was not applied through magic immunity to save allies.
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