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Everything posted by Manu311

  1. Console commands should have helped I guess .
  2. I don't think you needed to modify them. Lan mode was a thing back then. And FB and GG don't really loose anything if you host/share those. But since its still against their tos, it's probably best to be careful about it.
  3. I don't know for certain. Usually someone will tell you to not do it before anything bad is going to happen . Of course that's only if those files are the original files. If you add any malware, that's certainly not accepted: You might hit a grey area with the "Uploading any software or contant that you do not own or have permission to freely distribute" rule however. But I would read this rule as "upload it to the forums" and not link to it from the forums . In addition to that, you are not allowed to link to content which is illegal (point 5) and this might get more t
  4. That unit is always the center of your screen. So unless you never scroll away from your hero which you have locked in your display, it's different . Personally I don't need the graphical glory that HoN has. Games only attract new players with fancy graphics, but they need to have good gameplay to keep players and I'd much rather have a game focus on gameplay than on graphics.
  5. I know it's possible and will look just fine. It's just not using the advantages of UE. By not using the UE and instead using something more focused on RTS games, should yield better results with less effort and better hardware requirements. Of course unless you're already experienced in UE and don't have to learn anything new - but in that case: why are you switching to RTS? In fact I created a RTS project in UE 4 at university a couple of years back, so let me show you an example: You need to create everything from scratch, there are a bunch of standard control schemes which UE has, b
  6. The moment they decided, so before it went into Closed Beta? Afaik that was always the plan. Unless you mean F2P, that might be true. Also DotA2 was planned to be P2P until shortly before it got released too - and that was way later.
  7. I had a good laugh at this one I mean it's possible to do, but Idk who would be crazy enough to use the UE for that. The UE is really designed for first person - most of the things it does really good, have no real effect on top down games like HoN.
  8. I don't think Garena cares and I don't know if the official devs are allowed to do that on their own. But I assume some people will try to reverse engineer enough to bring lan support back eventually. But sadly I'm not one of those that can/will put a lot of effort into trying that (I tried if it's possible the easy way, just via some commands, but that's about all I'm gonna do - I don't have any experience with reverse engineering anyways ).
  9. There are a bunch of reasons why HoN had less players than other mobas. I'm not gonna name them all, because I will miss some and might overrate others. However 4.0 was a big one. Afaik the other mobas are loosing players as well and have been over the last couple of years. The only difference is, they rarely made those mistakes and had bigger player bases in the first place (because of better marketing probably). They might still continue for a couple of years but they will probably close eventually. Games that require managed servers and do not take subscription fees, will eventually
  10. Aside of loosing more mmr and increasing their leave percentage which will eventually (way to late, I admit) prevent them from playing (on that account).
  11. And if he can provide a link, why not update the wikipedia for open source recreations accordingly (or one of the similar, linked ones): https://en.wikipedia.org/wiki/List_of_game_engine_recreations
  12. I assume there is still most of the Lan-support we once had in the code (since we lazy devs rarely clean up everything ), but we probably have to wait until someone finds the triggers to bring lan-support back.
  13. HoN only has the opposite issue. If you don't see the center of the gadget (like Chronos ultimate), you don't see the gadget at all, even if you're stuck inside of it .
  14. Correct and correct. You can start the game as normal, but login will fail. However you can already open the command line via Ctrl + F8 and type in commands. I'm sure someone will create a post on reddit or somewhere with all the useful hosting commands for local games.
  15. I haven't tried DotA 2 in a while, but I think the "slowness" comes primarily from two factors (which might be incorrect completely, so don't take my word for it 1. There is some equalizing delay afaik, which gives everything a couple of milliseconds delay before it is actually executed. You get used to this pretty fast (I played DotA 1 with around 1-2 seconds of delay at first), but it still feels "slower". 2. Hero turn speeds are slower, so heroes just feel slower
  16. Probably not log into the accounts, but start practice and bot matches via commands.
  17. I'm pretty sure it is possible. I'm not sure whether the hero ideas themselves are copyrighted and whether Garena will go to court for that, but Valve can probably get a deal with Garena anyways to figure this out, if they want to. They'll probably not copy the hero models but create their owns (which might be somewhat similar) though.
  18. That should already work afaik: As for this thread, whatever comes out of this thread (I assume) will most likely not even be announced as a beta .
  19. Hi, most of HoN is actually available and open source. It's still property of Garena, but everyone has those files in their game-folders. However in general: We have no game-servers. We don't really know what is running on HoN-servers, there are some chat-servers, matchmaking, stat-servers and game-servers. We can just see how our HoN client interacts with those. However, the game-client we have, also contains some part of the server-code, since we can play Bot-matches and Practice games without involving other servers. Someone on these forums also mentioned, that there are commands t
  20. Still is - at least not allowed to make goodbye threads.
  21. I guess primarily "for fun". People have also "installed" (three dimensional) games on digital pregnancy tests!
  22. For this I have an explanation. Actually multiple ones which either RCT members or other friends had happen during games or queues: 1. Something urgent came up. Like a crying child, burning kitchen or whatever 2. They fell asleep (Actually happened the most I guess ) For your other issue about 100% auto-hitting, I have never seen anyone do that, but I assume people could just be on some drugs and don't care or just don't know how to play better yet. As for match-ids: feel free to PM them to people (myself included), but please don't name people publicly on the forums.
  23. If you can give them back the lifetime you used to play HoN, I'm sure you'll get your refunds.... Stop trolling already.
  24. You can play versus bots in local games afaik, however once the servers are shut down, I don't think the UI will allow you to navigate to the required options. Right now you can play a local bot game if you host a "public game" and choose "practice" as your server. That will disable a lot of options, but you can enable "bot match". For (I think) every UI-action in HoN there is a console command and you can host practice games without logging in, so it shouldn't be difficult to host a local bot match. You can probably figure out the command on this page (something like "startgame practic
  25. True, but you also don't meet nice random people you eventually become friends with. Tbh that probably was only true a long time ago. The last friend I found in HoN games (outside of volunteer and friend groups) was probably around 2014 in All Random. And I believe that that mode was the reason why games were way more enjoyable - I preferred to play alone instead of friends because games were equally fun in solo queue. The reason for that is that most griefers can't grief well if they can't choose their hero (so they don't play random modes) and they won't grief if you offer them your h
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