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Everything posted by Manu311

  1. Release 1.0 is currently getting tested. Changelog has been updated, however download-link is not yet updated. It will probably also move away from torrent since the file-size is now way more manageable. //EDIT: Apparently the patch-server doesn't provide all the files which are missing. I'll figure something out, but it'll take some time. //EDIT 2: The patch-server still doesn't provide all the required files, but manually copying the files where they would be copied to should work, so I included a small tutorial for that. I also informed Frostburn about the missing files and they'll probably fix them eventually .
  2. "Common bonus mmr for immortals"? Like "get bonus mmr from post-placement-matches"? Afaik that's long gone
  3. You only get one mmr bonus from immortals i know that for a fact, at least tahts what it used to be, getting more than 1 immortal wont grant you that heavy boost more than once Are you talking about a single game? Or during all 6 placement matches? I mean I'm not 100% certain, but I think it should be one each game.
  4. Rank-limit is 1700 (I know this), that's gold 1. Every game grants bonus mmr based on your biggest spree in that game - starting from legendary. I'm not sure about multi-kills, but they probably give bonus-mmr too. Of course there's also a mmr-bonus for the games/wins even without a spree, but it's way less than for sprees.
  5. As it has been said before: You should contact Customer Support - so I'll close this thread now.
  6. I think Immortal + Win is 150 MMR in one game - but don't quote me on that. I never get immortals
  7. Void Talisman is in most cases something for supports or magic nukers. None of those should ever buy ghost marchers. It could be valuable for carries I guess, but if these boots were the only one, it would just prevent them from ever having to decide for boots (since these are the best) - and if you put all of them in, dynamo boots are just way more useful. I guess one could buy these if you're something like tdl, which doesn't benefit from attack speed much, and play against kane or dw. But that's kind of rare - especially since you have to have fast reactions to counter those.
  8. I wanna apologize to wonderful people like @swagggmaster: I know I had contact with quite a lot more people than I mentioned. But I wanted to specially mention those that I had a lot of direct contact with. It has nothing to do with who I respect or who I could remember . E.g. we have the same favorite SGM - but I never really had any contact with him outside of public forum posts, so I didn't list him either. Just everyone who has been an active SBT, RCT, Mod for longer than a month, while I was in that particular group, feel mentioned . Oh and of course @staff . I'm not gonna edit that list since those are the people that had a noticeable, direct and personal impact on my HoN-story.
  9. I think the problem of the placement matches is very obvious, and the reason that if I play "serious" in ranking matches, I don't reach Gold!!! You get 15 mmr for a win. Even with 6 wins, you don't even reach 1600 mmr. The only way to win those games is by picking and playing to get streaks instead of wins. Because if you get immortal and loose you still get a lot mmr in one game - I don't recall the number, but it's way above 50. So it's basically just a matter of how lucky you are in your first couple of games where you're placed. If you get ranked against a lot of enemies that either gank or survive everything, you will never get sprees, even if you win easily. If you play against even one squishy target that's bad enough to give you 10+ kills on him alone, and no other enemy is ganking you, you easily reach gold 1 (and you can't reach diamond with placements). So you can be the best Support player in the world, you will never reach better gold ranks in your placements (if you support). I think the suggestion of more games could work, but would have to remove the spree-bonus and rating gain has to be toned down a bit. Just give normal rating × 3 for the first 20 games or something similar.
  10. Manu311

    New CoN Seasons

    Imo War Effort was much more fun in terms of rewards.
  11. Changelog 0.1 - 2020/05/29 Initial Release 0.2 - 2020/05/29 Fixed these bugs: GLIBC_2.28 is required Systemd needs workaround (I know how to fix this in the next version) 1.0 - 2020/06/05 (checksum: d0c2f2225c2f7750a4f733924a142558) Rework of how the image works. Drastically decreased image size (6.2 GB to 45 MB) It is now possible to update HoN via the HoN-updater Additional files have to be downloaded on first start
  12. I finally created an AppImage that works! At least on my laptops. However it still has issues, so it might not work out of the box yet, but you could give it a try:
  13. Greeting fellow Linux-users, since I've seen a couple of Linux people having problems with HoN, I've decided to try to package it. I haven't done that before, so it'll probably have issues which I might or might not be able to fix. Anyways, let me summarize what an AppImage is: Basically it combines all the libraries together with an application so you don't have to manually install the required libraries on your system. It's a distribution-independent Tool that should run almost everywhere - you could even run it on Windows via WSL! Since the image would be really big if it contained the entire client, I have left most of HoNs files out (especially resource-files). This has the side-effect of you having to download basically the entire client via repair-install (which starts automatically until it finds at least some resource-files). Right now there are files missing on the HoN-servers, so repair-install will not succeed! Which means, this image doesn't work on it's own right now. However I've informed FB about it, and they'll probably fix that eventually. For the time being, you have to manually install HoN somewhere and follow a couple of additional steps - and you might want to follow these steps anyways, if you already have HoN downloaded (and don't want to download it again). So here they are: Currently known problems (fixing takes some time since building the image and uploading it takes time): It requires 64bit linux - this won't be fixed So here's the download (< 50 MB): https://manu311.de/Heroes_Of_Newerth-x86_64.AppImage To (normally) run it, you simply have to mark the downloaded file as executable and run it. You will never have to run it as root, so no sudo or su commands required. If you have any issues, please let me know.
  14. Manu311

    New CoN Seasons

    My assumption was, that you argued against my comparison. And you just stated that you can't smurf if you have to physically appear at a place (like for old-school-chess). I guess the assumption was my bad. Also, fun fact: Magnus Carlsen smurfs a lot - he always appears in online tournaments with different nicknames and a bunch of people try to guess who he is.
  15. Manu311

    New CoN Seasons

    So your argument is: "because we can't prevent smurfing in general, we should just make everyone a smurf"?
  16. Manu311

    New CoN Seasons

    The problem with seasons is and always was the huge hit to balance. The entire rating system only has one goal: Make players in a game as equally skilled as possible. While the success might be something else to discuss, whatever success it has, is clearly ruined by resetting everyones stats. HoN is a game where you don't improve by a lot within weeks. Your skill has to gradually increase and so will your rating. To take a look at an older game with a similar skill-development, look at Chess and the ELO-System. Would you suggest just resetting the ELO of everyone every other month? Of course the Elo-System works better since you're playing 1v1 and gaining rating based on the skill-difference (HoN has this too, but it's worse). The introduction of Seasons together with the removal of Balanced Random was the point where I basically stopped playing HoN (retail) and played only SBT and RCT and I'm pretty sure that I'm not the only one who stopped playing because of that. It took probably half a year - maybe an entire year - before I started to play retail again.
  17. Gimme admin-account on retail and I can do that (I also remember that - that was hilarious to watch ) I remember towers being "stunned away" by rampage.
  18. Nothing to be discussed here. All useful information that could be provided has been provided by SGMs already. I'll be closing this thread.
  19. That's strange - I never had that issue once those worked. Maybe your mesa-library is actually broken. It looks like you've pulled it from some ppa, maybe that's not as stable as ubuntu itself. That's my last idea. Maybe I'll go back to trying to figure out how to create Flatpaks or AppImages so everyone can run HoN without library-problems.
  20. Try "glxinfo | grep direct" and see if it says "yes" You can also try to run glxgears and see if it that works.
  21. Could you record that and provide a small youtube-clip of it? That might help recognize what's happening.
  22. Someone summoned me? The reason this fails is indeed it can't create a opengl-window. However the reason isn't a missing library but most likely that you're trying to run it as root. Don't put "sudo" in front. The error lutris printed is probably the one you're going to get then - and it's probably caused by a missing png-library. So some version of libpng I guess. Try out a couple of different ones. Currently I don't have a pc on which HoN is running, so I can't tell you mine.
  23. Calling someone out for something positive is fine . And just to contradict MacroHard a bit - as someone who's been playing without long pauses since beta: I think the troll amount increased - or rather: More non-trolls left than trolls. Or maybe it's just because of the worse working balancing system after Seasons got introduced. However the trolls in my games increased a bunch. From one every 100-200 games (so basically no trolls at all), it's now more like one every 15 games (actually now usually they appear in groups). Not counting people that announce to do something but don't actually do it once or people that just run into or kill your stacks, push your lane or do similar stuff. Since that happens all the time and is probably explained by mad/frustrated people - not trolls. Real trolls however are pretty hard to talk out of it. When groups of two have 20 games of scout + nh each with codex first, you don't simply convince them to not do that.
  24. Somehow the question I read, didn't get answered properly I guess: One thing is probably true: Having a report against someone who's level 1 at 40 min, is probably at least worth a look. So from this perspective, it could make sense to put in an exception. However there has to be a line somewhere - what if he would get level 2? What about level 5? When should it stop? People would probably find out that border eventually leaving the system useless. Also putting the line too high will cause wrongful reports for people simply too bad to get higher levels (or simply supports that - dependant on playstyle - tend to have lower levels). And one other big reason: Tome of the Elements. After 40 minutes, it would probably instantly boost that player to level 10+. But your suggestion was to make it based on APM. Similar problems: Where's the line? 10? 20? 30 is probably too high already. Also it's easy to just spam click for 2 minutes and reach high apms - you can even use a simple autoclicker reaching 4-digit apm for one minute will easily pass every border. So you see, it's not that simple. However the best solution is probably to find a couple of people who believe in the rap-system. If you can contact them after those games and just find a single one who's willing to report at the same time as you, you'll get those reports through and get rap-reputation so you can eventually report on your own! It shouldn't be hard to convince people that someone who's level 1 at 40 mins is avoiding afk .
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