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Manu311

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Manu311 last won the day on June 17

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  1. Thanks for your POV on DotA 2, might make me resist trying it out again it for longer . 3 years ago I tried HotS and did around 10 games with an experienced team, they didn't even notice I have never played it before (and at that point I was already just playing HoN casually and either way "never" above 1700/Dia 3). Casual is probably the right word for the game - in comparison MW is less casual . Trying it out doesn't hurt, it's free after all, at least if you're fine with the few heroes you get (the experienced team all put hundreds of euros into it ....), but it'll probably bore mo
  2. I must have been playing different games then . 60% of MidWars games I play are basically someone hooks or someone fails to keep their distance and gets initiated on, then everyone nukes that guy with everything they have and the enemies try to take advantage of them using all their skills. Short battle and it's back to waiting for someone to make a mistake or get hooked. Around 20% are just filled of defensive waiting inside the tower and nuking with long range which make extremely boring games. And another 20% of games are just extremely one sided. I also find the late game of HoN way
  3. Personally I think I've learned more for my life from HoN (not playing it, but everything around it) for my life as a developer (or rather head of other developers) than I've learned from my actual work places. Not really much in terms of programming, but in terms of decisions and priorities. I guess there is indeed more to learn from losses than from wins . I'm not really someone into role-playing or communicating much during games. But I still agree with your assessment. I would love to have around 5 minutes before every game just to get to know everyone (that is willing to talk).
  4. To loosely quote "someone" before 4.0 patch: "You need to shake things up occasionally so people don't get bored by the same balance all the time. Buffing only a couple of heroes at first more manageable than making every hero viable at the same time. Players will adjust and play different heroes because they are stronger than what they were used to play" (forgive me if that wasn't exactly what he said, but it has been a couple of years and I probably didn't read/remember it objectively, because I thought and still think this was a bad idea)
  5. Where have I heard that before DotA 2 also had a 4.0 patch?
  6. I wish I could accumulate that number for myself . But there are beta-games, sub-accounts, sbt and rct games for me . Just way too much to sum that together (and I don't think I could still access the SBT client ). But overall I'm certainly over 10 000 games myself, basically never concede games early (I think I have an average game time over 30 minutes everywhere (my main has 35 minutes)), adding lobby and queue times, I've certainly played HoN for more than a full year.
  7. There is, but Idk how long it will stay active/maintained: https://discord.gg/F7gQtUm
  8. Which only works on Windows There's a pinned topic:
  9. I believe you should see the reason if you log in at https://rap.heroesofnewerth.com/
  10. It's always more or less the same answer you will get, if you get one here:
  11. Currently the answer to that is: No.
  12. I don't I think creating a server yourself from scratch from the network-traffic you captured is legally "fine". But I assume the actual game-protocol is way harder to reverse-engineer than the trivial stats. Without looking into it, I assume stats and shop-stuff is transferred in a readable format (json, xml, php-serialized stuff) but there is no way the game-state is readable, that'll be binary and pretty hard to reverse-engineer (also you don't have that much time to fetch the required data).
  13. Basically the decision was made in december (or maybe earlier internally) and server providers were given the notice. But I assume they already payed for until june and couldn't terminate them earlier. It would be kinda unfair to let us continue to buy things that would (mostly) only go into the pockets of Garena without a real chance to extend HoNs lifetime. I believe HoNs costs could have been payed by different options (like having those Saudi players pay for them ), but it would just not be worth it for Garena.
  14. Alternatively you can also run wireshark locally while accessing all the data in your client. Iirc some of it is transferred without encryption, so you can just read it that way. Afaik everything is transfered via http, so just use that filter and you should be able to find most things.
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