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Ladonien

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Ladonien last won the day on January 30

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  1. Are there any plans for pre-patch discussion or will that also be delayed/whenever you feel like it?
  2. So, do you think it is ok when for example a gadget is hidden under a ward for example so it is impossible to attack it? or if is put on a slope and it is almost impossible to target it by maybe 1 pixel?
  3. Atm it seems like if you get attacked by a gadget and there is nothing close to you, it wont attack the closest target which is the gadget (Arachna ulti, Pris w, Tremble mound). Question is, if it is possible to ALT+A so it attack the gadget? Sometimes you cannot attack it because there are usually too much stuff on the screen and gadgets are infamously known for being difficult to target sometimes.
  4. So I've been trying to run HoN on my GNU/Linux desktop but it wont start. I have been trying to search it up myself but I have not found any success. Just starting it from after installation, I get this error: ./hon-x86_64: symbol lookup error: /lib/x86_64-linux-gnu/libcairo.so.2: undefined symbol: FT_Get_Var_Design_Coordinates The solution that I've found to this was to delete the libfreetype.so.6 file from the directory. Instead I get this error: warning: The VAD has been replaced by a hack pending a complete rewrite X Error of failed request: BadValue (integer paramet
  5. Additional donation goal could be to bring back LTS for Linux. I think if the new OpenGL pipeline will happen, it will probably be an upgrade for Linux users.
  6. "activate for your next attack". never been a big fan of those and usually prefer to have it as a single target instead:)
  7. Clunky mechanics I think.
  8. So I've subscribed for a few days ago and it has still not shown the sub-forum yet, maybe it is a bug with the technical issue regarding PayPal, probably not since it got charged from my PP account. Hopefully it will be fixed soon!
  9. DirectX 12 you mean? For example in Burning Crusade Classic which is a game that has the option to choose between DirectX 11 and DirectX 12. There is a HUGE difference in performance if you compare those two. I mean, I just mentioned those things with for example multicore option since it was in the first HoN 64 post before it got "archived" and I think there would be more demand for that than for example marketing.
  10. Well I guess you could have two different donation goals like you had when you started with the Donations. I think there would be plenty of interest for some of those improvements to HoN 64. The problem with "marketing" is just that it would be seen as much impactful compared to higher framerates in the client or servers upgrades which increases stability.
  11. Hello! I was wondering if there are any plans to update the donation goals soon regarding development for the 64-bit client? Some examples could be: Add multicore support Improve the OpenGL renderer or upgrade to DirectX 12. Add support for different upscaling methods like DLSS to increase performance. Thanks!
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