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Everything posted by Rage_100

  1. There is already such a thing, it's called Casual mode, on Garena we played mainly it, but when we switched to the European server, Casual mode was not in demand here, because the Europeans showed themselves poorly in it and as a result they played 80-90 % Russians, after a couple of months, Casual was closed, and we had no choice how to play Normal. In Casual mode, money for death was not taken away, and more rewards were given for killing, farming mobs was an overclock for those who do not want to take risks and an additional source of money, and not the main one. Just start Casual and l
  2. What was the problem with closing all the heroes, as it was before, and opening a pool of 30 heroes once a week, making a purchase of characters (who are too lazy to save up silver, they would buy several heroes for gold for a comfortable play with them), this is much more interesting, I have been constantly getting lost in this huge list of characters for the last 2 years and choose only from a limited pool of 10 heroes, which sometimes change. in a game-limited pool, people would take different bundles of characters more often, and I would have to think more about my choice. Since you have
  3. Updating the staff for a lord is good Nerf adrenaline - I expected the character's buff, or the return of the old adrenaline, which I love so much, this adrenaline is not interesting to play, and it is also weak, if it somehow harms you in the game, then you just buy the wrong things, one nullfire blade there is enough in the team to make the game unbearable for him and make him buy a shrunken head, and these are not at all the items that he needs, a bad character. Arachne - I even created a topic where I showed and proved why Arachne needs a nerf, and why I block this character in 100% of g
  4. yeah, these are the ones who take aluna, one of the best carry among magicians, and then you look at them in their inventory, and there is a useless astrolabe
  5. should we expect the removal of the fireworks from the inventory in the patch, it seems to me that it should have been removed immediately after the celebration
  6. I wish I could find out at least some of the changes
  7. she needs to be nerfed and her staff needs to be nerfed, it gives too much here and a decrease in CD and throw range, and spiders and anti-blink
  8. Similar to the Congor Bonus When you receive the staff effect, you will see a window with a choice of a bonus, where you can choose one of two options for the staff effect For example: I just suggested the staff effect for Ophelia, but I don't want other people to lose the taming effect of ancient creeps. Maybe someone likes it more, in general situations are different, and the presence of two branches of development diversifies the game and makes the players to approach this with an even greater degree of responsibility Link to Ophelia's changes: About changing the variant o
  9. Rage_100


    OPHELIA Q NATURE'S WRATH Target an enemy unit to apply a tapering 15 / 20 / 25 / 30% Movement Speed Slow and 15 / 20 / 25 / 30% Damage Amplification to them for 5 seconds. COOLDOWN : 16,14,12,10 W OPHELIA'S JUDGMENT Target a unit to Judge them. If the target is an ally, teleports them back to your team's base after 5.5 / 5 / 4.5 / 4 seconds, instantly teleports units you control. If the target is an enemy, deals 60 / 120 / 180 / 240 Magic Damage. Cannot be used on lane creeps. MANA COST: 75,90,105,120 MANA COST FOR TP : 60 COOLDOWN : 16,14,12,10
  10. Take out the normal mod and make it casual or do something in between
  11. the parasite gives 15 + 85 = 100 lightning give 80 the new bow gives 30 + 70 when used (by the way, I thought it would be an imba item, but it turned out that it was somehow inconvenient, by the way I didn't use it for melee characters, will it give 70 attack speed for 4 hits? bow gives 60 attack speed but this is not 120 or 150 ...
  12. We need a new attack speed item I really liked lightning bolts when they gave 150 attack speed, then you lowered them to 120, now it's generally 80. why it is possible to buy 70 attack power and use them to get 35 attack, but there is no way to buy something sensible for attack speed
  13. Rage_100

    Night Hound

    Night hound Strength gain reduced from 2 to 1.8 Intelligence gain increased from 1.3 to 1.5 Smoke Bomb (Q) Cooldown reduced from 30/25/20/15 to 18/16/14/12 Miss chance reduced from 40/50/60/70% to 35/40/45/50% Slow increased from 25% to 20/25/30/35% Pounce (W) Bonus damage reduced from 30/60/90/120 to 0/25/50/75 damage Jump range reduced from 700 to 550 Cooldown reduced from 20/15/10/5 to 10/8/6/4 Mana cost reduced from 50 to 40 Backstab (E) Backstab agility attack damage reduced from 30/60/90/120 to 25/50/75/100 Invisibility (R) This skill can be u
  14. Well, here are the expected consequences of 62.1% win rate for TB, and the popularity of choosing TB is almost like that of Devourer and Solstice Only Devourer has a 52.6% win rate, while Solstice has a 47.7% win rate in the new patch, I expected this character to be nerfed, and we got his huge buff, in recent years these are the 2 stupidest changes that you have done, humiliation of adrenaline and ap TB Changing the attack range from 350 to 450 is the norm, let it be An increase in running speed? let it be Reducing the CHAIN LIGHTNING rollback from 2 to
  15. firstly, circe's ultimate has only 15 seconds, you can just bide it out, and secondly, no one bothers you to prevent Circe from pressing the ultimate, any stun, winds, you can just leave Circe while she uses the ultimate. as a result, in order to bring your version to life, she will need a master's staff , a restoration stone, and at least a Shrunken head, so that she does not get knocked out of the ultimate
  16. When you use the ultimate and transform into the selected hero and die, your hero drops out with the same health and mana that he had before turning into a hero, and does not die. Likewise with the end of the ultimate, you simply fall out of that copy
  17. Circe TWISTED VISAGE (R) When TWISTED VISAGE expires or dies under the effect of TWISTED VISAGE, you fall out of this illusion (as an Empath), while having the same health and mana pool as before you copied the hero
  18. Ravenor POWER OVERWHELMING (R) Passively converts your Attack Damage to Superior Magic and grants 12 charges when dealing ability damage or autoattack damage to an enemy hero. Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge. Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks. Grant's a bonus 1 Attack Speed per charge. Maximum of 80/120/160 charges, does not work on bosses.
  19. Salomon WISH FOR WEALTH (E) Getting gold for killing a creep, salomon gets 1 charge of Golden fever Each Golden Fever charge gives Salomon 2/3/4/5 running speed and 3/7/11/15 attack speed for 10 seconds, max 4 charges. total 20 running speed and 60 attack speed WISH FOR REVENGE (R) Reduces skill cooldown to 30 seconds (now 40) Salomon passively gains 4 charges while affected by WISH FOR REVENGE
  20. Gladiator Flagellation(E) The gladiator's whip can be activated on the button, strikes in the direction it looks (i.e., a blow without a creep), possibly with a reduced range if you think it's too cool.
  21. I understand that I am writing here off-topic, but you could not do something in the MVP sign, it appears suddenly and accidentally pokes at some n deserving MVP player, for example, you need to poke and then confirm the voice
  22. General positives Increasing experience and money for killing enemies is something that should have been done for a long time! thanks for this. Positive things about changing heroes Kane - the staff for him is definitely a good change, but there are doubts that the reduced bonus attack by 2 times is too strong a nerf, will it turn out that taking damage will turn out to be only a soft bonus, and not a reason for buying a staff King Klout - again a good change, I personally created a topic about adding a staff with a decrease in the cooldown of the ultimate and strengthening the goblins,
  23. Rage_100


    No offense, but when did it stop you? adrenaline was normal, but then it was cut, the winrate dropped, as did the percentage of hero use, when we followed a micro patch, unplanned, I immediately thought that you understood the mistake of his nerf, but no, he was nerfed even more, and now I don’t I see adrenaline at all. for example, Arachne has 357 wins and 464 losses according to statistics, this is a 43.5% win rate (821 games in total) while she has 7.5 kills for 6.7 deaths, which makes her CD 1.12 and adrenaline has only 94 wins for 138 losses, this is a 40.5% win rate (232 games in t
  24. Rage_100


    This is all very pleasant of course, I have seen enough of everything while playing this game for 9 years, but where did you get the idea that there will be one arachne too? attacks, and its removal of debuffs will not go anywhere, you are now justifying too much of a strong character by the fact that you should not fight with her 1 on 1. So you can justify each character, and we will never come to balance like that
  25. Rage_100


    And it seemed to me that I went through in great detail both the list against whom the arachne is opposed, and about each of her skills separately and indicated how and against whom it works. Characters should not be unique, the character should have strengths and weaknesses. if the arachne has a huge slowdown in running speed, it should not reduce the attack speed, when the arachne attacks the behe with a low attack speed, they should not be slowed down even more, the character should have a choice, either run or kill the spider, in reality 80% slowdown and 40% slowdown of the web will no
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