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  1. that's all, adrenaline has become generally not a playable character, its maximum is to "pull opponents to the mines" and play only with an engineer. I closed the ult 5 characters, hit with the 1st skill, hit all five characters, the CD left 2 seconds, that is, for the ult I can use the skill 2 times, which now also gives fewer bonuses, and the MP costs are higher ... was a normal character with charges, a dodger, killed the character. now it seems to have been corrected to more or less normal, killed again, why? you have an imbalanced arachne, calamity, cut them, why touch the already
  2. Bring back the old adrenaline. I did not understand at all when they started to nerf him, then smooth out the nerfs a little, then they altered and made a generally bad character, then they made him a strong man and he gained strength a little, now you are balancing something again. the character was originally an excellent, dynamic game, a ganker who opposes thin characters and very fat characters, has access to carry, balanced, a battery was bought against him on the lane, later he was countered by nullfire blade, shrunken head and other restraint items.
  3. Rage_100

    Spell Sunder

    Spell Sunder, I propose to remake this item as soon as it appeared in the game, I can’t watch a normal salomon in the game, I myself haven’t played a salomon, but now I don’t see any reason to take it, not only does the item remove health regeneration, so it also deals damage from maximum health, and when playing with a tank, I feel that my physical and magic armor, along with HP regen, is neutralized when the hero has Spell Sunder, no matter how strong it is, and whatever HP regen I have , I take huge damage from the item for 2600, which in turn gives the owner Health and a large increase in
  4. I suggest changing it to SOTM. remove the one that is now and do: 1) his ultimate now has a static radius of 650, I propose with SOTM to make this radius directly dependent on the attack range +25. That is, when buying a Wingbow, the attack range of EW will become 725, and the range of the ultimate will become 750. 2) In addition, SOTM would passively give +25/50/75 attack range, depending on the level of the ultimate. So with wingbow, SOTM and level 3 ultimate, EW will have 800 attack range and 825 ultimate range. This allowed EW to find the enemy at night faster than she colli
  5. why should I waste 30 minutes, try, farm, etc, if some discouraged teammates like you decide to give up. Login to the game? fight to the end!
  6. Rage_100

    Moira[ [4.8.6]

    You talking about useless W? + Destroy Mana of a hero equal or more than 5 sec.? no, only 2.5 sec + Scale with Intelligence in late game, can deal more than 400 magic damage? 3.5xtarget int, if u have 100 int = 350 magic dmg... 100 int = late magic, 350 magic dmg in late for 1 hero? useless, Pyro have stun with 200 magic dmg and 2.5 sec stun, AOE stun and dmg!. since 7 level pyro 7 level ~7-10min of game? yes? no? + can safely cast without worry about your life with her Illusion? 1 time = 80sec.... 80!!!
  7. Rage_100

    Moira[ [4.8.6]

    Moira she has 19 strength, because she is a dodger, and there are only 43 of them, then 28 characters have less than 19 strength and 8 characters like moira. she is on the 8-15th place in strength out of 43 (on average 11.5th place, not bad) But her strength gain is 1.8, and below 1.8 for dodgers, only 8 characters have a strength gain of less than 1.8 and 6 characters including moira have an increase of 1.8, that is, moira is included in, that is, she is in 30-35 place out of 43 in strength gain. (average 33.5 place) Starting agility 21, 12 characters are worse than moira, 5 as mo
  8. Excuse me please, but NN is much stronger, and he is constantly being upset. Nx has too big a cloud, which does not show the real boundaries, you think to come up and give a camp, but in the end you are touched by a cloud ... you need to do something about it, it is dimensionless. the second skill is normal, strong, but normal, peculiar to the character's idea. The 3rd skill should be returned to 100% of dexterity, not 120, this is too much, besides, this character greatly increases his strength with the TwinBlade item, which not only slows down the enemy in a cloud, where silence and alre
  9. Rage_100

    Moira[ [4.8.6]

    The point is not in the range of the battle, not in the expenditure of mana, the point is that by choosing moira, you doom yourself to 2 skills in every second battle. there should not be more than 1 skill with a high CD, because of this you run with 2 close skills as a dodger who has dominant intelligence and intelligence items. Although now I thought ... why the third skill would not give some kind of passive increase, for example 5/10/15/20 running speed. After all, when the third skill is on CD, you lose your mobility, and yes, you have to run at 290 speed, and at 310 speed you will
  10. Scout When the scout puts his ward, I can see it, is this by design? Why does the immovable character put an invisible ward and for 0.5 seconds I see him, I just walk up and take off, it seems to me not logical and unnecessary. Geomanser When I played it, I, being in invisibility, did not feel any inconvenience. However, I recently played against Geomanser and noticed such a thing, being in invisibility, he sometimes comes out of it just like that for a split second, no, we did not have a ward, he did not stand close to any character, he just seemed to would get out of invisibility for 0
  11. Good day I suggest adding a staff effect for the gladiator You may think that it is similar to the already existing effect of the scout and hammerstorm, but I offer 3 slightly different options. Option 1) You put your Pitfall and if he reaches the target, your character appears next to the target from the side from which you looked at the target when placing Pitfall, regardless of whether your whip is on cooldown, hit the target under the influence of Pitfall with the whip, then return back to where you gave Pitfall. Option 2) You put your Pitfall and if it reaches the target, y
  12. and I just want to complain, all the awards are like awards, and the number of smackdowns in general is out of place, there is the best in damage to heroes or buildings, this is something good for the team, the amount of how many people threw taunt is not on which doesn’t influence in any way, no one does it, some individual goes out and throws taunt 1 time for the game, as a result, as he is the only one who does such stupidity, he crowds out people with the greatest help and stands for voting, for which ? instead of this award it would be better to introduce "set the most wards." plus char
  13. Those people who remove their gold and leave the match need to be punished, you can not punish people who just left the match. Just recently, I went into the game, and I started to lag, the ping with the server was high, as usual I pressed Ctrl + F8 and entered "reconnect", but the game did not load, it only showed an error that the response time from the server was exceeded and after all it took only 5 seconds, when I tried again, I got a message that I was not on the list of players in the match. I played with a friend and he immediately wrote to me that I immediately left the game, and my m
  14. When you lose a player in the first 10 minutes, it becomes easier for you to play than opponents with 5 players, and the sooner you become 4, the more benefit you will get. Another thing is when a player leaves after 10 minutes, especially at 40 minutes, the later the player leaves, the more disappointments. Because when you lose a player, you start to get 25% more experience and gold! there is nothing at the beginning, so such an increase almost guarantees you dominance in level, as well as a good increase in gold. If someone leaves at the very beginning of the game, you receive, in addit
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