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Sorais last won the day on July 2 2021

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  1. It's been weeks, no sign of the patch on Garena.
  2. This appears to have been fixed.
  3. Per title. He's already capable of initiating (with a considerable amount of damage too) from stealth; if he's able to jump after taking damage then it doubles as a powerful escape mechanism when he's spotted jumping. Goldenveil is still countered by Arcane Bomb, but it is a fairly pricey item to farm when its only application is to counter one enemy hero. Notably Tempest/Pestilence are already unable to jump when they take hero damage. Pearl can, but the range is pretty short so it's not really an escape.
  4. There's a new way to DOS and you don't even have to start the game - you can time out everyone in the picking lobby. A small box shows up that says "packet loss, you can wait or reconnect" and this is what the Ctrl + F8 log looks like. It's quickly getting to the point of why even bother logging on.
  5. Only works on uncoordinated teams and/or Artillery players who itemize poorly. Good players defend their carry, and Pharaoh is pretty squishy (outside of his primary attribute he has no innate tankiness). Artilleries that get Geo, or even worse Tablet (costs less than 2k gold) are very hard to solo kill with Pharaoh, maybe even impossible.
  6. Here's a more detailed response to your post: - Flux does not have "insane semi-carry potential". Lots of heroes outscale him. Think about it - what does he actually have that lets him carry, his W? That's not even comparable to the likes of Aluna's Q and E. He does need massive AoE teammates to excel because if your entire team is single-target heroes like Arachna and Predator, you can't capitalize on opponents being all clumped up. Finally his nuke is not especially strong, especially without his ultimate. (Please don't tell me you would really rather have his nuke than, e.g., Torturer
  7. Since we don't have glaring imbalances right now (lots of underpowered heroes/items, but nothing really overpowered), improve matchmaking and/or the gameplay experience: - Don't let matchmaking put you in the same team as someone you ignored or banlisted - Make smurfs play against other smurfs - Shorten queue times for players at the top of the MMR range - Make it so that people who don't concede actually play and are not, e.g., AFKing in some corner of the map or hiding in the base and never getting off high ground| - Find some creative way to make people not pick all-carry lineu
  8. Aluna in MW is not a support: - She can't heal - She doesn't have any skills that actually support teammates, unless you call a 0-damage stun "support". - But she does have skills that boost her autoattack damage - Her damage output outside of her autoattacks is fairly weak That doesn't mean you can't play her as a support. She is largely flexible when it comes to items, there is nothing she especially needs (unlike, say, PK on Moraxus or Resto on Thunderbringer). If you're in a team with Rhapsody/Nymphora etc and they aren't getting Astrolabe, you absolutely can and possibly s
  9. That might be why, since I'm currently in the 1900-2000 bracket.
  10. See video. No idea what happened. Garena match ID: 648181370
  11. Make it so it can only target heroes (because who uses it on creeps anyway ...). The key difference in practice would be so you can reliably Sand Scepter Deadlift when he charges at you with his summons out.
  12. How about making it so that stats reset can set your MMR to any number from 1500 to the current MMR? This makes it so that you can drop rating (to find games faster), but not go all the way to 1500 where the games might not be enjoyable. Of course, implementing a cap on MMR would be even better.
  13. Apparently the servers are down and have been down for several hours; everyone I know is playing public games.
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