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Stormeren last won the day on August 21 2020

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  1. This could be related to some regional restrictions due to fraud issues.
  2. Yes (answer still hasn't changed) I've been reading (and remembering most of) all of the posts under this topic. The overall concept of him being a carry seems to be the issue that most people have with him, so I'll propose a few changes in this post. General Main attribute changed to Strength (numbers should be changed). Hero is now Hellbourne. Mana Combustion [Q] The ability increases its damage potential throughout the game and seems rather weak (damage wise) during the laning stages. If we want Magebane to transition into more of a "bane to mages", th
  3. Hello PwrOberon, RAP does work as far as I can tell, and I won't go into details here as it's not something where I have anything to say. I want you to know that there's a very large difference in the volunteer role of a Forum Moderator (Mod) and Game Master (GM): A Forum Moderator of the Heroes of Newerth forums handles these forums, and not the game nor Reddit. If a Forum Moderator does something out of line, then you can contact a Global Moderator. A Game Master handles tickets from RAP and that is it. You should not consult a regular Game Master when you w
  4. Yes. I have posted these on Discord, so here goes again: How about changing his BAT when levelling up Master of the Mantra (E) to something like 1.7 (lvl 0), 1,65 (lvl 1), 1.6 (lvl 2), 1.55 (lvl 3), 1.5 (lvl 4)? It was changed from 1.45 to 1.7 in patch 4.5.5. Another idea for Magebane could be that he can steal 50 / 100 / 150 / 200 mana from an enemy hero by using his Master of the Mantra [E] and reduce the vision radius of that target to 500 for 1 / 1.5 / 2 / 2.5 seconds. The target's abilities will cost 25% more mana for the duration. 25 / 50 / 75 / 100 Mana Cost (basically,
  5. This is what I could find: https://hon.gamepedia.com/Version_3.8.6#Hero_Mastery_System https://hon.gamepedia.com/Version_3.9.11#Hero_Mastery_System https://hon.gamepedia.com/Version_4.1.0#Hero_Mastery
  6. I recommend that you take this discussion over to the SEA General Discussion (as linked above). I have locked this topic.
  7. Hello @marine___, There's an identical topic just below yours. Basically, you'll have to contact Customer Support regarding this issue. You can follow this link and create a ticket: https://support.heroesofnewerth.com/new-ticket
  8. Engi staff - New D sub ability: Panic Mode: Engineer uses all abilities on target location. The ability gets the targeting vector from Steam Turret, and the ability looks just like a regular The Keg when used. It also spawns four Spider Mines and the Energy Field at the location - ultimately decimating enemies hit.
  9. Just emptying my mind here before bedtime. Thoughts on making it possible to pick the same heroes on both teams? Only bans will remove the possibility of playing a certain hero on either team. This could follow the suggestion of giving players more bans. Also, how about giving both teams the ability to vote for a ban on either columns or rows of heroes. If both sides have given their votes to the same row/column, then those heroes are banned. if none of them matches, then no additional heroes will be banned.
  10. I doubt you will see any major graphical updates unless some big companies or persons want to sponsor that part. It's extremely hard to update some parts of the graphics without changing other aspects. In short, the 64-bit upgrade will increase FPS and load times. It might also resolve some of the FPS drops that a few people report (that's pure speculation from my PoV). The R&D donation goal will also cover server stability and quality upgrades. Personally, I'd like to see some content rotations and/or goals. Just like we had with The War Effort and Codex in the past.
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