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Stormeren last won the day on August 21

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  1. Hello PwrOberon, RAP does work as far as I can tell, and I won't go into details here as it's not something where I have anything to say. I want you to know that there's a very large difference in the volunteer role of a Forum Moderator (Mod) and Game Master (GM): A Forum Moderator of the Heroes of Newerth forums handles these forums, and not the game nor Reddit. If a Forum Moderator does something out of line, then you can contact a Global Moderator. A Game Master handles tickets from RAP and that is it. You should not consult a regular Game Master when you want a second opinion on a decision. If you want someone to look into a ticket/decision, then you can contact a Senior Game Master. The above is just a summary of what you should know about the roles to get a general picture. People with the role of either Global Moderator or Senior Game Master can be found here: https://forums.heroesofnewerth.com/index.php?/staff/ I am locking this thread now, as the forum rules clearly state that you should not discuss disciplinary actions:
  2. Yes. I have posted these on Discord, so here goes again: How about changing his BAT when levelling up Master of the Mantra (E) to something like 1.7 (lvl 0), 1,65 (lvl 1), 1.6 (lvl 2), 1.55 (lvl 3), 1.5 (lvl 4)? It was changed from 1.45 to 1.7 in patch 4.5.5. Another idea for Magebane could be that he can steal 50 / 100 / 150 / 200 mana from an enemy hero by using his Master of the Mantra [E] and reduce the vision radius of that target to 500 for 1 / 1.5 / 2 / 2.5 seconds. The target's abilities will cost 25% more mana for the duration. 25 / 50 / 75 / 100 Mana Cost (basically, giving Magebane up to 25 / 50 / 75 / 100 mana back) 20 / 17 / 14 / 11 seconds Cooldown 400 / 500 / 600 / 700 Cast Range Notes: The ability will let Magebane zone out heroes that rely heavily on their mana pool and are away from their allies. The suggestion includes the passive Magic Armor from the current ability. Optionally, he could get a ministun on the ability. It should not unlink shared vision with allies (TDL has that as an unique attribute on her Cover of Darkness [R]). For staff suggestions, I'd really like to see one of the following: Mana Combustion [Q]: Now deals damage equal to 100% of the Mana burnt (up from 60%) Flash [W]: Passively grants Magebane 20 / 35 / 50 / 65 extra Movement Speed (from 315 to 335 / 350 / 365 / 380). Master of the Mantra [E]: Grants a 600 radius aura that increases Magic Armor of allied units by 2.5 / 4 / 5.5 / 7 (will grant Magebane 6.5 / 12 / 17.5 / 23 Magic Armor, up from 4 / 8 / 12 / 16) Mana Rift [R]: The ability now calculates missing mana from enemy heroes within 600 range of target enemy hero and deals that as 100/130/160% Magic Damage to it (I personally just dislike the current Staff upgrade, so this one could be a great twist).
  3. This is what I could find: https://hon.gamepedia.com/Version_3.8.6#Hero_Mastery_System https://hon.gamepedia.com/Version_3.9.11#Hero_Mastery_System https://hon.gamepedia.com/Version_4.1.0#Hero_Mastery
  4. I recommend that you take this discussion over to the SEA General Discussion (as linked above). I have locked this topic.
  5. Hello @marine___, There's an identical topic just below yours. Basically, you'll have to contact Customer Support regarding this issue. You can follow this link and create a ticket: https://support.heroesofnewerth.com/new-ticket
  6. Engi staff - New D sub ability: Panic Mode: Engineer uses all abilities on target location. The ability gets the targeting vector from Steam Turret, and the ability looks just like a regular The Keg when used. It also spawns four Spider Mines and the Energy Field at the location - ultimately decimating enemies hit.
  7. Just emptying my mind here before bedtime. Thoughts on making it possible to pick the same heroes on both teams? Only bans will remove the possibility of playing a certain hero on either team. This could follow the suggestion of giving players more bans. Also, how about giving both teams the ability to vote for a ban on either columns or rows of heroes. If both sides have given their votes to the same row/column, then those heroes are banned. if none of them matches, then no additional heroes will be banned.
  8. I doubt you will see any major graphical updates unless some big companies or persons want to sponsor that part. It's extremely hard to update some parts of the graphics without changing other aspects. In short, the 64-bit upgrade will increase FPS and load times. It might also resolve some of the FPS drops that a few people report (that's pure speculation from my PoV). The R&D donation goal will also cover server stability and quality upgrades. Personally, I'd like to see some content rotations and/or goals. Just like we had with The War Effort and Codex in the past.
  9. Not a bad idea to have a donation goal for Staff effects on all heroes.
  10. I remember MSI crushing everyone in the early days of HoN tournaments I remember MoonMeander entertaining a lot of people almost every day on stream I remember Honcast and all of the awesome casters (shoutout to BreakyCPK) I remember Tralfamadore running into every Tempest ultimate during tournaments I remember Trixi and his dominating Slither plays I remember the Legionnaire Charge bug (and the pain that followed with it) I remember the Gemini stats boost bug (also lots of pain) I remember AngryTestie and his ways of entertaining people while dominating public games on stream I remember buying the Early Access heroes (and the avatars) when that was a thing I remember Smyger's HoN Digest and Scumbag Network I remember the songs from Kattenmatte and Nerdboy715
  11. Everything is awesome. Everything is cool when you're part of a team
  12. Hey I`Afk, I’m sure that support can help you out - Create a ticket here: http://support.heroesofnewerth.com
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