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doctornik

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doctornik last won the day on June 7

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  1. maybe im wrong on this but isnt shift tabbing a solution to this problem? besides what ozilla said or just manually rolling selection box over the mine flying ?
  2. really well said, i agree with your thoughts and worries. and the arguments you brought on the table.
  3. i can confirm this bug happening. But never remembered or got disturbed enough by it to mention in on the forums.When it happens, I just press again the direct pathing button once and its like it gets untoggled.
  4. i have a feeling that Dr is strong atm, judging solely from watching him at twich. Didn't experience him yet in a game ?
  5. ->i dont think Draconis benefits from the jungle changes. Strong aspect of the hero was taking triple stack of ancients pretty early. So in my mind he is out of the equation. Regarding Solstice i have already stated in the past that i cant agree with the general kit the hero has( all around abilities , stun, fear, lifesteal, invisible,slow, mov.speed buff/ attack speed buff ) + the fact he is a jungler. Lots of people argue that he aint so strong, statement i can agree with also,coz obv its actually situational how effective he can be. Some factors behind his effectiveness are for exa
  6. I like this one tbh.
  7. Regarding the rest of the patch notes: -Thumbs up for the avatar ( feels good to offer something like this) - Thumbs up for the new items.( in paper look nice) - Mk staff: Maybe it could be a nice change. And maybe we could see more pickups of Staff on him/ upgrades - Tundra staff: That seems fun , we will see.Tundras core items though will never change due to the unique role of this hero. So i cant tell without giving it some time. - Hag : That was indeed my suggestion before the nerf, to go from 40s to 60s. 70 seemed to much, and made other items more worth to get than staff. I b
  8. I agree with what you wrote. But thats just an extra reason why jungle was not viable in the meta. I never said that the reason i wrote was the only reason. What u wrote is also true. I dont think ur reason is higher in rank regarding my reason.i believe both have equal importance. As in high tmm what i always see are jungle farmers , even by good players still playing,rather jungle gankers. So even good players do not work in favor of their short lane. Meaning the jungle meta change is not only on players individually but design aspect also. Hence the 2-1-2 laning system has many things
  9. Well I cant say that i agree in the pros/cons sections about the junglers. the meta was 2-1-2. So junglers were underperforming in general. I cant remember a game i played and i didnt have a guy begging for our teammate to not pick jungle. So i never considered a jungler to be an advantage ever in any game I played. Maybe the only jungler that could gank early on and consider it as an advantage while playing on the short lane was solstice, but he had to follow the unsafe rotation to do so( never played with many solstices that followed this rotation). Also one of the most popular ganker
  10. Im super confused, wasnt already super easy to pull the camps-> advantage unsafe lane. And also wasnt the man up lanes dominating already the meta by destroying safe lanes. How does this change improves the CoL of the game in general? (more specifically the easy lane game experience ) .... So basically im supposed to ward as a safe lane support the camp now , coz else my lane will be messed up. So actually the new safe lane is the long lane? am i getting this right?
  11. Can we get already the patch notes ?
  12. if you read the description it says: poison ;And acts as one. ` removes 6 health per second`.
  13. yes thats how the skill works. either u hit a 100% stun with reduced range, or u risk it to hit more range with a not 100% guarantee stun. Also i dont see any relevance of nitros push back with witch slayer stun mechanics. Actually i dont know what is the argument behind that ??
  14. All this time in my head,I thought the answer to this was pretty obvious. To require some skill to hit the maximum stun. I dont understand. Its a MoBa game, not SIMS. Even if it was going be an increase in the projectile speed to guarantee a 100% max range stun, whats the point behind this? I dont agree with the softness being implemented throughout the last 3-4 years. MoBas are supposed to be games were u need to utilize mechanical skills and mental skills , to succeed. HoN was supposed to have a hardcore aspect . That was the attractive part. Personally atm i cant enjoy HoN as i used to
  15. I actually did say i would like to see this implemented in the game. My argument is that is not shared to every hon player. Hence its not fair. Forums and reddit are the vast minority of hon player database. Game declared officially that is being stopped developed. Main site pops an error: do not proceed is not safe . You cant ask people that left in hon to check these sites . If this is going to be fair it should be announced somehow in the game. So everyone gets the same advantages and being able to access this stuff. From the moment someone is using it, and obv the other person aga
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