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  1. Have you tried to see if any changes to a hero worked? Sometimes you have to remake the practice game for anything to work. Make sure you use host_dynamicResReload true
  2. Very minor issue: Pick Apex, level up E, read the description of the status that you gain while the skill is active. Do this for every level of this skill. The description will note that Apex gains 1% more life regen per second higher than is listed in the skill's description (4%/5%/6%/7% as opposed to the intended 3%/4%/5%/6%) at every level (as well as in the skill's script: evaluate a="source_maxhealth" b="0.03,0.04,0.05,0.06" op="mult").
  3. Warchief W 2: Electric Boogaloo I've been trying this out after reading about this bug in Discord and I think I figured it out, it's not a 100% consistent because I think you have to be (nearly?) frame perfect with it. Presumably this happens slightly more often with a higher latency, but it is not required and works in practice mode. If you issue a command to Warchief in the frame(s) after his skill clears his order queue (and before you gain control over his spirit?), Warchief will attempt to complete this action. It does not work if you do it while/too quickly after pressing W, as
  4. The Kyugo alt avatar for Rally has no impact sound on his ultimate when he is affected by Staff of the Master. Replication steps: No mods, happens on both x86 & x64, select Kyugo Rally (I spawned all Rally alts in practice mode), try ultimate before and after getting Staff of the Master. I wonder if there was supposed to be a different sound gained after getting the Staff of the Master boost?
  5. In the case of Pearl, I think the new model tried to make her look more mature and sexy, which doesn't fit the initial image she had where she was more cutesy and vulnerable(?) looking. I think that also made her feel like she had a bit more character to her, it felt like she was really brave and now she just feels more generic and not as excited.
  6. Hey EU, I've been learning a lot thanks to your work here. I've been having some fun with changing how Magebane's Mana Combustion is calculated and learning why certain things aren't good ideas. I've reached the point where I can no longer find the information that I want by looking at other heroes' skills anymore, and I was wondering where I could find a list of valid variables and parameters(?). For example: I would like to build variables based on a target's: Starting base INT INT gain per level Current hero level If some of these do not exist I could calculate so
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