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Hubaris

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Posts posted by Hubaris

  1. On 11/14/2021 at 12:19 AM, ElementUser said:

    Generally speaking, I like the direction. 

     

    Still not sure what to do with Q exactly, though... It has a high risk for not so much reward, and the 0 mana & the high health cost characteristic limit it in a unique way right now. 

    Honestly Meteor just needs some stun scaling and that's it. The spell already scales based on targets hit (healing) and running into it.

    With the advent of Dreamcatcher / Sacrificial Stone, Meteor becomes a terrifying spell when positioned right.

  2. 3 hours ago, hegelsohn said:

    Also the damage is decent. If your carry has 300 damage per hit you have 200 extra just from those illusions. I usually pick it up almost every time I play an agility carry - especially on ranged it's great. Depends on the matchup of course but I personally can understand why it was nerfed.

    Illusions only inherit Base Damage (damage from their primary attribute and from their base 30-40 from Level 0). 

  3. The Killer Kraken (Orca) skin seems to be using the standard "Release the Kraken" sound effect on his R.

    Replication steps: Get (Killer) Kraken to 6/11/16. Not much else to report. No Staff, nothing special.

  4. Item is great. It's not an always pick, but it's a great pick on some heroes.

    A lot of heroes have healing and have a need for Stats. The heroes you listed are a super narrow use of the item. Looking at someone like Dampeer, he has a ton of self healing, requires all three stats to really function, burst healing/mana, and could use the death cooldown to effectively get back in the game to regain Essence. There is one item that grants all of this and it is Sacrificial Stone.

    The item is more than just a supportive item, and I think your view of the item blinds you to how good it is.

  5. So from what I recall, to gain assists one of the following must be true:

    • You must have a Debuff (Red) on an enemy.
    • You must have Stunned the enemy.
    • You must have dealt 10% of their maximum life or more in damage.

    Additionally, some auras grant Assists despite not affecting enemies:

    • Nome's Wisdom, Ring of the Teacher, Lex Tallionis, Abyssal seem to grant it
    • Astrolabe seems to grant it

    Some global abilities (such as Rampage Stampede Q) grant it as well (try Brass Knuckles on him for Global Assist hilarity).

    All of these must be within 20 seconds of the hero dying.

    You should note though that many States (Blue) don't grant assists inherently, but can grant Assists if they deal enough damage, are tagged to, or Stun/Disable.

  6. Right now if you have a way to keep people clumped in it (Bramble Ultimate, Tempest Ultimate, Pharaoh Wall, etc), the damage is pretty good. 

    I think making it more standalone in terms of power feels a little braindead from my quick glance at it.

  7. Quote

     

    Blood Hunter SotM:

    Hemorrhage applies Blood Crazy (Q) to all target affected with it.

     

    Straightforward. There is still no item that grants an AoE Silence effect so there is no issue with item redundancy here. I think it would be a pretty good reward for a subpar item, as hitting 2-3 people with an extra Silence could prove to be very dangerous. Even though Blood Hunter can't increase the durations by attacking (as he can only hit one at a time) it would also help to trigger Feast as they will have Blood Crazy on them, giving him a little more survivability as well.

  8. As per the title, Corrupted Disciple's Conduit (W) stays on Amun-Ra even after he resurrects with Pyroclasmic Rebirth (R). Replication steps are easy.

    1. Cast Corrupted Conduit on an Amun-Ra with Pyroclasmic Rebirth skilled.
    2. Kill Amun-Ra
    3. Returns with the state still attached to him.

    This behaviour doesn't seem to happen with Respawn (using Test++) and Deadlift Ultimate. Can't seem to check with Buyback outside of an actual game, but I would assume it behaves the same way as the Respawn Feature judging by the sound and graphical effects.

  9. 20 minutes ago, HyperXewl said:

    I am *not* here to egg on the idea of doing this but I'll throw this out there, the engine is very capable of 10vs10 atm with some backend changes, but from a gameplay perspective, its more like a funny side game.

    If I have spare time, I might sneak in this functionality one day for a laugh so people can try it in public games, and I MEAN MAYBE!

    Also, please don't spam tag staff.

    I demand updates to Strikers of Newerth!

    So many cool new characters that can be turned into footballers. 

  10. Mag is a hero who is always relevant at any stage of the game and is easily one of those heroes that if you're good at, can solo climb any of the lower brackets.

    I can see the Staff effect needing a rework though, such as maybe allowing Volcanic Touch to trigger off of Spells (with SotM).

    I see no reason to fix what isn't broken.

  11. 10 hours ago, Manu311 said:

    Maybe there are "workarounds" like changing it so that can be use on others and only lower leveled heroes can buy it. That way you could still use it in competitive plays, just loose a little QOL.

    This workaround makes it really bad. Currently one of the benefits of Tome is that one of your higher GPM/XPM heroes can help someone who is struggling.

  12. I knew something has been going on with Shadow Walk (E) but I finally have a replay, I've been under it's effects multiple times but have still been targeted by single target effects.

    image-2021-02-09-233855.png

    Match ID: 160901552

    Replay Time: Around 13:05 (Replay time, not Ingame)

    Fayde gets hooked by Devourer, activates Shadow Walk immediately after the hook as it has 0 cast point and 0 cast time, but still gets Ulted by Devo.

    I tried to replicate it in Practice with Queued commands but I have been unable to. This has happened a bunch of times with single target abilities and Shadow Walk, but I don't seem to know why it works that way. If I figure out more replication steps I'll post them but I know for a fact this has happened to me way more than once. I'm wondering if a Disjoint Call or a Fractional Invuln frame like Geos would help.

  13. Let's rock and roll with Adrenaline. I've suffered enough testing that previous design, time to reap the rewards.

    Just so it isn't lost on Discord, can we please let Adrenaline cast his W outside of maximum range to move the maximum distance like Portal Key? When you have a fraction of a second to PK in, attack, turn around, if you miss that pull because you clicked slightly out of range it feels absolutely horrible.

    • Like 2
  14. Mad Mage conceptually is fine, the problem with the item is that it's straddling two worlds, being an expensive endgame item and an early game item and because of that it kind of falls flat on both accounts.

    I would say either it needs to drop to about 2500 gold (keep the -3 Magic Armor aura and the active) or be increased to a higher cost in the 4k range (and then have it's active and aura buffed accordingly).

    As it stands, I think the item just needs a clearer direction. It competes with Frostfield Plate and Spellshards right now, though being able to amplify your allies' damage is good. The active is good but not particularly interesting when you think that you could get a Void + a Nome's or Astro for almost the same cost.

  15. I never had the chance to play Ichor when he transferred stuns but it sounds like a blast and a shot the hero needs to make them viable otherwise.

    I find that one of the major issues with Ichor is that when I use Q on people, expecting my allies to heal off of it, they hardly know that's the target to hit in a giant melee. Not as much a balance thing but a QoL fix is that the marked target needs some kind of indicator that they should be smacked; it's really hard to tell as a non-Ichor player that the person you're hitting is the reason for the heals also.

    Bloodrush, while strong, only synergizes with Q and despite being a strong AoE Buff/Debuff kind of feels like a random addition to the kit. It's fine but never makes me super excited.

    I just don't know where to draft him and where to lane him, a lot of what he can do other heroes can do better and it's not like he has the attack range to really bully people like some other defensive heroes.

    I feel the hero could use a couple of touch ups, but he's pretty close to being usable. 

  16. Is this a sockpuppet or something?

    This is just a straight up copied and pasted post of mine, minus any of the possible changes to E. Though it should be noted that his Win Rate has skewed closer to 50% since then; though my opinion on E stands.

    Low-effort.

  17. 22 minutes ago, sirlegge said:

    Hi!

     

    Ive bought custom icons for many years ago, but ingame it just looks like this: https://i.imgur.com/7lXV01n.png

     

    Is there anyone that can help me out with this?

     

    SirLegge is my account, 

    Thanks in advance!

    This is for reporting bugs but a quick question, are you using the 64 bit or 32 bit HoN Client?

    You need some replication steps, so maybe that could help figure out what's going on.

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