Jump to content


Verified members
  • Content Count

  • Joined

  • Last visited

  • Days Won


RedBear last won the day on June 10

RedBear had the most liked content!

Community Reputation

35 Excellent


About RedBear

  • Birthday 03/29/1982

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Actually, there is no need to use third party scripts. You can simply export the imported model, then reimport it and apply animation. PS: Due to lack of programming skills and knowledge of Blender I still could not figure out what the problem is.
  2. Blazer is a character from Strife (a multiplayer online battle arena video game developed by S2 Games). Same as Aemon and Rip:
  3. Yes, that's what I was talking about. Blazer holds her weapon in her left hand, but attack and projectile effects appear on the right side because Sapphire is holding her weapon in her right hand. It is a pity that this option cannot be unlocked. R.I.P. Balzer mod. This mod is far from complete, to be honest. I had planned to do a lot more things. There is no problem with attack offset and attack effect because the video is from the test game where changing the attackoffset parameter works. In a non-test game, it looks a lot worse.
  4. You better ask the devs to unlock the attackoffset option (remove server side control), then I will find the time to finish my mod.
  5. The updated script will be publicly posted when it is successfully completed (if at all will be completed).
  6. This is Theli's K2 Model/Animation Import-Export script I am trying to upgrade to multiversion.
  7. Eh, I still can't get my hands on to finish updating the script to the multi-version, which should work on Blender below 2.80 and Blender 2.80 and above.
  8. Editing hero.entity file looks correct. At least for now. However, I still don't understand why you are copying the following 2 files: <copyfile name="heroes\hammerstorm\model.mdf" overwrite="yes" /> <copyfile name="heroes\hammerstorm\preview.mdf" overwrite="yes" /> These files are not used because you changed the paths to them in the hero.entity file: <find><![CDATA[model="model.mdf"]]></find> <replace><![CDATA[model="alt3/model.mdf"]]></replace> <find><![CDATA[previewmodel="pre
  9. I downloaded your honmod twice, but I still get honmod in where you copy the entire .entity files, and don't edit it. You can copy any files (.effect, .mdl, .ogg, .tga, etc.), but the .entity files need to be edited. The search here goes from top to bottom of the file. The search starts from line 1, if the search condition is not satisfied, then the search continues in line 2, and so on until the search condition is satisfied. The next search starts from the place of the last search. In this case, the last search was <find><![CDATA[model="pog_skin/model.mdf"]]><
  10. I see, this is what I was afraid of. This is a fake honmod which differs from s2z mod only by its extension. The survivability of such a honmod is exactly the same as that of the parent s2z mod. In true honmod changes in .entity file are made by editing the desired lines, rather than copying the entire file. This increases the survivability of such a honmod exponentially. I recommend downloading my honmod for the Hammerstorm (link in my previous posts) to analyze it.
  11. Hi Fox`Tail. Can you post an example of a honmod created by your program? I would like to check something.
  12. Sorry, but I don't have the psychic ability to figure out what you did wrong. I need your mod file so I can try to help you. I recently had to work with a mod (resources_Hammerstorm.s2z) made by your program, and I would like to say a few words about it: 1. Your program leaves too many junk files that exponentially increase the likelihood of errors and game crashes. On the left is a mod made by me (https://www.dropbox.com/s/kdc8y7bqz01n473/locksmasher.honmod?dl=0). On the right is the mod made by your program with many junk files. 2. Your program has incorr
  13. Even though your question is off-topic, here is a link to the topic in which I shared an add-on for Blender 2.6x (Blender 2.8+ is not supported): https://www.reddit.com/r/HeroesofNewerth/comments/mfkd6q/updated_tools_to_export_models/gstkch1/?context=3 Next time, please ask questions in the relevant topics.
  14. This is not a terrain mod, but a completely new custom map (like Element TD). Terrain mod is the replacement of models of trees, rocks, cliffs, etc., that is, only visual changes. This custom map can only be played on a local server.
  15. Stumps.honmod: https://trello.com/c/LuCiacXx/15-stumps
  • Create New...