Jump to content


Verified members
  • Content Count

  • Joined

  • Last visited

  • Days Won


RedBear last won the day on May 10

RedBear had the most liked content!

Community Reputation

23 Excellent


Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey, @Fox`Tail. Sorry I'm late to reply. Actually @Anakonda has already answered your question. In short, the number of animations and their order in the avatar model.mdf should be the same as in the original model.mdf. For example, you want to replace the default Swiftbalde model with an Avatar model (alt14). Default Swiftbalde model.mdf contains 21 animations in the following order: "idle" "portrait" "item_1" "ability_1_start" "ability_1" "ability_1_attack "ability_2" "ability_2_ranged" "ability_3" "ability_4_attack1" "ability_4_attack2" "ability_4
  2. Well, if that's true, then it's time to start learning how to make Dota2 mods. ?
  3. The problem with animations has long been known. This is due to the difference in the number of animations in the model.mdf files of the default model and avatar model.
  4. No, you cannot have multiple Accursed mods at the same time.
  5. Is my mod not working anymore or what?
  6. If the hero disappears from the game, then this may mean the following: 1. Syntax error in one of the files You need to carefully check all files for syntax errors and fix them all (missing closing tag, missing or extra sign, etc.). 2. Broken your .s2z mod archive The .s2z file is just a .zip (uncompressed) renamed archive. Unfortunately, WinRAR versions above 4.0 no longer support LZ77/78 compression algorithms. If you have installed WinRAR v4.0 or lower, then zip your folder with it and rename extension to .s2z. If you don't have installed WinRAR v4.0 or lower, then copy and open
  7. Awesome mod!!! Model and effects is amazing!! I really like it! PS: Wow, she has a sword in the image?! Where did it go in the mod???
  8. If I’m not mistaken, there have never been any official guide/documentation on how to create mods for HoN. All previously published guides/documentations has been written by users (modmakers). Here are some useful old topics that can help you get started: http://web.archive.org/web/20131013104456/http://forums.heroesofnewerth.com/showthread.php?67745-Beginner-Guide-to-Styling-Syntax http://web.archive.org/web/20110103005219/http://forums.heroesofnewerth.com/showthread.php?t=12217 http://web.archive.org/web/20130531214911/https://forums.heroesofnewerth.com/showthread.php?481406-Tutorial-Add
  9. There are too many pitfalls that complicate the automation process. If I remember correctly, @Anakonda made a similar program in the past. You can ask him to share it with you if he still has it.
  10. Default Taunts/Announcers Description: Turn every taunt and announcer into the default ones. Changelog: Download link: default_taunts_announcers.honmod Installation & Usage: All rights to the original announsers and taunts belong to S2 Games and Frostburn Studios Inc.
  11. To disable all announcers, you can use this upadated mod.
  12. I don't know about the 2.79 importer-exporter plug-in, but I found a 2.78 one on my PC: https://www.dropbox.com/s/w50vpwym0lchnul/BlackRyuScript.rar?dl=0 Put BlackRyuScript folder into addons folder (e.g. C:\Blender\blender-2.78b-windows64\2.78\scripts\addons\BlackRyuScript).
  13. Better Gigantamax Charizard! ?
  • Create New...