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RedBear

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RedBear last won the day on May 10

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  1. I don't know about the 2.79 importer-exporter plug-in, but I found a 2.78 one on my PC: https://www.dropbox.com/s/w50vpwym0lchnul/BlackRyuScript.rar?dl=0 Put BlackRyuScript folder into addons folder (e.g. C:\Blender\blender-2.78b-windows64\2.78\scripts\addons\BlackRyuScript).
  2. Better Gigantamax Charizard!
  3. Greetings. HoN x32 crashes every time it try to update. However, if I delete startup.cfg file from "C:\Users\RedBear\Documents\Heroes of Newerth\game" it is updated without any problems. It really annoys me. Is there any way to solve this problem at the developer level? Thanks.
  4. Chinese model has the following differences: 1. It is not as thick as in the english version, where it was forcibly stretched, due to which the mesh was torn in several places 2. It has a gun hanging on its belt, which is not in the english version (gun appears only during borred animation) 3. It has sound effects for borred animation (sticking a saber into the ground + gunshots) 4. It has different sound effects when activating and channeling ability 2, which in the english version is replaced by bubble sounds 5. It has a good specularity, while in english specularity was forcibly increased by modifying .material file (as a result, clothes became 'plastic'), and not specular texture itself.
  5. Chinese Keelhaul Description: Replaces the default Devourer model with the avatar Keelhaul Devourer model from HoN China. Preview video: Changelog: Version 1.1 (June 4, 2020) - Updated for HoN version 4.8.4.0 -- Added hero preview in the store, since in HoN China it did not exist yet -- Added hero icon from HoN China -- Added changelog.txt file -- Increased ingame model size by changing preglobalscale from 2.1 to 2.2 Version 1.0 (February 21, 2016) - First public release on Garena.ru -- Hero voiceovers borrowed from avatar Keelhaul Devourer from HoN International. -- Ability 4 visual effects borrowed from avatar Keelhaul Devourer from HoN International. -- SotM visual effects borrowed from avatar Keelhaul Devourer from HoN International. Download link: chinese_keelhaul.honmod Installation & Usage: To use honmods (*.honmod files) you need a HoN Mod Manager. To install it download the zip file from the link in this topic. You can place it anywhere you wish. Linux and MacOS users need Mono to run it. The HoN Mod Manager will try to detect the location of your Heroes of Newerth install automatically; if it can't it'll ask you for the folder (usually something like "C:\Program Files\Heroes of Newerth"). To install honmods (*.honmod files) put them into the mods directory (see below for locations) or drag them onto the HoN Mod Manager window (Windows only). Any mod files in that directory that are compatible will automatically show up in the mod manager. To use installed honmods you need to enable them first (e.g. by double-clicking on them), then select "Apply Mods" from the "File" menu. You'll need "Apply Mods" each and every time the game was patched or you have installed/uninstalled/updated any honmods. The HoN Mod Manager will remind you of this. The default locations for the honmods directory are: XP/Vista/7/8/10: C:\Program Files (x86)\Heroes of Newerth\game\mods Linux: /home/<username>/.Heroes of Newerth/game/mods MacOS: /Users/<username>/Library/Application Support/Heroes of Newerth/game/mods This directory will be automatically created when you launch the HoN Mod Manager the first time and can be easily be accessed from the "Open Mod Folder" option in the "File" menu. All rights to the original models, animations, textures, sounds and effects belong to S2 Games.
  6. I am afraid that there is no point in bumping, because there are currently no modmakers who work with UI mods. You can try to ask the @EngineerT directly, maybe he will agree to do this.
  7. HoN 3.9.11.0 Duchess Dampeer Description: Replaces the default Dampeer model with the avatar Duchess Dampeer model from HoN 3.9.11.0. Preview video: Changelog: Version 1.0 [May 31, 2020] - First public release -- Added hero preview in the store, since in HoN 3.9.11.0 it did not exist yet -- Modified *.model files to support med and low textures -- Increased model size by changing preglobalscale from 1.6 to 1.9 -- Adjusted model position of the model in the portrait window Download link: hon_3_9_11_0_duchess_dampeer.honmod Installation & Usage: To use honmods (*.honmod files) you need a HoN Mod Manager. To install it download the zip file from the link in this topic. You can place it anywhere you wish. Linux and MacOS users need Mono to run it. The HoN Mod Manager will try to detect the location of your Heroes of Newerth install automatically; if it can't it'll ask you for the folder (usually something like "C:\Program Files\Heroes of Newerth"). To install honmods (*.honmod files) put them into the mods directory (see below for locations) or drag them onto the HoN Mod Manager window (Windows only). Any mod files in that directory that are compatible will automatically show up in the mod manager. To use installed honmods you need to enable them first (e.g. by double-clicking on them), then select "Apply Mods" from the "File" menu. You'll need "Apply Mods" each and every time the game was patched or you have installed/uninstalled/updated any honmods. The HoN Mod Manager will remind you of this. The default locations for the honmods directory are: XP/Vista/7/8/10: C:\Program Files (x86)\Heroes of Newerth\game\mods Linux: /home/<username>/.Heroes of Newerth/game/mods MacOS: /Users/<username>/Library/Application Support/Heroes of Newerth/game/mods This directory will be automatically created when you launch the HoN Mod Manager the first time and can be easily be accessed from the "Open Mod Folder" option in the "File" menu. Special thanks to the creators http://hondiff.appspot.com/ website allows to make such mods. All rights to the original models, animations, textures, sounds and effects belong to S2 Games.
  8. You are welcome. This mod has been updated at the request of @Gallantmon.
  9. Release Hero Selection Sounds Description: Returns the hero selection sounds that hero had when he was released. Changelog: Version 1.2 (May 24, 2020) - Added release hero selection sounds for the following heroes: Empath from 2.0.11.0 Bombardier from 1.0.17.0 Doctor Repulsor from 1.0.7.0 Gauntlet from 1.0.5.0 Gladiator from 1.0.5.0 Tundra from 1.0.3.0 Bubbles from 1.0.1.0 The Chipper from 0.3.2.0 Deadwood from 0.1.61.0 Witch Slayer from 0.1.53.0 Sand Wraith from 0.1.48.0 Panda from 0.1.47.0 Version 1.1 (September 18, 2018) - Fixed an issue that caused Lodestone’s release hero selection sound is not played. - Added release hero selection sounds for Lord Salforis from 2.3.0.0. Version 1.0 (September 15, 2018) - Public release. - Added release hero selection sounds for the following heroes: Riptide from 3.4.0.0 Klanx from 3.2.9.0 Prisoner 945 from 3.0.6.0 Salomon from 3.0.3.0 Bushwack from 2.6.35.0 Lodestone from 2.6.33.0 Grinex from 2.6.29.0 Pearl from 2.6.25.0 Solstice from 2.6.21.0 Oogie from 2.6.17.0 Prophet from 2.6.9.0 Ravenor from 2.6.5.0 Bramble from 2.6.3.0 Artillery from 2.5.19.0 Blitz from 2.5.17.0 Gunblade from 2.5.15.0 Kinesis from 2.5.13.0 Draconis from 2.5.11.0 Berzerker from 2.5.9.0 Gravekeeper from 2.5.7.0 Revenant from 2.0.39.0 Download link: release_hero_selection_sounds.honmod Installation & Usage: To use honmods (*.honmod files) you need a HoN Mod Manager. To install it download the zip file from the link in this topic. You can place it anywhere you wish. Linux and MacOS users need Mono to run it. The HoN Mod Manager will try to detect the location of your Heroes of Newerth install automatically; if it can't it'll ask you for the folder (usually something like "C:\Program Files\Heroes of Newerth"). To install honmods (*.honmod files) put them into the mods directory (see below for locations) or drag them onto the HoN Mod Manager window (Windows only). Any mod files in that directory that are compatible will automatically show up in the mod manager. To use installed honmods you need to enable them first (e.g. by double-clicking on them), then select "Apply Mods" from the "File" menu. You'll need "Apply Mods" each and every time the game was patched or you have installed/uninstalled/updated any honmods. The HoN Mod Manager will remind you of this. The default locations for the honmods directory are: XP/Vista/7/8/10: C:\Program Files (x86)\Heroes of Newerth\game\mods Linux: /home/<username>/.Heroes of Newerth/game/mods MacOS: /Users/<username>/Library/Application Support/Heroes of Newerth/game/mods This directory will be automatically created when you launch the HoN Mod Manager the first time and can be easily be accessed from the "Open Mod Folder" option in the "File" menu. All rights to the original sounds belong to S2 Games. Special thanks to the creators http://hondiff.appspot.com/ website allows to make such mods. PS: If there is any other release hero selection sounds that has not been added, please tell me and I'm gonna do my best do add it into this mod.
  10. Oh, I see. I misunderstood you. I thought you were an otaku and know who Lina Inverse is, but it turned out that you were talking about a hero model.
  11. Wow, I'm surprised you know who Lina Inverse is! PS: Sorry for offtop.
  12. What indicators are you talking about? Tower Range Indicators? AOE Range Indicators? You can find AOE Range Indicators here: https://trello.com/c/44v6rPBK/25-aoe-range-indicators Tower Range Indicators is now broken/outdated: https://trello.com/c/PrHVaNof/74-tower-range-indicators To view old posts, you need to use this website: https://cachedview.com/
  13. You will have to extract the resources yourself, if you do not find the resources already extracted.
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