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  1. HoN 3.9.11.0 Duchess Dampeer Description: Replaces the default Dampeer model with the avatar Duchess Dampeer model from HoN 3.9.11.0. Preview video: Changelog: Version 1.0 [May 31, 2020] - First public release -- Added hero preview in the store, since in HoN 3.9.11.0 it did not exist yet -- Modified *.model files to support med and low textures -- Increased model size by changing preglobalscale from 1.6 to 1.9 -- Adjusted model position of the model in the portrait window Download link: hon_3_9_11_0_duchess_dampeer.honmod Installation & Usage: To use honmods (*.honmod files) you need a HoN Mod Manager. To install it download the zip file from the link in this topic. You can place it anywhere you wish. Linux and MacOS users need Mono to run it. The HoN Mod Manager will try to detect the location of your Heroes of Newerth install automatically; if it can't it'll ask you for the folder (usually something like "C:\Program Files\Heroes of Newerth"). To install honmods (*.honmod files) put them into the mods directory (see below for locations) or drag them onto the HoN Mod Manager window (Windows only). Any mod files in that directory that are compatible will automatically show up in the mod manager. To use installed honmods you need to enable them first (e.g. by double-clicking on them), then select "Apply Mods" from the "File" menu. You'll need "Apply Mods" each and every time the game was patched or you have installed/uninstalled/updated any honmods. The HoN Mod Manager will remind you of this. The default locations for the honmods directory are: XP/Vista/7/8/10: C:\Program Files (x86)\Heroes of Newerth\game\mods Linux: /home/<username>/.Heroes of Newerth/game/mods MacOS: /Users/<username>/Library/Application Support/Heroes of Newerth/game/mods This directory will be automatically created when you launch the HoN Mod Manager the first time and can be easily be accessed from the "Open Mod Folder" option in the "File" menu. Special thanks to the creators http://hondiff.appspot.com/ website allows to make such mods. All rights to the original models, animations, textures, sounds and effects belong to S2 Games.
  2. You are welcome. This mod has been updated at the request of @Gallantmon.
  3. Release Hero Selection Sounds Description: Returns the hero selection sounds that hero had when he was released. Changelog: Version 1.2 (May 24, 2020) - Added release hero selection sounds for the following heroes: Empath from 2.0.11.0 Bombardier from 1.0.17.0 Doctor Repulsor from 1.0.7.0 Gauntlet from 1.0.5.0 Gladiator from 1.0.5.0 Tundra from 1.0.3.0 Bubbles from 1.0.1.0 The Chipper from 0.3.2.0 Deadwood from 0.1.61.0 Witch Slayer from 0.1.53.0 Sand Wraith from 0.1.48.0 Panda from 0.1.47.0 Version 1.1 (September 18, 2018) - Fixed an issue that caused Lodestone’s release hero selection sound is not played. - Added release hero selection sounds for Lord Salforis from 2.3.0.0. Version 1.0 (September 15, 2018) - Public release. - Added release hero selection sounds for the following heroes: Riptide from 3.4.0.0 Klanx from 3.2.9.0 Prisoner 945 from 3.0.6.0 Salomon from 3.0.3.0 Bushwack from 2.6.35.0 Lodestone from 2.6.33.0 Grinex from 2.6.29.0 Pearl from 2.6.25.0 Solstice from 2.6.21.0 Oogie from 2.6.17.0 Prophet from 2.6.9.0 Ravenor from 2.6.5.0 Bramble from 2.6.3.0 Artillery from 2.5.19.0 Blitz from 2.5.17.0 Gunblade from 2.5.15.0 Kinesis from 2.5.13.0 Draconis from 2.5.11.0 Berzerker from 2.5.9.0 Gravekeeper from 2.5.7.0 Revenant from 2.0.39.0 Download link: release_hero_selection_sounds.honmod Installation & Usage: To use honmods (*.honmod files) you need a HoN Mod Manager. To install it download the zip file from the link in this topic. You can place it anywhere you wish. Linux and MacOS users need Mono to run it. The HoN Mod Manager will try to detect the location of your Heroes of Newerth install automatically; if it can't it'll ask you for the folder (usually something like "C:\Program Files\Heroes of Newerth"). To install honmods (*.honmod files) put them into the mods directory (see below for locations) or drag them onto the HoN Mod Manager window (Windows only). Any mod files in that directory that are compatible will automatically show up in the mod manager. To use installed honmods you need to enable them first (e.g. by double-clicking on them), then select "Apply Mods" from the "File" menu. You'll need "Apply Mods" each and every time the game was patched or you have installed/uninstalled/updated any honmods. The HoN Mod Manager will remind you of this. The default locations for the honmods directory are: XP/Vista/7/8/10: C:\Program Files (x86)\Heroes of Newerth\game\mods Linux: /home/<username>/.Heroes of Newerth/game/mods MacOS: /Users/<username>/Library/Application Support/Heroes of Newerth/game/mods This directory will be automatically created when you launch the HoN Mod Manager the first time and can be easily be accessed from the "Open Mod Folder" option in the "File" menu. All rights to the original sounds belong to S2 Games. Special thanks to the creators http://hondiff.appspot.com/ website allows to make such mods. PS: If there is any other release hero selection sounds that has not been added, please tell me and I'm gonna do my best do add it into this mod.
  4. Oh, I see. I misunderstood you. I thought you were an otaku and know who Lina Inverse is, but it turned out that you were talking about a hero model.
  5. Wow, I'm surprised you know who Lina Inverse is! PS: Sorry for offtop.
  6. What indicators are you talking about? Tower Range Indicators? AOE Range Indicators? You can find AOE Range Indicators here: https://trello.com/c/44v6rPBK/25-aoe-range-indicators Tower Range Indicators is now broken/outdated: https://trello.com/c/PrHVaNof/74-tower-range-indicators To view old posts, you need to use this website: https://cachedview.com/
  7. You will have to extract the resources yourself, if you do not find the resources already extracted.
  8. Maybe I'm wrong, but I don’t remember that Whyzozerious made avatars from no game no life, as well as I do too. Maybe you mean TH!NT @atsniperthin? He certainly did a lot of them, so you better ask him about it.
  9. All resources (models, animations, textures, sounds, etc.) are taken directly from other games. Depending on which game you want to get resources from, you need the appropriate tools to extract them. You need to search for this tools in various websites dedicated to modding (sometimes devs share them on the game’s official websites). For beginners I suggest to start by extracting resources from games made with Unreal Engine with Gildor's UE Viewer tool.
  10. S2 HoN 3DS Max Exporter Introduction With this plugin, you can create your own custom models and animations for use with Heroes of Newerth. PLEASE NOTE: S2 Games and Frostburn Studios does NOT directly support the plugin. Their technical support team will not answer questions about plugin functionality and will not be able to help resolve problems you may experience while using the plugin. Install the plugin 1. Copy the plugin for your version of 3ds Max, which by default is located within the game folder: s2exporter.dlu for Autodesk 3ds Max 8 and Autodesk 3ds Max 2011 s2exporter64-max2013.dlu for Autodesk 3ds Max 2013 and Autodesk 3ds Max 2014 2. Paste the plugin to 3ds Max's plugin folder, which by default is located at: <3dsmax-folder>/Plugins. NOTE: You cannot add new plugins while 3ds Max is running, Instead, quit 3ds Max first, then install the plugin. Next time you start, the plugin will be loaded automatically. Some versions of 3ds Max also have a Plugin manager. For more information, see 3ds Max's documentation. Use the plugin 1. Click the wrench icon to open the Utilities panel. 2. In the Utilities panel, click the More... button. 3. Select S2 Exporter in the list and click OK button. 4. In the Export panel, click Export button to export model or select the Animation check box and click Clip button to export animation.
  11. I also like the mods from these two guys. Great work with models from TH!NT and great effects from Kim22. Keep it up guys. PS: Why not add a video? I know that you have it. Watching a mod in action is much more interesting than in the screenshots.
  12. For example, something like this :)
  13. First of all, as ElementUser already said, this hero skin from the Warcraft 3 Reforged game, and not from the Heroes of the Storm game. The Lich from Warcraft 3 Reforged game has the Frost Nova, Frost Armor, Dark Ritual and Death and Decay abilities. Secondly, I think that it is the modmaker’s right to decide for which hero to make this or that hero skin.
  14. Aemon as Jeraziah Description: Replaces the default Jeraziah model with the default Aemon model from Strife game. Preview video: Changelog: Version 1.1 [18.04.2020] - Reworked from scratch for HoN 4.8.3.1. - Added changelog.txt file - Added support for both medium and low models and textures - Added display of the hero in the store - Added custom attack effects for both weapons - Added custom bored effect (both flashes and sounds when hitting one weapon with another) - Added custom death effect (blood splashes and sounds of fallen weapon and body) - Added custom boost effect (flaming eyes and nimbus) - Added custom burning effect when taking damage from ability 3 - Added custom reflection effect of gold parts of the armor - Added custom knock animation Version 1.0 [16.04.2016] - Public release on Garena.ru Download link: aemon_jeraziah.honmod Installation & Usage: To use honmods (*.honmod files) you need a HoN Mod Manager. To install it download the zip file from the link in this topic. You can place it anywhere you wish. Linux and MacOS users need Mono to run it. The HoN Mod Manager will try to detect the location of your Heroes of Newerth install automatically; if it can't it'll ask you for the folder (usually something like "C:\Program Files\Heroes of Newerth"). To install honmods (*.honmod files) put them into the mods directory (see below for locations) or drag them onto the HoN Mod Manager window (Windows only). Any mod files in that directory that are compatible will automatically show up in the mod manager. To use installed honmods you need to enable them first (e.g. by double-clicking on them), then select "Apply Mods" from the "File" menu. You'll need "Apply Mods" each and every time the game was patched or you have installed/uninstalled/updated any honmods. The HoN Mod Manager will remind you of this. The default locations for the honmods directory are: XP/Vista/7/8/10: C:\Program Files (x86)\Heroes of Newerth\game\mods Linux: /home/<username>/.Heroes of Newerth/game/mods MacOS: /Users/<username>/Library/Application Support/Heroes of Newerth/game/mods This directory will be automatically created when you launch the HoN Mod Manager the first time and can be easily be accessed from the "Open Mod Folder" option in the "File" menu. All rights to the original models, animations, textures, sounds and effects belong to S2 Games.
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