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  1. Nomad is still a balanced hero regardless.
  2. @ElementUser Also regarding the Nitro balancing, what do you think about rescaling his Q damage so that he has less dominance during early and early-mid game phase (lvl 1-11)? From my argument, it is mainly attributed to the fact that Nitro is dealing significantly more damage than other heroes in short burst especially in the early game. That gives him large space for snowballing in later phases. A rescale of damage could do the trick of keeping the hero carry potential while nerfing his early dominating presence.
  3. Thank you for heeding the call! Let's see how she does next patch, for now i'll stick to insta-ban.
  4. How about other strength heroes like the ones I mentioned? For example Pebbles which is even complained as overpowered at some point in this thread? I already said that Succubus could be a counter to Nitro, and then I follow up with an argument that there are only a few heroes like Succubus who can do that. So are you saying that every time your opponent pick Nitro you are going to have to pick Succubus (or the few like her) to get a shot at winning the lane? You see where I am going with this? Indeed because of the very niche requirement for counter hero, if someone picking a Nitro then
  5. I would like to address a rather general question as well. The average GPM has increased upward by a considerable amount over the year, as a result the meta also shifted in the way that a hero's weakness can be easily covered with cheap starting items. Particularly, heavy nuking (intelligence) heroes which used to be mid-laners are now less suitable/efficient for the role comparing to other strength and agility heroes. Take for example Pyro, Chipper, Deadwood, Ellonia, Dampeer, Torturer... are becoming less effective at mid due to losing efficiency in solo-gank capability, caused by the quick
  6. You still fail to see the point raised here. The point is what hero in this game can kill any strength hero in 3s after hitting casually a few times? Nitro could be playing against a lot of opponents, including Panda, Pebbles, Pestilence and even Salforis and kill them in a few hits just like he did with Devo. There are some heroes that can dominate the lane like Nitro did, i admit, but which one can dominate it with so little risk and leave so little room for action? Of course Succubus is a counter hero among the very few, does it mean a counter hero must be picked every single time someone p
  7. Please read carefully my explanation above before attempting to comment to avoid something completely out of context. I do not understand what you really mean by this. But I agree with your very last sentence. In this case the Nitro-picker went straight from Gold I to Legendary II with 31 wins, 6 losses on Nitro. Before that he had 50% winrate at Gold I rank, around 500 wins and 500 losses. Did he suddenly improve to such an extent that a Gold I player can easily beat a Legendary II game and beat an Immortal opponent 100% of the games whenever he picks Nitro? I simply find it hard to b
  8. I don't agree with what you are saying. The only correct point that you stated was both Nitro and Arachna are dominant mid heroes, but you misevaluated the fact that Nitro is significantly more dominating than Arachna. The threat of hook is not such a big pressure. If you had checked the replay you would have noticed that Nitro was always behind creeps so he's rather safe regardless of the threat of a hook. And fighting a Nitro is completely different from fighting an Arachna, eventhough both are dominant mid-laners. Arachna does not kill you within 3s and she can't disrupt your channeling, wh
  9. Yes, I just understood it from watching the replay yesterday. The solution to avoiding Ballistic is to do anything but moving further from the target, which means you are not getting out of his attack range. So one is forced to either suffer from unlimited attacks till death, or move in and intercept the hero until either one go down if he doesn't want to get out of Nitro attack range. Hence, the best option for most is just to take the damage and get out of his attack range for a refresh. Now as I have answered your question, would you be so kind as to give a proper answer to mine?
  10. @ElementUser Revert Nitro back to previous patch please. The reworked version of Nitro is more of a buff to the previously overpowered Nitro rather than a nerf. Take a look at this match in NAEU Client - 160006939. At level 7 (00:12:23), Nitro and Devourer were both having similar XPM and GPM. Nitro has 2 Duckboots and 1 Punch dagger as damage items, his attack damage is 79-86. Devourer has 1 Iron Buckler + 1 minor totem, his armor is 2.6, hp is 986. Every time Nitro hits Devo, his hp drops around 100. After landing 4 attacks on Devo, his hp is at 586, he leveled up and had 620
  11. As title said, Rampage charge pulls enemy toward him instead of pushes the enemy away from him. This should be an obvious bug. Match ID: 159953870 Time: 0:08:10 (3:22 in-game time)
  12. In SEA the teamwork factor is too low which makes PM very strong because that hero is specifically designed to excel in a 1v1 situation.
  13. Plenty of heroes who can do that if given the same advantage of xpm/gpm Pebbles had. A classic example is Adrenalin. Succubus is a very strong mid lane hero, if you put a Succubus against a Pebbles mid, given both players are equally skilled, then the Succubus will have more advantage because of her high attack damage + life steal. In many cases Succubus can completely dominates said Pebbles without ganks. I think you are mistakenly think that Pebbles has higher early damage output than other middle heroes in the game which makes him OP, which is true to some extend. But in fact it was th
  14. I watched the video and here are my comments: - Pebbles starting item doesn't include any regen item, but he was able to get more xpm and gpm than the Parallax, proving that the Parallax was not efficient enough in harassing his opponent - Parallax also miss alot of creeps to Pebbles deny, hence you can see that he's below Pebbles level - There is a clear difference in damage between level 4 and level 5. A lvl 5 Pebbles killing a 2/3 hp lvl 4 Parallax is nothing unusual Conclusion: The Parallax played significantly worse than Pebbles. It makes sense because Pebbles was an i
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