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  1. Suggestion for his Q and his sub-active skill (E) - E (reworked) + No longer removed the current copy spell + Now target the enemy, copy their Q spell and remove the current copy spell (orginal Q), also silence the target in 3 seconds + Have 5s cooldown if the current copy spell was used recently + Can target yourself to remove current copy spell + Shield Passive remain unchange a QoL for kinesis
  2. Druken Master is in good spot right now. But the Ultimate need to rescale again between his damage or his strength. He deal too much damage while a bit tanky and fast. In my oponion, DM should be focus on being tanky while dealing good damaged. Nerf his ultimate and buff his regenation may be a wise choice. If he want to go full damage, he need to sacrifice his survival. But the Problem is, In HoN, instant killing is always better choice.
  3. Now return to the topic. I normal most playing King Klout, Golden Veil off laner. But after the hundred of match, now both of the heroes is banned every games and i feel like a dumb. My Mmr is not actually high but the fact is I being too familar with those heroes and destroyed off lane so good that they ignore the rest of my team just to counter me. And that's why i only play HoN a few match every week to avoid people remember my name.
  4. HoN heroes design is not bad but somehow it's boring because it straightforward. For example: Mornach: The heroes remain unchange for very long time after her W change and you cant do anything different with her. Her role is remain warding and protected your carry until the end and it get boring very fast after the few match. Or klanx: The heroes is basiclly Power creep because all of you do is shooting and running around. You dont even need to use your Q to slow enemy. Just shoot em up
  5. Same problem as Blitz. Too many click. Clunky when ultimate is on cooldown, being consider as supporter but deal heavy damage more than a support job. My suggetion.
  6. If i remember correct, some of heroes's talent trees in DOTA 2 given the free % life steal, or normal give more stat and hp. That's why Blade mail doesn't feel hurt when it active in dota 2
  7. Lv 19 with spellshard - Refresh orb - Grimoire against Lv 9-10-10-10-12 at 23: 00 ??? LOL, i can bet this is casual. Even i checked his name. It show that he is new account or just used reset stat recently. In other word, this is smurf game, a smurf against full of newbie and noob. Doesn't prove anything :))
  8. It will be too much if you can reduce damage taken while healing your allies large amount of hp. But i suggest reduce the duration but keep the number of HP healing and attack speed. Or make this skill heal less when there is no enemy and reduce the cooldown
  9. If enemy hit twice, then it worth. You dont need to think much how to keep enemy in the storm. Just make sure it hit more than two times.
  10. Yeah, i agree with setting min/max 150-200 or 160-180. It will make people stop complain about AB change
  11. Yeah. It work similar but slightly difference. Transmute gone after it triggered but Haunted will not. It debuff remain until it purged or duration expired. I'm not good on giving the name but i will try to think some alternative for it
  12. Because insanitarius was purpose created for str hero. 25 str for str hero is equal to hp and base damage but it's only give hp to agi/intel heroes With your suggestion, you give same amount of stat to all heroes and that mean those stat number need to be tweak again so it wont be too OP for agi and intel heroes. It is the same as brutalizer work with melee and ranged hero. If brutalizer give the same RNG to both melee and ranged hero. It mean brutalizer will be OP for ranged hero compare to melee heroes
  13. This is the concept of the Prophet rework that i spent a lot of my free times to create and correct it. Feel free to discuss ---------- Current Prophet is lack of useful. His job is avg and not focus on anything special, even his ultimate doesn't make the player feel like it is a strong skill. So i remake some part of his skill and give him some kind of special to compare of other support. Prophet now focus much more on weaknen a single enemy on a group. Reduce the chance they can get help by seprated them from allies. ----SKILL ----- [HAUNTED]: Red Debuff. 3 of 4 Prophet skills now
  14. Steam Path: SOTM suggestion No longer a channeling skill. Creat a smoke area,the smoke give a invisible buff to magmus, magmus can move freely inside the smoke without break the invisible state, the next hit will deal addition 120 bonus phyiscal damage and clear the smoke. Attack, cast spell, use item. move ouside the smoke will clear the smoke and remove the invisible state. Being stunned/silence inside the smoke wont remove the smoke The smoke also deal damage to enemies inside it. Like the non-upgrate
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