Jump to content

LevelTxen

Verified members
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. There is not much love for valk this patch. The attack range nerf and ghostmarchers nerf should make him completely unviable now for competitive play (which he already was before) I think Thunderbringers issue in the laning phase is his chain lightning, which hardly can hit the enemy as it only jumps 2 times. It's the only way for him to get lasthits yet it can't dmg the enemy.
  2. No it doesn't. The reason he used his Q in the first place and manned up was because he saw me coming. If you look the replay at HB's perspective you can see I just wasn't invisible.
  3. Recently I played a geomancer game and I wondered how his e works. MATCH ID: 161406240 At 28:22 my e was activated, yet the enemies still could see me even though there was no enemy in 400 range or below. Is it a bug or am I just missing something on the ability ?
  4. Version 3.7.0 Webbed Shot Cooldown removed for early levels No longer considered an Attack Modifier and im 100% sure viper in Dota 1 had also one. You are right though, in Dota 2 right now Viper also has a 0 cooldown on it, but its a whole different meta with the additional skill tree and Heroes having generally more hp and less burst. [e. g. mirana(aka. valk) can leap 3 times in a row - this would be broken in hon] I agree that Arachna got nerfed, but imo the nerf was being in the wrong direction because that mentioned 0 cooldown was the broken part of
  5. Is there a reason why her orb-walking spell (Q) has 0 cooldown in lvl 1 and 2 ? This mechanic seems to be broken and in DotA (Viper) and even in HoN back in the days I believe the spell used to have 2 seconds cooldown at the first 2 levels.
×
×
  • Create New...