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XoRt`

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Everything posted by XoRt`

  1. My ticket fell within those criteria but it might be because symbols, such as : and ` are interpreted as multiple characters by the back end.
  2. Is there a character limit in RAP tickets? I have tried to submit several different detailed tickets now and had the ticket just not work. Seems like I'm having an issue with my browser as I was just not able to submit a ticket at all but when I switched browsers I was able to.
  3. XoRt`

    xemplar in SD

    Xemplar can still show up as an option in single draft but will be unpickable resulting in 1 less option for whoever it appears as an option for.
  4. If you are teleporting with boots of travel and they get upgraded to pegasus boots (via courier delivering recipee) then the tp gets cancelled and your tp goes on cooldown.
  5. The area of effect indicators is not able to be enabled as cg_showaoeindicators does not exist in startup.cfg This can be fixed by manually editing startup.cfg but I think either that line of was removed from the startup.cfg at some point or the entire functionality was removed and it was just not removed from the interface>assistance menu. Been meaning to report this for a while, just kept forgetting.
  6. I was having the same issue last night, decided not to update and was still able to play. Despite a banner along the top saying "A newer version of HoN is available, you must update to play online" Updater will get approx 1/3 of the way through applying update when it freezes.
  7. I'm curious at what point sitting one one or 2 items with a huge gold hoard becomes refusal to participate? or if it falls under a different category? Got to experience 2 separate midwars games today where team mates had one or 2 items and were sitting on well over 6k gold
  8. A tier list is always very subjective but I definitely think you are over valuing a couple of heroes and undervaluing several others. Thunderbringer while having strong nuking potential early has a very finite scaling dependent on his abilities, and abilities fall of in late game in favour of pure right clicking damage potential. Meanwhile. Heroes such as armadon, deadlift (hello staff), warchief and even salomon are being grossly under valued. I understand your reasoning for many of your rankings but i feel some choices may have been made out of a lack of understanding of the play s
  9. Looks like an ability queuing thing, dev cast his ult and moved into range and the animation started just as you leapt away. And as the leap sub ability is a disjoint and not an invulnerability state it was cancelled by dev's ult
  10. I have experienced some issues with key ghosting (which i believe this could be related to), is there a maximum amount of inputs that hon will handle at a time? So if someone is talking/using direct pathing and inputs several other commands at the same time will some commands (direct pathing/ptt) persist?
  11. I think this is related to the mic stuck on bug and could have to do with key ghosting? Is there a limit to the amount of inputs HON will receive/process? I could feasibly see if say you are using abilities and items while talking/direct pathing one of the commands will just stay activated?
  12. version 4.8.5 wac i686 [unicode] [secure crt] build date: Jul 28 2020
  13. Ingame patch notes are for 4.8.4.1 instead of 4.8.5
  14. Patch notes for 4.8.5 have not gone live in client with 4.8.5 patch.
  15. XoRt`

    Hon join steam

    There is a cost attached to launching anything on steam as well as steam then taking a % of any purchases made, from memory the last time this was raised it was basically said that it is not financially viable to be on steam.
  16. https://forums.heroesofnewerth.com/index.php?/topic/163-starting-queue-after-player-joins-causes-load-to-get-stuck/ Already reported and confirmed
  17. Item picks are highly dependent on opposing item and hero picks. Personally I usually favour armour over HP as it scales a lot better (armour gives damage reduction, hp gives straight hp) If for example a team is mostly magic damage and i have already got shrunken/headress/barrier then straight hp/str is a better choice than physical armour, however sometimes the best way of mitigating/preventing damage is preventing the opponent from outputting it, in which case crowd control items are extremely effective and often under estimated. A good way to work on your item choices is to look
  18. Actually took the time to have a quick look at your past games and I have to say I'm not particularly surprised that you experienced this losing streak. I would suggest taking some time to work on your basic game skills and awareness. This is a game that requires some amount of unit control and reaction speed and it appears that for a decent portion of the time you just rightclick once and sit back and watch the show.
  19. The single mixed camp had not occurred to me but i would agree this could be a solid solution, it would however make early jungling impossible. I also strongly feel that making the camp impossible to stack would be a positive move. As for the suggestions from "high mmr midwars and eu discords", these suggestions seem to be centred around 5 man queues and coordinated teams, the vast majority of people who play midwars are solo or small queue with average at best team coordination. I feel that if those suggestions were implemented the game mode would get a lot more passiv
  20. I think making the ancient and neutral camp unstackable would alleviate some of the issues discussed. Midwars is about being in the mid lane. As it stands now the single neutral camp is plenty strong as one hero farming it can still gain a level advantage over the people in lane. I would not want to see any increase in the amount of farmable neutral creeps as this would necessitate the pick of a jungling hero (or a hero capable of clearing jungle camps) in order for teams to stay balanced/viable. By making the single neutral and ancient camps unstackable we are limiting the amou
  21. Including an ancient camp would definitely give ophelia and parasite more viability in midwars. If it were to be implemented I would very much lean towards only one camp which is easily accessible to both teams making it something you can really contest.
  22. XoRt`

    1000 MMR

    Not entirely sure how this works, but if a player is able to tank their MMR to 1000 (intentionally or not) then they will not be able to gain MMR from 1000 regardless of wins. Unsure if this is an issue in FOC as well but it I have become aware of quite a few people who have 1000 midwars MMR. There are some players who appear to abuse this to queue into opponents of a much lower skill level.
  23. I have encountered this a couple of times, there is one notable player who I am aware of who has been abusing this to get his account down to very low mmr in order to queue into very low skilled games. His account has been at 59 disconnects the entire time despite having accumulated 40+ disconnects in the most recent stat cycle. I believe it may have to do with queuing and getting placed in a new game before the game you are in is over as this is a common theme with this particular account.
  24. To clarify, if madman dies with his ult active and a staff of the master (proccing insanity) then all of his cooldowns reset at level 2 and 3 of his ultimate, while at level 1 ultimate just his q and w reset. If madman dies with ult active and staff then he is able to immediately ult again on respawn/buyback.
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